Adds ability to skeleton key to open any non standard door types such as dragon claw doors
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True Skeleton Key
This mod makes one minor change to the skeleton key adding a new ability when the key is in your inventory called 'Skeleton Key: Open Door' this ability can be used to open pretty much any non standard door type used in vanilla + DLC Skyrim, this means pull gates, portcullises and even dragon claw doors, essentially any doors that aren't opened by activating them directly
Additionally you can now reclaim the skeleton key
Spoiler:
Show
The key can be reclaimed in the twilight sepulchre by activating the shrine to nocturnal once you have become guild master (meaning all 5 holds are under thieves guild control
the mod is masked as an ESP-FE so will not take up a slot in your load order
NOTE:
this mod was designed for mostly roleplay and immersion purposes, while most of the time it shouldn't cause issues opening certain doors will likely cause sequence breaks so it should be used at your own discretion, dragon doors are one such that may cause issue