Changes the hit shader of Silent Moon Enchant to the "white" flame used by Bane of the Undead. ESL-Flagged ESPs.
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Changelogs
Version 1.0
Initial Release
A very simple mod that changes the hit shader (the effect appearing on an actor when you hit them) of the Silent Moon Enchant. Instead of using the Alteration armor visuals, which was always a weird choice to me considering the description of it "burning", it now uses the same "white" flames that appear on undead when you use Bane of the Undead, or Dawnbreaker when the explosion triggers. It also removes the green fx shader on the weapon, which I don't like.
Fixes by USLEEP included.
INSTALLATION
Choose ONLY ONE main file (read the compatibility section below for more info)
Install with your preferred mod manager
Make sure it's loaded far under.
COMPATIBILITY
Compatible with any mod-added weapons that utilize the vanilla Silent Moon Enchant, as this mod make changes to the MagicEffect entry only.
Some mods, such as Summermyst and Your Own Thoughts's Summermyst patch, make changes to the same entry, so you need to get the appropriate file that carry the changes forward.
Let me know if other mods require a patch, and I'll consider it when I have free time.
The tweak is very easy to do, so if you want to make changes, such as reapplying the green shader, you can do it yourself through SSEEdit.