About this mod
Collection of tweaks in form of individual modules to various aspects of the game that I found lacking.
Has modules for Standing Stones, Races, Stealth, Arrow/Bolt speeds, NPC Magicka usage, Sneak Attack sound, Coin Pouches, Combat Regen, Dual Casting, Horses and Movement Speeds.
- Permissions and credits
- Changelogs
"There are tales of many powerful magical rocks and stones in Skyrim, but M'aiq has seen many adventurers visit only one or two of them. Curious, no?"
Standing Stone tweaks:
◈The Apprentice Stone◈
Regenerate magicka 100% faster and deal 10% additional damage with Elemental spells.
35% weakness to magic and Elemental spells cost 20% more to cast.
◈The Atronach Stone◈
25% chance to absorb incoming spells, +20% magic resistance, all spells cost 10% less to cast.
Magicka regenerates 50% slower.
◈The Lady Stone◈
Regenerate Health 40% faster and Stamina 80% faster.
◈The Lord Stone◈
+10% Physical resistance, +25% Frost resistance and take 25% less damage from power attacks.
◈The Lover Stone◈
+25 Speech, +20 Stamina and bartering prices are 10% better.
◈The Mage Stone◈
50 bonus Magicka, 20% bonus Magicka Regen Rate and Armor spells last 50% longer.
◈The Ritual Stone◈
Command one additional minion.
All minions expire 60% faster.
◈The Serpent Stone◈
Inflict +150% sneak attack damage with one-handed weapons and +50% sneak attack damage with other weapons.
Power attacks use 25% less Stamina.
(sneak attack damage bonus is additive)
◈The Shadow Stone◈
Improve stealth abilities by +25% and sneak 30% faster.
◈The Steed Stone◈
100 bonus carry weight, +20% movement speed while not sneaking and use less Stamina while sprinting.
◈The Thief Stone◈
50 bonus Stamina, 20% bonus Stamina Regen Rate and Lockpicking and Pickpocketing is 35% easier.
◈The Tower Stone◈
50% resistance to stagger and take 30% less Physical and Elemental damage while blocking.
(the damage resistance while blocking is a flat % reduction)
◈The Warrior Stone◈
50 bonus Health, 20% bonus Health Regen Rate and deal 25% additional damage with power attacks.
"Many interesting peoples in Skyrim. M'aiq hears each one is better at some things than others, but he has troubles noticing these claims."
Racial bonuses tweaks:
Best used on new characters to ensure all effects are applied correctly.
◂Altmer▸
Arcane Superiority: Your attunement to magic gives you +50 Magicka and +50% Magicka regeneration rate.
Highborn: Your Altmer blood gives you +25% resistance to disease +25% resistance to Shock.
◂Argonian▸
Marshblood: Your Argonian blood gives you 50% resistance to Poison and 75% resistance to disease.
Hist Link: Your connection to the Hist grants you +40% Health regeneration which increases to +80% when below 50% Health.
Murkdiver: Your Argonian lungs can breathe underwater and your aquatic agility allows you to swim 75% faster.
◂Bosmer▸
Nature Kin: Your Bosmer blood gives you 25% resistance to Poison and 50% resistance to disease.
Wild Prowess: Your agile nature increases your sneak speed by +20% and grants +20% improved stealth.
◂Breton▸
Dragonskin: Your ancestral lineage gives you +15% resistance to magic and when below 50% Health you also gain +10% resistance to Physical damage.
Leaf Lover: Your Breton blood gives you +20 Magicka and +20% Magicka regeneration.
◂Dunmer▸
Ashen Spirit: Your Dunmer blood gives you 25% resistance to Fire and 25% reduced minion expiration rate.
Ancestor's Wrath: Your fiery soul gives you +10% Elemental damage, which increases to +20% below 50% Health and +30% below 35% Health.
◂Imperial▸
Imperial Luck: Your lust for wealth gives you a chance to find extra gold wherever it may be found.
Emperor's Voice: Your Imperial blood gives you +20 Speech and 10% improved bartering prices.
◂Khajiit▸
Khajiiti Agility: Your Khajiit blood gives you +10% movement speed, +20% faster sprinting and -75% fall damage.
◂Nord▸
Stoic Soul: Your Nord blood gives you 25% resistance to Frost and +10% resistance to Physical damage.
Northern Heart: Your inherent toughness lets you block 10% more damage and take 20% less damage from power attacks.
◂Orsimer▸
Blood and Steel: Your Orsimer blood gives you 50% stagger resistance, +20% Health and Stamina regeneration, -15% power attack cost & +15% power attack damage which both double in effect when below 50% Health.
◂Redguard▸
Yokudan Constitution: Your Redguard blood gives you 50% resistance to Poison.
Perseverance: Your natural endurance gives you +50 Stamina, +50% Stamina regeneration and +10% sprint speed.
Please note that descriptions in the character selection screen will remain vanilla as it would require direct editing of the Race entries to change which would complicate compatibility with other mods.
"M'aiq wonders if bows in Skyrim are made for gnomes. Good for dodging. Not so good for shooting."
Arrows & Bolts tweak:
Has additional patches for Reliquary of Myth and Beyond Skyrim Bruma.
"M'aiq once searched the ground for calipers, suddenly he was invisible to those around him. This is very confusing to M'aiq."
Stealth tweaks:
-NPC's are much more perceptive once alerted.
-NPC's search for targets for longer.
-NPC's can spot targets from a little further away.
-NPC's have a more narrow field of view.
-NPC's will spot and investigate corpses more often.
-Sound is slightly less important.
-Sleeping NPC's have reduced perception.
-Base stealth abilities are a bit lower.
"Magic is very difficult yes? Yet M'aiq sees many novice mages perform feats of masters with no trouble."
NPC magicka usage tweak:
"Sometimes M'aiq likes to attack bandits and mudcrabs from the shadows, but he does not do it often in fear of hurting his ears."
Sneak attack sound tweak:
"M'aiq does not understand why some would carry only five coins in a pouch. It seems impractical. And not very fun to take."
Coin pouch tweak:
"Fighting makes one tired. But adrenaline makes one not tired. So which one is it, hm?"
Combat regen tweak:
(from stamina at 35%, magicka at 33% and health at 0%)
"M'aiq never bothers with this "dual casting" nonsense. Much better to cast a spell twice anyway."
Dual casting tweak:
Vanilla
x2.8 Cost
x2.2 Magnitude
MT
x2.6 Cost
x2.3 Magnitude
This very simple tweak aims to make dual casting more worth your while without straying too far away from the vanilla balance.
"Some types are in too much of a hurry. Others, not so much."
Movement speeds tweak:
-Walk faster (+30%~)
-Run slower (-10%~)
-Sprint slower (-10%~)
-Backtrack faster (+40%~)
-Sneak-run slower (-25%~)
-Sneak-walk faster (+20%~)
-Ranger perk run speed is slightly lowered (-15%~ relatively)
-Always strafe at the same speed as going forwards
-NPC's are able to move as freely during power attacks as with regular attacks
"M'aiq never enjoyed riding horseback. M'aiq can run just as fast, and he does not die quite as often in combat."
Horses tweak:
Horses;
-Move 20% faster across the board
-Have extra stamina and health
-Have high resistances to all types of damage (not immortal, but they probably won't die)
-Are afraid of combat and will run away instead of charging into battle to die for the glory of the horse gods
Here are some tweaks you can do yourself to further improve archery.
Improve arrow/bolt firing angles:
-- Go to "\Documents\My Games\Skyrim Special Edition" and open the file Skyrim.ini with a text editor.
-- Add the following lines under [Combat]
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
Fix not being able to strike very distant targets with arrows/bolts:
-- Open the same file as above.
-- Add the following line under [Actor]
If you use a bash patch, I would recommend loading M'aiq's Tweaks after the bash patch to avoid the bash patch potentially reverting some changes.
Spells? You want 'em? They're yours my friend, as long as you have enough Magicka.
Some may call this junk. Me? I call them perks.