Skyrim Special Edition
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Ethical Lune

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EthicalLune

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About this mod

Collection of tweaks in form of individual modules to various aspects of the game that I found lacking.
Has modules for Standing Stones, Races, Stealth, Arrow/Bolt speeds, NPC Magicka usage, Sneak Attack sound, Coin Pouches, Combat Regen, Dual Casting, Horses and Movement Speeds.

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Changelogs
M'aiq's Tweaks is a collection of little modules designed to improve upon some things in the game that I personally found lacking.






"There are tales of many powerful magical rocks and stones in Skyrim, but M'aiq has seen many adventurers visit only one or two of them. Curious, no?"

Standing Stone tweaks:
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Rebalances all standing stones so each one is enticing in their own right.

The Apprentice Stone
Regenerate magicka 100% faster and deal 10% additional damage with Elemental spells.
35% weakness to magic and Elemental spells cost 20% more to cast.

The Atronach Stone
25% chance to absorb incoming spells, +20% magic resistance, all spells cost 10% less to cast.
Magicka regenerates 50% slower.

The Lady Stone
Regenerate Health 40% faster and Stamina 80% faster.

The Lord Stone
+10% Physical resistance, +25% Frost resistance and take 25% less damage from power attacks.

The Lover Stone
+25 Speech, +20 Stamina and bartering prices are 10% better.

The Mage Stone
50 bonus Magicka, 20% bonus Magicka Regen Rate and Armor spells last 50% longer.

The Ritual Stone
Command one additional minion.
All minions expire 60% faster.

The Serpent Stone
Inflict +150% sneak attack damage with one-handed weapons and +50% sneak attack damage with other weapons.
Power attacks use 25% less Stamina.
(sneak attack damage bonus is additive)

The Shadow Stone
Improve stealth abilities by +25% and sneak 30% faster.

The Steed Stone
100 bonus carry weight, +20% movement speed while not sneaking and use less Stamina while sprinting.

The Thief Stone
50 bonus Stamina, 20% bonus Stamina Regen Rate and Lockpicking and Pickpocketing is 35% easier.

The Tower Stone
50% resistance to stagger and take 30% less Physical and Elemental damage while blocking.
(the damage resistance while blocking is a flat % reduction)

The Warrior Stone
50 bonus Health, 20% bonus Health Regen Rate and deal 25% additional damage with power attacks.





"Many interesting peoples in Skyrim. M'aiq hears each one is better at some things than others, but he has troubles noticing these claims."

Racial bonuses tweaks:
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Tweaks all racial bonuses to be interesting and discarding all Active effects in favor of more powerful Passive effects.
Best used on new characters to ensure all effects are applied correctly.

Altmer
Arcane Superiority: Your attunement to magic gives you +50 Magicka and +50% Magicka regeneration rate.
Highborn: Your Altmer blood gives you +25% resistance to disease +25% resistance to Shock.

Argonian
Marshblood: Your Argonian blood gives you 50% resistance to Poison and 75% resistance to disease.
Hist Link: Your connection to the Hist grants you +40% Health regeneration which increases to +80% when below 50% Health.
Murkdiver: Your Argonian lungs can breathe underwater and your aquatic agility allows you to swim 75% faster.

Bosmer
Nature Kin: Your Bosmer blood gives you 25% resistance to Poison and 50% resistance to disease.
Wild Prowess: Your agile nature increases your sneak speed by +20% and grants +20% improved stealth.

Breton
Dragonskin: Your ancestral lineage gives you +15% resistance to magic and when below 50% Health you also gain +10% resistance to Physical damage.
Leaf Lover: Your Breton blood gives you +20 Magicka and +20% Magicka regeneration.

Dunmer
Ashen Spirit: Your Dunmer blood gives you 25% resistance to Fire and 25% reduced minion expiration rate.
Ancestor's Wrath: Your fiery soul gives you +10% Elemental damage, which increases to +20% below 50% Health and +30% below 35% Health.

Imperial
Imperial Luck: Your lust for wealth gives you a chance to find extra gold wherever it may be found.
Emperor's Voice: Your Imperial blood gives you +20 Speech and 10% improved bartering prices.

Khajiit
Khajiiti Agility: Your Khajiit blood gives you +10% movement speed, +20% faster sprinting and -75% fall damage.

Nord
Stoic Soul: Your Nord blood gives you 25% resistance to Frost and +10% resistance to Physical damage.
Northern Heart: Your inherent toughness lets you block 10% more damage and take 20% less damage from power attacks.

Orsimer
Blood and Steel: Your Orsimer blood gives you 50% stagger resistance, +20% Health and Stamina regeneration, -15% power attack cost & +15% power attack damage which both double in effect when below 50% Health.

Redguard
Yokudan Constitution: Your Redguard blood gives you 50% resistance to Poison.
Perseverance: Your natural endurance gives you +50 Stamina, +50% Stamina regeneration and +10% sprint speed.


Please note that descriptions in the character selection screen will remain vanilla as it would require direct editing of the Race entries to change which would complicate compatibility with other mods.





"M'aiq wonders if bows in Skyrim are made for gnomes. Good for dodging. Not so good for shooting."

Arrows & Bolts tweak:
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Arrows and bolts fly 70% faster but retain their standard gravitational pull, simple and effective in making them feel more like the real deal.
Has additional patches for Reliquary of Myth and Beyond Skyrim Bruma.




"M'aiq once searched the ground for calipers, suddenly he was invisible to those around him. This is very confusing to M'aiq."

Stealth tweaks:
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Stealth is a bit more difficult and less exploitable without breaking Skyrims' very limited detection system.
-NPC's are much more perceptive once alerted.
-NPC's search for targets for longer.
-NPC's can spot targets from a little further away.
-NPC's have a more narrow field of view.
-NPC's will spot and investigate corpses more often.
-Sound is slightly less important.
-Sleeping NPC's have reduced perception.
-Base stealth abilities are a bit lower.





"Magic is very difficult yes? Yet M'aiq sees many novice mages perform feats of masters with no trouble."

NPC magicka usage tweak:
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NPC's will require more magicka to cast spells (1.0 cost ratio instead of 0.5), resulting in less spammy wizards especially in the early game.





"Sometimes M'aiq likes to attack bandits and mudcrabs from the shadows, but he does not do it often in fear of hurting his ears."

Sneak attack sound tweak:
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Sneak attacks simply won't play loud drum noises anymore.





"M'aiq does not understand why some would carry only five coins in a pouch. It seems impractical. And not very fun to take."

Coin pouch tweak:
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Pouches found around the world will contain more goodies, various pieces of jewelry and gems may be randomly found along with more gold.





"Fighting makes one tired. But adrenaline makes one not tired. So which one is it, hm?"

Combat regen tweak:
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While in combat, Stamina and Magicka will regenerate at 70% standard rate and Health at 40% standard rate.
(from stamina at 35%, magicka at 33% and health at 0%)





"M'aiq never bothers with this "dual casting" nonsense. Much better to cast a spell twice anyway."

Dual casting tweak:
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Alters dual casting in the following way;

Vanilla
x2.8 Cost
x2.2 Magnitude

MT
x2.6 Cost
x2.3 Magnitude

This very simple tweak aims to make dual casting more worth your while without straying too far away from the vanilla balance.





"Some types are in too much of a hurry. Others, not so much."

Movement speeds tweak:
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Tweaks movement speeds for all humanoids to be more reasonable.
-Walk faster (+30%~)
-Run slower (-10%~)
-Sprint slower (-10%~)
-Backtrack faster (+40%~)
-Sneak-run slower (-25%~)
-Sneak-walk faster (+20%~)
-Ranger perk run speed is slightly lowered (-15%~ relatively)
-Always strafe at the same speed as going forwards
-NPC's are able to move as freely during power attacks as with regular attacks





"M'aiq never enjoyed riding horseback. M'aiq can run just as fast, and he does not die quite as often in combat."

Horses tweak:
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Tweaks horses to not be useless.
Horses;
-Move 20% faster across the board
-Have extra stamina and health
-Have high resistances to all types of damage (not immortal, but they probably won't die)
-Are afraid of combat and will run away instead of charging into battle to die for the glory of the horse gods




Here are some tweaks you can do yourself to further improve archery.

Improve arrow/bolt firing angles:
-- Go to "\Documents\My Games\Skyrim Special Edition" and open the file Skyrim.ini with a text editor.
-- Add the following lines under [Combat]
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fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7


Fix not being able to strike very distant targets with arrows/bolts:

-- Open the same file as above.
-- Add the following line under [Actor]
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fVisibleNavmeshMoveDist=12288.0000




If you use a bash patch, I would recommend loading M'aiq's Tweaks after the bash patch to avoid the bash patch potentially reverting some changes.





Spells? You want 'em? They're yours my friend, as long as you have enough Magicka.


Some may call this junk. Me? I call them perks.