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JK's Blue Palace Translated to Spanish by xlwarrior 1.2.2
Changelogs
Version 1.4.1
Fixed some remaining occlusion issues
Version 1.4.0
Fixes for clipping elements, occlusion issues, structural gaps, floating/sinking furniture and clutter, z-fighting, duplicated records
Added/updated emittance on all windows
Updated ownership of some items in Sybille Stentor's room
Two new models with textures matching the surrounding architectural elements
Version 1.3.0
Fixed minor clipping issues
Version 1.2.2
Moved persistent reference fix to optional file to address issues some users were experience with it.
Version 1.2.1
Fixed issue with implementation of persistent reference fix.
Version 1.2.0
Added Script fix for persistent references loading in their original vanilla position instead of the modded one. Huge thanks to Janquel for the script and DrMonops for the implementation.
Version 1.1.1
Inaccessible door will now notify player that it is blocked. Added collision to armor displays. Assets packed in bsa.
Version 1.1.0
Persistent references (Elisif's throne, bed and the unusual gem) will be in their new modded locations even in saves where the player has already visited the Blue Palace. Note: If you've recently been in the Blue Palace, the vanilla temporary references (plates, food, etc.) may still be present in their original placement, so you may see stuff on the floor. Exiting the Palace and waiting for the cell to reset should fix this.
Version 1.0.0
Initial release.
If you like my work please consider visiting my Ko-fi page
- Mod Description -
A lore-friendly overhaul of the Blue Palace in Solitude, featuring a new library, new dining hall, revamped basement (with rooms for the defeated Jarls from the Civil War), two new entrances to the Palace (one to the service quarters and the other to the new library), tons of new decorations, and a balcony overlooking the city. The ESP has been cleaned with the SSEEdit auto clean feature. Sadly I couldn't flagged as an ESL (too many new records), so it's going to count towards the ESP limit. - Performance -
My Rig: Asus P8B75-M/CSM Motherboard, Intel I7 2600 @ 3.4 GHz 8 Gb RAM, NVidia GTX 980TI 6 Gb, running alongside Aequinoctium ENB + 2048 Textures and I get 60 FPS average.
Teabag86 and DrMonops for testing. EvilEyedKyo for the Steel plated armor stand from his EEKs Resource Repository DrMonops for adjusting the collision of the Blue Palace gate mesh and fixing the unusual gem placement with saves in progress.