Thanks for a fun mod! There are mineable ore veins, a few cool pieces of loot and weapons - a very nice find, no wonder the bandits want you to stay out! I was also able to flag it ESL with the ESPFE Follower script (cell free) to save a load order spot. You had permissions fairly open for mod/improvements so I wanted to note that here.
Got some conflicts with Ryn's Whiterun City Limits mod - only needs 8 references from that "initially disabled" to work perfectly though.
These references need to be "initially disabled" in a patch. ##0527D5, 6, 7, 8, 9, ##0527E0, 8 & ##0527F0 where ## is the load order of Ryn's Whiterun City Limits.
Hi, I don't speak native English, so I'm sorry if there are any mistakes.
This mod is very good, but I found a hut that I don't recognize at the back of Pelagia farm. I checked from the console and found out that it was a hut made from this mod. Is it possible that this hut was created by mistake? Or is there a key?
Went thru this for the first time today, plenty of bandits to kill off but was a little disappointed I found no ore veins to mine. I thought there looked to be a couple spots in the mine that were supposed to be ore veins, but they were already dead/depleted so I am not certain if they were actually supposed to give ore. Other than that, this was a nice 'upgrade' of a vanilla location, good work.
Thanks for the input. I had originally planned on ore veins but wanted it to look like the bandits had been busy, but you’re right it’s disappointing to find an unminable mine.
Great mod thanks. Small yet added about a hour of play time for me placing stuff down and making it a home base for my followers.
Hope there is more like these in the future since i love to go in an kill bandits as fast as i can.
If you plan on adding somethings to this mod and get the time can you add some ore veins please. Mine feels empty and no use after clearing it out from all the nasty bandits
16 comments
Added ore veins to mine, and two enchanted silver swords.
These references need to be "initially disabled" in a patch.
##0527D5, 6, 7, 8, 9, ##0527E0, 8 & ##0527F0 where ## is the load order of Ryn's Whiterun City Limits.
This mod is very good, but I found a hut that I don't recognize at the back of Pelagia farm.
I checked from the console and found out that it was a hut made from this mod.
Is it possible that this hut was created by mistake? Or is there a key?
Hope there is more like these in the future since i love to go in an kill bandits as fast as i can.
If you plan on adding somethings to this mod and get the time can you add some ore veins please. Mine feels empty and no use after clearing it out from all the nasty bandits