Skyrim Special Edition

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ShoryukenBruh

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  1. ShoryukenBruh
    ShoryukenBruh
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    If you are having trouble seeing your hands or FOV issues in general + changing your FOV in the console doesn't work.

    Luckily this is not my mod. I designed these animations to look good around fov 80-100. If you play at fov 100+......whoa. 

    This is because your world FOV is independent of of your body/hands FOV in SSE, so messing with the console doesn't work. Here is what fix I used personally. 

    go to your skyrim.ini (not skyrimprefs.ini) and look for under [Display]

    fDefault1stPersonFOV=

    If it is not there, add it under Display. 

    Set your FOV
    fDefault1stPersonFOV=100 <--- what i use. I play on a 21:9 monitor. 


    Open up your game. It will still be the same. worry not. Hit TAB and open up your map. Let it update for 1-2 seconds. 

    Then your body FOV should be adjusted. 


  2. ShoryukenBruh
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  3. ShoryukenBruh
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    2/11/21

    Hmm. okay I've been getting some reports of animations just not playing at all or your hands turn invisible. I have no idea where this issue stems from. As far as I know, these animations are working for most people. This leads me to believe that this is a personal setup issue or a DAR issue. It sucks it not working for some people and I wanna figure out what is. Lets try a couple of things. 

    1. Do you have  Address Library for SKSE Plugins installed? it is a base requirement for DAR.

    2. Which version are you using the FOMOD or ALL-IN-ONE? Does both not work for you?

    3. Try re-installing DAR. This has solved issues for some people. 

    4. If nothing else is working then please do this go to My Games\Skyrim Special Edition\SKSE\DynamicAnimationReplacer.log. Check inside and see if there are any error message. e.g. Too many animations, over the animation limit etc. 

    Hopefully, I can get a better idea of what is going on. Thank you for your patience. This is my first mod and I appreciate your understanding. 

    After taking a break for a week and actually sitting down with Skyrim to play it, not test it, I see many things I want to refine about my animations. I am pretty happy with where it is right now but there is alot of work to do before this is polished. Stay tuned guys. 

    Have a great weekend.  


    1. KingLordNonk
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      I've tried it without any mods other than the required ones (and USSEP,) and I'm still getting the same issues. When disabling the mod, the animations work fine, so I don't think it's DAR's fault.
    2. G0DSF3AR
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      I had an issue where I couldn't see my hands when I swung. I found out they were going down to foot level and swinging there. I then noticed Joy of Perspective wasn't compatible and turned it off. The problem wasn't resolved and then remembered that the XPMS skeleton had a patch for Joy of Perspective and reinstalled it without the patch and it now works no problems.
    3. voltaicharbor32
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      Using joy of perspective without the XP32 JOP patch causes your character's body to get really... hollow and weird. No animations play for the entire body, but the first person weapon animations work fine at least. Dunno what you did, but my JOP isnt gonna work with this first person weap anims.
    4. Reflectionist
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      G0DSF3AR The problem wasn't resolved and then remembered that the XPMS skeleton had a patch for Joy of Perspective and reinstalled it without the patch and it now works no problems.
      This fixed it for me. This needs to be stickied.
  4. ShoryukenBruh
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    Hey everyone. I've been some reports of weird bugs when you are staggered. You are not alone, I believe I have experienced these bugs as well, just wasn't sure if it was another mod. I will do extensive testing tmrw, ive been busy this past week. Thank you for staying tuned and thank you for your patience. 

    edit: People have made it known to me that there is an issue with XP32 Maximum Skeleton as well. I run it on my set up with no issues but I have had XP32 give me boatloads of issues even before I made my mod. I also use Nemesis instead of FNIS. Again, I'm sorry about this. More of an artist than a programmer, but I'm still down to try to fix this. 
  5. ElderWolf047
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    Now we need a 3rd person combat animations that reflects the 1st person animations from this mod :D

    Anyone know of 3rd person animation mod that fits this one well?
  6. Jobesky1234
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    Now I know what was off about this mod... there's no camera movement when swinging as opposed to vanilla so things feel very static.
    1. Reflectionist
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      Tis a good thing
    2. dieselweseal
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      Yup, something seemed wrong with the feel of the attacks. There's no longer any momentum or felt physicality to the swings, which is a shame considering the quality and tempo of the animations themselves are so damn good. 

      Sounds like an optional file with added camera movement would please both sides. Patient for 3.0!
  7. SebasCyan
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    These honeslty look worse than the vanilla ones, feels like a whack a mole game.
    1. Oblivionplayer437
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      Honeslty?
    2. itisbartolomeo
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      ur trippin shorddy
    3. Rommelon
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      seriously? It looks 10x better lol.
  8. TmotaGrief
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    I am not sure if it's a problem on my end or smth but the ebony blade, which is supposed to use the katana animations (and it's ID Is in the katana conditions) doesn't use them and uses greatsword animations instead. I was thinking that maybe its because all the katanas that are in conditions are 1h and the animation files that are there are also for 1h weapons, thus the game doesn't use them for a 2h weapon that ebony blade is but I really don't know lol 
  9. opkeefe
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    absolutely fantastic!
    first person has always felt weak and this really brings some needed power into it. However unarmed still looks like I'm flailing my hands at people, is there any future plans for unarmed by any chance? 
    thanks for making my first person playthrough so much better
  10. SheevTheSenate12
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    Is there a list of weapons that use katana animations?
  11. Jonkis
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    Amazing work! And incredible that it's your first mod, you absolute unit!
    Endorsed and tracked! ^^

    Sadly I wont be using it though, i get the "no animations playing" bug using it, and I'll wait till someone finds a fix for it. Just done... too much testing to get skyrim up and running again. But here's the information I got around it that might help troubleshooting it.
    ___
    I use CGO. Read the issues surrounding it below, but not the reported "issues".

    I use JoP (same issue with JoP installed/uninstalled so it's not the core reason)

    I use Unique character. Not sure if it matters but thought I might include it. Reason being the log spitting out "actors\character\_1stperson\firstperson.hkx" etc while unique character has the "\actors\Character\unique" path for the mod. No idea if that ties in anyway at all to animations, as I've never actually opened the mod up in sseedit or anything. And the mod is designed around the idea to use custom meshes/textures, but like I said, I have no idea how this mod nor Unique character is working behind the scenes.

    I use nemesis pcea, and I have a custom "animation pack". Only 3rd person animations in there though. Same issue using the pack or not.

    I don't have anything that fiddles with the 1st person animations at all. So I doubt it's an overrwrite issue (apart from Cgo, but same issue with or without it).
    ___
    That's all I got that touch combat animations.
    And since this is your first mod, I sure can't wait to see what stank comes creeping from your page in the future, I'll sure come sniffin!

    Have a good one!
    1. gijuki
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      Maybe you have to disable JoP and reinstall XP32 due to it providing a patch for JoP. At least that fixed this mod for me.
  12. IRogueCellI
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    Dude, I absolutely LOVE the animations here! I was excited to try them out but turns out they feel 10x more incredible in-game! Seriously you have made first person combat miles better especially as a dual-dagger-assassin/thief character. So thank you for that! 

    If I could request a few things since this is basically our only shot at any new first person anims for Skyrim especially in the style you've excelled in, I would beg you to try to figure out how to change the sneak dagger attack into the stab you made, I know it's complicated with behaviors and stuff but that would just be amazing. Another thing, for the Katana I feel it would look so so much better if when moving rather than the left hand coming off the sword and disappearing, it went across the screen and bent at the elbow to hold the sword up with the right hand, if that doesn't make sense you can see the same thing I'm referring to in Genji's Blade animations from Overwatch. 

    Regardless of what the future of this mod has in store, I am ridiculously thankful for what you have given us already. Thank you ShoyukenBruh!!!
  13. nikt9
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    Hi there,

    I noticed that for some animations the weapon returning into position looks really strange. Instead of just returning from where you hit it first flys off into the right side of the screen and only then comes back. Here's a video showing what I mean: https://streamable.com/8m7gk5

    I don't know if this is a bug (or user error), but I personally find it very distracting. Is there some way I can get rid of this without disabling the entire animation?
  14. Alpha195745
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    I change FOV, install adress library, DAR and hands still invisible when i don't attack. Even if i uninstall this mod and reinstall game. How to fix this?