For reference, in case anyone finds this mod page and wonders if they still need this fix, Cathedral Landscapes has been updated to Blended Roads v1.6 so theoretically this fix is no longer required.
This mesh fixes an issue for me where Pfuscher's alternative mud texture makes unpleasant geometric shapes on bridges. However, any time I install a new mod or change my load order I have to uninstall and reinstall this for it to take effect again. At the same time, Vortex is telling me this is a redundant mod even though it actually does something. I cannot get my head around how to make it a permanent fix.
If you want to be able to properly manage your assets through a usable interface, grab MO2. From what I hear, Vortex has tried to simplify asset management far too much.
If the issue persists, then you either a different snow texture is overwriting, or different textures for the bridge are. Use MO2 and check the conflicts or Data tab.
Oh lol we're talking about the regular bridges. Sorry, I have another with a similar name and got confused. In that case it seems like T4 didn't fix the meshes from the regular bridges in 1.7 and you're the first person not to use the 3D version. There isn't much I can do about that I'm afraid.
Yeah it seems so. Thanks anyways. I will be switching to REALly blended roads option in Cathedral and use your other option. This issue bothers me too much since I've seen your mod. (haven't really noticed it before)
I use SMIM and blended roads, so downloaded that version. But my bridge sides look pretty much as your "before" pic still. Your mod overwrites everything in MO2. What am I not doing right?
Also, can I ask what texture you're using for smim_bridge_dirt?
Yeah it'll not change anything for Blended Roads, the meshes ARE from that mod. This is intended to fix Cathedral Landscapes which contains meshes from an older version of Blended Roads. The texture is from Cath Landscapes.
Edit - the texture is actually the original one from SMIM which is packaged with Cath.
I don't use any ENB. But my stones don't pop up through the dirt all the way to the bridge wall, they stay under the dirt, like in your "before" pic. Is it because you use "really" blended roads, which give even more of a pop up effect maybe? Cause I only use "normal" blended roads.
To be fair, the description page only mentions BR, not its RBR iteration. I only now since noticed it mentions RBR on the files page. Thanks for the confirmation.
34 comments
The issue persists. Should I use another version?
https://imgur.com/a/gD39vdr
With your other version for Really Blended Roads, the issue is fixed. But the road doesn't match the normal blended road from Cathedral, sadly.
Yeah it seems so. Thanks anyways. I will be switching to REALly blended roads option in Cathedral and use your other option. This issue bothers me too much since I've seen your mod. (haven't really noticed it before)
But I have to say that the "REALly" blended roads version is such a huge improvement that I'm glad I've switched.
Also, can I ask what texture you're using for smim_bridge_dirt?
Edit - the texture is actually the original one from SMIM which is packaged with Cath.