Well if anyone finds one, I'd really like to be told. I'm sort of paranoid about stuff like this. Like if one really great mod and another really great mod conflict and don't work with each other. What am I supposed to do if I'm level 50 and I know that the only way to resolve the issue is to uninstall one of the mods, which WILL cause the save to be nearly unplayable. It's happened to me before.
The patch does not work for me and Legacy gives me an notification for an installation error. My game and my Legacy are in French. Is it for that? Yet all Hall of Forgotten mods work despite language differences. Do you have any idea why Legacy doesn't recognize it and gray it out? Thank you for your excellent mods, I would love to use them but none of them work for me. :(
Just wondering since this is an unoffcial patch, would it be possible/not too difficult to place it in the Hall of the forgotten which has lots of empty spaces (https://www.nexusmods.com/skyrimspecialedition/mods/64117). Maybe it's safer to get a premanent spot in the Hall of Forgotten than in an official spot like the Hall of Lost Empire the Legacy team may use?
If the spot I used for this patch is ever invalidated by an official addition to the museum (like a couple other patches have been already), I'll figure something out.
Any future plans? I would love to see one that put Immersive Armor, Immersive Weapons, and aMidianBorn Content Addon not included in the armory displays. Like a large number of eleven weapons and ebony weapons like the Aldmeri Axestaff and Black Sing, or the various Falmer armor. Maybe create a few for specific factions from above with LOTD and vanilla added items like the Redguad, and Thalmor. But understand if you avoid it since that would be a major undertaking.
I've got something in the works, just haven't had the free time/motivation to finish it. As for armory display patches, there's a fairly extensive armory in the museum already. Not to mention the addons that fill certain spots with even more mannequins/racks. It would feel kind of redundant to take the items not displayed officially and try and squeeze them in
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I'm sort of paranoid about stuff like this.
Like if one really great mod and another really great mod conflict and don't work with each other. What am I supposed to do if I'm level 50 and I know that the only way to resolve the issue is to uninstall one of the mods, which WILL cause the save to be nearly unplayable.
It's happened to me before.
Just wondering since this is an unoffcial patch, would it be possible/not too difficult to place it in the Hall of the forgotten which has lots of empty spaces (https://www.nexusmods.com/skyrimspecialedition/mods/64117). Maybe it's safer to get a premanent spot in the Hall of Forgotten than in an official spot like the Hall of Lost Empire the Legacy team may use?
Edit: Forgot how many spaces Kthonia took up now, realized they work just fine. Thanks for the patches! :)
I would love to see one that put Immersive Armor, Immersive Weapons, and aMidianBorn Content Addon not included in the armory displays. Like a large number of eleven weapons and ebony weapons like the Aldmeri Axestaff and Black Sing, or the various Falmer armor.
Maybe create a few for specific factions from above with LOTD and vanilla added items like the Redguad, and Thalmor.
But understand if you avoid it since that would be a major undertaking.
I hope to see what you produce.
Auryen could just remove the word lost from the title :p