Welcome to my Candlehearth Hall Inn overhaul. Now go explore,there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag and DrMonops for the testing.
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
if anyone is having issues with the doors and walls upstairs being in the wrong places, check if you have "Argonian Girls - Standalone Followers" if you do disable it. for some reason that i cant fathom that mod changes the interior cell of candlehearth hall and shifts things out of place in this mod. i even tried making this load after that in the load order and checked in sse edit that this mod was the last one touching everything, didnt matter argonian girls still shifted everything. just disable that mod, if you want custom argonian followers just use lazy followers and make some yourself.
I love jk interiors mods but somehow I get always lot of crashes to desktop when entering in most of them and I have no clue how fix them. I Have lux patches and used loot from mo2 too, most times the crash log report BSLightingShaderProperty and lot of nif under registers which I have no clue. Is there a way to stop this crashes?
You are going to have to give a lot more information than that - given it is most likely a mod conflict, and no-one knows what mods you are running to conflict. This mod runs ok - almost 42,000 unique downloads - and if it was causing freezes on entering I think someone else might have raised the issue by now
I have the same problem, but I don't think it's either this or the minimap mod the cause, as the same happens without this one enabled and I don't have the minimap mod installed.
I'm using Relighting Skyrim with Candlehearth Hall, and it's extremely dark. I don't have this issue with any of the other JK interior mods. Any suggestions?
also, i dont know what jk is using in his pics, but these pics are not realistic (the lighting). i think is using vanilla stuff, because i see the dust dots on the air and they are large like.. baseball balls!
ive been in chech republic few years ago and i went to a real medieval castle they have turned to restaurant - but without electricity, without lights, only candles and horn-lights and the fire place. im telling you.. i could barely see what my plate had to eat it, the place was very dark (at 14:00 at noon).
in a 'realistic skyrim', a medieval like world, the interiors should be really dark. have you tried to kill the lights in your home and light a couple (only) candles? you dont see s***! in films, they using a lot fake light sources to give the actors the proper light to be visible on the screen. in real world, if you have a candle on your talbe to eat, you see just about 30cm around the candle, the rest place is dark.
Pulling up this thread as it is appropriate - I can't get around Candlehearth Hall without a torch or a light spell. It is pitch black in there - and all the other JK's locations (and other interiors) are fine. Dragonsreach for example - can see the Jarl from the door, clearly, this, I can't see the bar or stairs from the door. I have tried 4 different ENB's, different lighting mods. weather mods, RLS, Windows Shadows, but never ELFX Currently Haze Weather, Haze2 ENB, Luminosity, RLS, Windows Shadows which is great - everywhere but Candlehearth Hall. I use a dungeon (only) darkening mod - Dynamically Darker Dungeons, which allows me to run the normal interiors brighter - and this is darker than those dungeons. Even using light spells, they do not seem to illuminate as much as say in a dungeon - anything more that 2.5 metres/yards away is dark. The light from the windows doesn't light the floors, or anything inside. Pre-Jk's Candlehearth was always darker than most places, but this is black. I found a vampire in there as all I could see were the glowing eyes (not joking, it's that dark).
Just come back to this thread as I've just been back to Windhelm and it's still pitch black in there - and none of the Windhelm interiors are as bright as other city interiors, just CH is the darkest - and noticed all these posters are all using the identical lighting set up - Luminosity, Relighting etc - no idea why it only does this in Candlehearth Hall. Edit - may have found the issue - for some reason, extending from the base game, Candlehearth Hall is set to have "XCIM - Image Space" as DefaultImageSpaceDungeon [IMGS:000A2687] - other city spaces, such as the Bannered Mare use "WhiteRunIntIS [IMGS:00036ED2]" I'm pretty sure the image space setting is used by various mods to change dungeon lighting, which I have set to very dark (in particular Dynamically Darker Dungeons) Particle Patch for ENB adds a WindhelmIntIS but is overwritten by the late loading lighting mods - might give it a try.
Just came here to mention this again - and the top thread was back this one. I just left JK's Temple of Kynareth (where I was contemplating the need to decrease my interior lighting intensity), fast travelled to Windhelm, entered CH Hall and it is so dark I cannot see anything but the light sources themselves. As I turn around I get messgaes popping up like "Talk Susanna" as I am facing an NPC I cannot even see! I use Luminosity, RLO, WS. Tried LUX and it did even things out - made it so it was dark everywhere lol - plus I don't need 100 patches for a lighting mod thx. Just to make it clear (pun intended) - it is Candlehearth Hall only to this extent (and Shatter-Shield House) - other Windhelm interiorss dark (eg PotK) but to a lesser degree. If I set up ENB for this interior I would wash out everywhere else.
Edit - decided to try and fix this - looked into it - Noticed that Particle Patch for ENB had identified an issue with Windhelm interiors and specifically changed them - but that loads so early every single change is overwritten. Also noticed that Luminosity changes the "brightness" of image spaces to 1.25 (up from the vanilla 1.0). Also noticed that while other cities have their own ImageSpace all Windhelm interiors (and Amren's House in Whiterun for some odd reason) get "DefaultImageSpaceDungeon" - which doesn't sound too inspiring. PPfENB has its own Imagespace for Windhelm, but as said before, it is overwritten anyway (and is actually darker than the Luminosity change) So - I made a "Copy as New Record" of the PPfENB Windhelm Imagespace called WindhelmIntISBright - then I edited the brightness to 1.75 and applied it to Candlehearth Hall - and it is still very slightly too dark, but very close to correct. Colours are good, lighting flare etc good. Going to apply it across the board in Windhelm interiors now.
Will there be a regular ELFX patch for this? I have no floors in the basement and I'm missing other random items like beds and tables. I don't use Enhancer, so I can't use that patch as it's missing the master.
Maybe it´s just your load order. I don´t know what is the problem with Enhanced Lights and FX without the Enhancer and I don´t have the time to find it out right now.
I'm also using ELFX Hardcore and I also can not use the Enhancer patch. Even with the regular ELFX patch I still have no floors in the basement and I'm missing random items.
There are 3 different versions of ELFX and 4 different versions of SPO which is one of the reasons why patching for them is not that much fun. Honestly the simplest thing is to open up ELFX and or SPO in SSEEdit and just delete the Candlehearth Hall CELL and save. Conflict solved. If you ever want to revert back and you are using MO2 just right click the file and select reinstall. It takes about 1 minute to do and you won't break anything. Hope that helps.
170 comments
Welcome to my Candlehearth Hall Inn overhaul. Now go explore,there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag and DrMonops for the testing.
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
https://www.nexusmods.com/skyrimspecialedition/mods/45811
www.nexusmods.com/skyrimspecialedition/mods/49490
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https://www.nexusmods.com/skyrimspecialedition/mods/30716
ive been in chech republic few years ago and i went to a real medieval castle they have turned to restaurant - but without electricity, without lights, only candles and horn-lights and the fire place. im telling you.. i could barely see what my plate had to eat it, the place was very dark (at 14:00 at noon).
in a 'realistic skyrim', a medieval like world, the interiors should be really dark. have you tried to kill the lights in your home and light a couple (only) candles? you dont see s***! in films, they using a lot fake light sources to give the actors the proper light to be visible on the screen. in real world, if you have a candle on your talbe to eat, you see just about 30cm around the candle, the rest place is dark.
Currently Haze Weather, Haze2 ENB, Luminosity, RLS, Windows Shadows which is great - everywhere but Candlehearth Hall. I use a dungeon (only) darkening mod - Dynamically Darker Dungeons, which allows me to run the normal interiors brighter - and this is darker than those dungeons. Even using light spells, they do not seem to illuminate as much as say in a dungeon - anything more that 2.5 metres/yards away is dark. The light from the windows doesn't light the floors, or anything inside.
Pre-Jk's Candlehearth was always darker than most places, but this is black. I found a vampire in there as all I could see were the glowing eyes (not joking, it's that dark).
I'm using relightling skyrim with Luminosity. and JK's Interiors Patch
Edit - may have found the issue - for some reason, extending from the base game, Candlehearth Hall is set to have "XCIM - Image Space" as
DefaultImageSpaceDungeon [IMGS:000A2687] - other city spaces, such as the Bannered Mare use "WhiteRunIntIS [IMGS:00036ED2]"
I'm pretty sure the image space setting is used by various mods to change dungeon lighting, which I have set to very dark (in particular Dynamically Darker Dungeons)
Particle Patch for ENB adds a WindhelmIntIS but is overwritten by the late loading lighting mods - might give it a try.
I use Luminosity, RLO, WS. Tried LUX and it did even things out - made it so it was dark everywhere lol - plus I don't need 100 patches for a lighting mod thx.
Just to make it clear (pun intended) - it is Candlehearth Hall only to this extent (and Shatter-Shield House) - other Windhelm interiorss dark (eg PotK) but to a lesser degree. If I set up ENB for this interior I would wash out everywhere else.
Edit - decided to try and fix this - looked into it - Noticed that Particle Patch for ENB had identified an issue with Windhelm interiors and specifically changed them - but that loads so early every single change is overwritten. Also noticed that Luminosity changes the "brightness" of image spaces to 1.25 (up from the vanilla 1.0). Also noticed that while other cities have their own ImageSpace all Windhelm interiors (and Amren's House in Whiterun for some odd reason) get "DefaultImageSpaceDungeon" - which doesn't sound too inspiring. PPfENB has its own Imagespace for Windhelm, but as said before, it is overwritten anyway (and is actually darker than the Luminosity change)
So - I made a "Copy as New Record" of the PPfENB Windhelm Imagespace called WindhelmIntISBright - then I edited the brightness to 1.75 and applied it to Candlehearth Hall - and it is still very slightly too dark, but very close to correct. Colours are good, lighting flare etc good. Going to apply it across the board in Windhelm interiors now.
just using relight skyrim + ele is much better.
JK's Candlehearth Hall - ELFX Enhancer Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)