Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Jelidity

Uploaded by

Jelidity

Virus scan

Safe to use

37 comments

Comments locked

The author has locked this comment topic for the time being
  1. Jelidity
    Jelidity
    • premium
    • 496 kudos
    Locked
    Sticky
    Because people have been requesting it without checking the mod requirements:
    This patch requires SKSE for various scripting functions (It does not matter which version of SKSE) and, as such, cannot be ported to Xbox.


    A notice from the author:


    I have made the decision to cease updates and support for this patch in its current form. Any future updates made to ESO Skyshards will no longer be accounted for.

    While I dislike dropping support for my mods, having the mod that this depends on no longer hosted on Nexus changes my ability to keep it up to date with my limited available modding time.

    I am currently working on an alternative skyshard mod that I plan to repurpose this patch to support instead. This new mod will have the benefit of giving me full control making support much easier. You are, however, under no obligation to switch should you not wish to, the current patches will remain available in the old files section until changes are made to ESO Skyshards or Legacy of the Dragonborn that render them unusable. Upon the switchover, support will resume and the comments section will be unlocked.

    In the meantime, ESO Skyshards can be found here:
    AFK Mods
    Bethesda.net
  2. RozenJuliteMaiden
    RozenJuliteMaiden
    • premium
    • 3 kudos
    ESO Skyshards - SSE is now here https://www.afkmods.com/index.php?/files/file/1939-eso-skyshards/
    1. Driku
      Driku
      • member
      • 0 kudos
      Random question, are you the author of the mod? Kinda curious about what happened, as I was trying to enter to the skyshard's mod page and it said it was deleted (took me by surprise, it's an excellent mod, panicked a little).
  3. NocturnalNerd
    NocturnalNerd
    • supporter
    • 9 kudos
    About the recent update, the explanation implies that updating in a current game (even if I have not activated the fixed one) is pointless?
    1. Jelidity
      Jelidity
      • premium
      • 496 kudos
      If you haven't been to where that particular shard is, updating will fix it. If you have been there, whether you activated or not, it is pointless to update until you start a new game.
    2. NocturnalNerd
      NocturnalNerd
      • supporter
      • 9 kudos
      Thanks for your answer!
    3. Kajex
      Kajex
      • supporter
      • 5 kudos
      So, as long as I haven't gone anywhere near Haafingar, it should be fine to update the mod?
    4. NocturnalNerd
      NocturnalNerd
      • supporter
      • 9 kudos
      You can always update it, just that the fix will not apply to you if you have somehow already passed near it. Although I truly don't know what counts as "being close to it". 
    5. Jelidity
      Jelidity
      • premium
      • 496 kudos
      In this context, "being close" means that the cell it is in has been loaded, under normal settings (ugrids of 5), this distance is actually quite far. For reference, if you were to stand in the  centre of the courtyard of Castle Dour in Solitude (where the guards are practicing) this would be about the distance to the outer side of the Blue Palace at the very tip of the mountain edge.
    6. Kajex
      Kajex
      • supporter
      • 5 kudos
      That's good enough for me. I just started a new game and the absolute farthest west I've gone is Bilegulch Mine; I've mostly been in Falkreath and Whiterun. ^_^
  4. Masterlix1982
    Masterlix1982
    • premium
    • 138 kudos
    Superb, thankyou.
  5. MyHouseatl
    MyHouseatl
    • member
    • 14 kudos
    I am getting a CTD with DBM_ESOSkyshards_Patch when traveling to Solstiem.  Removing the patch lets me travel to solstiem.  I am pretty certain it is because it is set as a .esl esp and is a master for Wyrmstooth and other patches.
  6. caboose763
    caboose763
    • supporter
    • 0 kudos
    I'm confused why there are 16 displays... 9 holds, blackreach,  wormstooth, falskar   so what are the other 4
    1. Jelidity
      Jelidity
      • premium
      • 496 kudos
      Solstheim, Dawnguard Locations, Museum Quest Locations and Explorer's Society Locations (the last two groups being newly place by the patch)
  7. LordTarathyl
    LordTarathyl
    • premium
    • 0 kudos
    Hey, not sure if anyone else has reported this to you, but this seems to be causing a CTD for me. Looking at the NetScript logs, I get this:

    [SP+C0]0x25367C527A0(TESObjectREFR*) -> (FormId: FE00AA29, File: DBM_ESOSkyshards_Patch.esp, BaseForm: null)

    I can't continue previous games, or start a new one. As soon as I removed the mod, everything began to work again. I'm not entirely sure what's going on, but I figured I'd report it to you in case.

    EDIT: To be clear, I DO have LotD 5.5, which released the other day, AND the patches associated with it. 
    1. Jelidity
      Jelidity
      • premium
      • 496 kudos
      I have tested the main patch, and both Wyrmstooth and Falskaar patches. No such errors, something else must be causing your problem.

      I have even tested the specific Skyshard referenced in your message, and it functions correctly (no location name, because spoilers).
  8. jp1224
    jp1224
    • premium
    • 2 kudos
    Thanks for this awesome addon!  Any hints to the new locations?  I’m having some trouble finding them.
  9. chypres89
    chypres89
    • supporter
    • 25 kudos
    Awesome! TY
  10. jakebakey
    jakebakey
    • premium
    • 1 kudos
    are you going to add the blackreach skyshards?
    1. Jelidity
      Jelidity
      • premium
      • 496 kudos
      They are already there.
  11. Stankycake
    Stankycake
    • supporter
    • 4 kudos
    Well this is the greatest thing since sliced bread. Combining two of my favorite mods together. Thank you.