I remember seeing that gap but I just went back to find it and it's gone now. I do have Landscape Fixes for Grass Mods BELOW Immersive Fort Dawnguard so maybe I didn't have the load order correct before but now I do? In any case it looks like I don't need this mod now.
Thanks. I was using the lazy man's fix of copying a bunch of giant trees and dragging them over to cover the hole in the world, but your fix is of course preferable.
I looked at the patch in SSEEdit it seems it has the same record as the immersive fort dawnguard mod. So wouldn't it be simpler to just load Fort Dawnguard after landscape fixes?
Huh, after rereading the LFFGM description it turns out you are partially correct. I did have have my LFFGM super high on my load order overwriting a lot of things (which is now fixed) but, IFD doesn't mention anywhere about load order and is more specific to how you have your load order setup. Mine for example doesnt require to be high or low in my load order as it isnt conflicting with anything. This is a simple patch for letting IFD and LFFGM both have their edits to dayspring cannon with IFD winning if clipping happens somewhere, but that isnt the case for everywhere so in this situation a small patch is useful for letting both coexist :)
Yowsers, that's one immersion breaking glitch there. I must admit, that while I have both installed I haven't seen it yet, mostly on account my not having been over to fort Dawnguard yet :P It does make me wonder why this glitch was allowed to go on for so long, there has to be tons of people who use both mods now and immersive fort Dawnguard has been out for a while.
I noticed and even messaged about it. I fixed it by removing the area from grass fixes mod but now i can reinstall fully and load this after. Lifesaver
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