About this mod
Adds flasks to the game in order to simplify the potion usage system. Flasks are essentially equip-able potions, allowing for a persistent favourite system, reducing the amount of time players have to spend in menus. Scriptless, should be pretty high performance.
- Requirements
- Permissions and credits
Development Updates
My GPU just bit the dust, so development is halted indefinitely until I can afford to replace my GPU. I've released a new version with a SKYUI MCM that should have all the features of the standard version, however, I wasn't able to test this version much before my PC died, so it may have some issues.
What the mod does:
- Adds flasks to the game, flasks can be filled with potions, up to a limit of 20 individual potions. Flasks can be equipped, allowing for their use. Unequipped flasks cannot be used, and players cannot equip or unequip flasks in combat. Players can equip a maximum of 8 different flasks, this is presently an arbitrary limit, and will likely change in the future or be tied to perks.
- Traditional potion and poison use is disabled in combat, forcing players to use flasks for combat, encouraging game balance and strategic potion/poison uses via the flask interface.
- Adds 100% of the functionality provided by my combine potions mod.
- SKSE
- Address Library
- May require C++ Redistributables, probably not though
- Should work fine with 99% of mods
- I use it with CACO no problem
- Does not work with my combine potions mod
- Gamepad user's see the pinned post in the comments
- Skyrim LE/VR will never be supported by me, and I don't anticipate anyone else would want to convert between the different EXE's.
- Flasks can be crafted at the cooking pot.
- I'd recommend enchanting your flasks at an enchanting table so that you can give them a descriptive name. Name your health restoration flask, mana restoration, damage health flask ETC. Only empty flasks can be enchanted, and the enchantments you apply to them presently do absolutely nothing. I'd recommend naming your flasks starting with a "-", so they get sorted first in your inventory.
- To fill a flask, press T. This will bring up a potion combination menu, where you can add potions/poisons from your inventory - up to a limit of 20. Close this inventory, and you will be brought to a new inventory showing the result of the potion combination, and the effect the flask will apply. Add this potion to your inventory to accept the result and fill the flask, OR close the inventory to return the ingredients to your inventory. If you do not add the potions in the result stage to your inventory, the flask will not be filled.
- To equip a flask, press Left Ctrl.
- Flasks do not use an equip slot as a result of being virtually equipped
- Load order should be irrelevant
- MCM
- Flask Enchantments
TODO List for future updates (not necessarily in order):
- Dynamically append string to the end of the flask indicating the quantity of contained potions
- Unique flask enchantments which modify the effects of the applied potions/poisons
- Renaming system without requiring an enchanting table
- Various perks relating to flask usage
- Magic Queue System
- Incorporate drinking animations
Credits:
- Fudgyduff/Ryan - Commonlib and reverse engineering quite a bit of skyrim
- Meh321 - Addresslibrary
- PO3 - help with various skyrim functions
- Reverse engineering community - helpful in countless ways
- Fuzzles, Thallasa, and Ashen on the discord for testing and brainstorming
- SKSE team