Skyrim Special Edition

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SPAAAAAAACEdroner

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Spacedroner

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35 comments

  1. Glormac
    Glormac
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    I don't know if this is a bug or not, but I've noticed that after you reach a high enough level(200+ for instance),
    He suddenly stops talking altogether, making the safehouse suddenly feel kinda' creepy.
    1. Spacedroner
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      Yeah I've definitely gotten that to, especially on my longer saves, when I use this patch. Try picking up and re-placing him on the display every so often and see if that helps
    2. Glormac
      Glormac
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      Did that, didn't work.
  2. Glormac
    Glormac
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    Could this guide be used for almost any oldrim mods?
    1. Spacedroner
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      For simpler Oldrim mods, yeah I think so. More complex mods might have more scripts or dependencies to deal with, so be aware of that when you're converting things yourself
    2. Glormac
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      Thank you very much!
  3. GrumpyOldNord
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    I don't use LotDB, but thank you very much for the updated conversion tutorial.
    1. Spacedroner
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      Happy to help
  4. dizietemblesssma
    dizietemblesssma
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    I've tested the non-esl version and it seems to work fine, but the esl flagged patch will not work properly with my esl flagged version of portal2mod.esp.
    The helmet or its replica display fine on the bust in the safehouse but nothing happens when when I try to activate the space core on the stand - not even a message about not having the item.
    In my papyus log I get:
    [02/26/2023 - 03:16:39PM] error: Unable to call IsDisabled - no native object bound to the script object, or object is of incorrect type
    stack:
        [ (FE1BE80A)].dbm_dynamicdisplayscript.IsDisabled() - "<native>" Line ?
        [ (FE1BE80F)].DBMDisplayScript.OnActivate() - "DBMDisplayScript.psc" Line 71
    [02/26/2023 - 03:16:39PM] warning: Assigning None to a non-object variable named "::temp7"
    stack:
        [ (FE1BE80F)].DBMDisplayScript.OnActivate() - "DBMDisplayScript.psc" Line 71

    diziet
    1. Spacedroner
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      I can't seem to replicate this on my end, the displays function as they should when I start a new save.
    2. dizietemblesssma
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      To me it looks like it might be a properties thing, so after I eslified the esp I did that thing from the guide to use the CK and open the properties on the portal2trigger and then save.  Unfortunately, my CK crashes everytime, with or without any fixes for CK installed.
      So can you specify exactly what order you did the elsifying and properties saving in the esp?

      diziet
    3. dizietemblesssma
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      In looking at the two versions of your patch in xedit I see:
      https://i.imgur.com/NJ62diX.png
      In the version on the left  (for esl version of the converted oldrim mod) the 'spaceboy' reference seems to be to a helmet asset, whereas in the patch version (on the right), the reference seems to be to the space core.`.
      I edited the version for the esl version of the oldrim mod and now I can display a space core replica but not the original, however if I don't have a replica in my inventory I now get the 'don't have required item message':
      https://i.imgur.com/m7ZsOH5.jpeg
      where you can see I've dropped the replica and the original is still in my inventory, this is on a save that has had the non-edited version installed since I installed your patch for a new game.

      diziet

      edit: I made this edit:
      https://i.imgur.com/tZdyjL8.png
      and now I can place the original space core on the stand
  5. Webmetz
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    We need to petition Valve to make an official port to SE. 
    1. Spacedroner
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      They've probably got a lot of stuff going on, but it would be neat to see for sure.
    2. Janquel
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      I actually reached out to see if I could get formal permission, it got passed on to the theoretical team, but yeah - not expecting to hear anything :P
    3. Spacedroner
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      I did as well a month or so ago, didn't get a response unfortunately. Who knows, Valve is pretty cool about fan projects.
  6. Filbert28
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    Thanks man, its the little stuff that does it sometimes
    1. Spacedroner
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      Enjoy :)
  7. rekyuu
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    Excellent guide, followed it to the letter and proudly have my own ESL conversion of Fall of the Space Core, Vol. 1. Displays work perfectly too, hope you can add a display to the Planetarium in the future!
    1. Spacedroner
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      Glad to hear it worked for you. No real plans to add anything else at the moment, though. I wanted it to be as unobtrusive as possible since it's an unofficial LOTD patch. 
    2. ASTRIDnLAFKA
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      Hello, i was wondering, the guy above successfully ported to ESL.. could you allow n ask him to upload that version ( or the ESP if that is all needed) i have tried step by step, n line by line from vid tutorials, with the CK, SSEDIT< n using the mod esl simified,  but no matter what i do my Porting with CK to SSE n trying to ESL anything but patches ruins the mod or deletes the files, i really would love to use this with LOTB in SSE ( im sure im not the only tech handicapped out there) please n thank u n blessed be..
  8. JoebungaJIm
    JoebungaJIm
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    Sorry to bother, but I just wanted to ask about the Blackreach Railroad, Aethernautics, and Wonders of Mzark LOTD patches that you have. Are they ideas for future projects, or have they already been created?
    1. Spacedroner
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      In retrospect, I probably shouldn't have added the links to them until they were published... they're fully functional and available on the Trainwiz Mod Maintainers Discord server though, if you want to try them. Not posting them publicly just yet, in case I need to change anything major.  

      Just keep in mind that they're not officially endorsed by the LOTD folks. 
    2. JoebungaJIm
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      Okay, thank you kind sir.
  9. KairiAkanami
    KairiAkanami
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    Whenever I or a follower walks too close to the space core display the space core falls off the display and cant be put back on. Not sure if that's just me or not though. Either way I love finally being able to display it always wanted to since LE
    1. Spacedroner
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      Which version are you using?
    2. Spacedroner
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      Nevermind... Was able to track down what it was. I neglected to put a script on the display that prevents it from being knocked over or picked up, but only on the non-ESL version... Going to upload the fixed patch momentarily. That's my bad. 

      If possible, you can roll back to a save before ever placing the Space Core, and it should stay in place with the fixed patch. 
    3. RamonXick
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      noice mod finally, I compacted the space mod to esl myself so I slightly edited your mod for my own load order, hope you don't mind it
    4. Spacedroner
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      As long as it works for you, go for it. 
  10. Webmetz
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    Could you perhaps also put an additional display for the space core in the Planetarium?  
    ...because he really likes spaaaace.

    https://legacy-of-the-dragonborn.fandom.com/wiki/Planetarium_(SSE)
    1. Spacedroner
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      Hmm... now there's an idea.