Hi, when I use file with parallax in something zones look this I don't know what information its util to repair this bug. For now, only disactivate those file, I use the versión in Epic Games, but I don't know if relevant.
Hi, I fixed the problem, I had another Vivid Lanscape mod that loaded after this one, I don't know which one. If this also happens to someone else check the order of loading mods.
This is the best ruins retexture on the entire nexus. Absolutely mindblowing, and has such a massive impact on the game because lord knows these ruins are absolutely everywhere, especially with other mods. Please everyone download.
Not a bug, I guess (?) I'm playing in VR and all interior parallax is working perfectly, most outdoors as well, except for meshes containing snow. It does work, but the rock effect is very translucent, and the snow shader is kind of shining through as a flat texture behind it, kind of hard to describe though. The parallax seems like a ghost effect up close. I tried to make a screenshot of it from my VR-mirror, but in 2D it looks ok (Guess it has to do with VR stereoscopic view), and from a distance it also looks kinda ok in VR. Is this something that can be fixed, or is it just how the different layers have to work .. ?
I do have have the BDS 2.11 installed.
edit: Seems like my shaders does not have any parallax effect at all.. Is this how it is supposed to be ?
Sadly that is a common bug if the snow shader is used on a parallax mesh. Though I imagine it's much more obvious if you use VR... I could make a parallax patch for VR users with weaker maps...
Sulfuric objects have the white/grayish missing texture problem with this mod. This can be observed well around the necromancers between Cronvangr Cave and Witchmist Grove. Everything else, including snowy objects, works fine, as far as I can tell. I use ENB for the parallax fix and Simplicity of Snow instead of BDS 2.11 (but the problem also persists with BDS). Am I missing something or is this a problem with the meshes from this mod? When I disable a mesh in MO2, the problem goes away (and so does the parallax).
It is a bug caused by parallax interfering with the sulfur shader. I already made a small esp which simly removes the anyhow ugly shader, though I haven't it online yet. It will be part of the next update... sorry about the delay
The best dungeon replacer, wish all of the textures were 4k though, even 8k in interiors since you are so close to the textures most of the time, thank you. :)
Will the 8k versions not have the compression artifacting of the current version? :o For example, I like to download 8k textures and downscale them for private use to 4k with my own settings in paint.net but your textures (I love them a lot as they are style-wise my favorite Nordic ruins textures bar none) but the current version has red, blue and green splotches in places which downscaling wouldn't do much for >.< Also will there be a version without flowers and leaves as an option?
With 'red, blue and green splotches' you mean the coloration of the metall parts? The color variation is intended, together with specularity and enviromental mapping it looks quite nice. You really don't like the leaves?:) They are a fix part of VL now, I also used them for the forts I uploaded today
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For now, only disactivate those file, I use the versión in Epic Games, but I don't know if relevant.
Some not deleted files from it might cause this
IGNORE: Fixed it
I do have have the BDS 2.11 installed.
edit: Seems like my shaders does not have any parallax effect at all.. Is this how it is supposed to be ?
I use ENB for the parallax fix and Simplicity of Snow instead of BDS 2.11 (but the problem also persists with BDS). Am I missing something or is this a problem with the meshes from this mod? When I disable a mesh in MO2, the problem goes away (and so does the parallax).
You really don't like the leaves?:) They are a fix part of VL now, I also used them for the forts I uploaded today