I am no longer modding, none of my mods will be receiving updates. However anyone who wants to is free to make updates for any of my mods themselves as long as you; -Let me know first, you don't even need to wait for me to reply, just send me a message to let me know -Give proper credit, when adding the file info, where it says 'Author' just put '[Your Username] and SpaceGoats'
Check the mod you want to use's sticky for possible extra requirements.
Does anyone know of a 3rd party patch that fixes the deleted navmeshes? I'd rather not try to touch or fix them myself for the fear of breaking something.
Not anymore :( Hidden at 20 Jan 2023, 9:42PM by Stromvik for the following reason: This mod is currently not supported by the author(s) and/or has issue(s) they are unable to fix yet.
In-compatible with Enhanced Landscapes . EL adds various cliffs to mountain sides at spots this mod uses . I could cheat around them but just mentioning it .
Looking at the files these it looks like-CLEANED-FIXED- has just been clean with TES5Edit, as the original had 130+ identical to master records. This completely overrides the the master the summit mod.
The other one fixes the navmesh issues because the original were deleted/missing.
If you don't want to clean the mod your self the download -CLEANED-FIXED-, and you should also download the navmesh file regardless.
This is one of my favorite mod that adds a refreshing and imaginative way to travel through the mountains of Skyrim. Warning this may cause some vertigo.
I would love to seen npc's use theses structures. For example miners in Darkwater Crossing could work during the day and talk about the accident that happened with the drift wood. Maybe a dragon attack would be triggered, that would burn and destroy the hanging bridge.
Not to mention there is a lot of potential in the Reach for new struckture.
Also, who build or are building theses structures? New faction, new race, new humanoid creature?
I am adding this comment just for anyone else who comes across it since the mod author is pretty much done with updating this mod. While recently running LOOT it had a message about this mod specifically and it stated that it has 2 deleted navmeshes and that mods with those have a higher chance of causing crashes. Now I know nothing about navmeshes and ITM records or anything really all that specific and in depth about modding when it comes to using the Creation Kit or SSE Edit, but I figured that I would let people know that this mod may cause crashes if you use it. Atleast that is what my LOOT load order told me. If you never experience any problems then that is great and I hope you never do, but I will be removing this mod from my load order to hopefully keep my game more stable.
71 comments
-Let me know first, you don't even need to wait for me to reply, just send me a message to let me know
-Give proper credit, when adding the file info, where it says 'Author' just put '[Your Username] and SpaceGoats'
Check the mod you want to use's sticky for possible extra requirements.
I know the mod author isn't working on this anymore, but just want to ask , has anyone tried using this in skyrim le ?
hmm....
HMMMMMMMMM...
then requirement section that has evgat support
edit :although checking it out looks like it's just one ladder
Hidden at 20 Jan 2023, 9:42PM by Stromvik for the following reason:
This mod is currently not supported by the author(s) and/or has issue(s) they are unable to fix yet.
Which of these should I use to make this mod work? Or is there a different mod or method I should use? Thanks in advance!!
The other one fixes the navmesh issues because the original were deleted/missing.
If you don't want to clean the mod your self the download -CLEANED-FIXED-, and you should also download the navmesh file regardless.
I would love to seen npc's use theses structures. For example miners in Darkwater Crossing could work during the day and talk about the accident that happened with the drift wood. Maybe a dragon attack would be triggered, that would burn and destroy the hanging bridge.
Not to mention there is a lot of potential in the Reach for new struckture.
Also, who build or are building theses structures? New faction, new race, new humanoid creature?
I hope to see more.
While recently running LOOT it had a message about this mod specifically and it stated that it has 2 deleted navmeshes and that mods with those have a higher chance of causing crashes. Now I know nothing about navmeshes and ITM records or anything really all that specific and in depth about modding when it comes to using the Creation Kit or SSE Edit, but I figured that I would let people know that this mod may cause crashes if you use it. Atleast that is what my LOOT load order told me. If you never experience any problems then that is great and I hope you never do, but I will be removing this mod from my load order to hopefully keep my game more stable.