Skyrim Special Edition

About this mod

MFBOPC is a minimalistic GUI tool for Skyrim: Special Edition. Its main goal is to generate XML+OSP presets that will then be read by BodySlide, in order to convert any human female NPC's or follower's body into another body type.

Requirements
Permissions and credits
Mirrors
Changelogs
Donations
Introduction
Hello, I am Mitsuriou and welcome to the "Mitsuriou's Follower Bodies Overhaul: Preset Creator" mod page.
You will find under the "FILES" tab the latest versions of "MFBOPC", a minimalistic GUI tool for Skyrim: Special Edition. Its main goal is to generate XML presets that will then be read by BodySlide, in order to convert almost any female NPC's or follower's nude body into another body type.

I first started the development of this application after the first releases of MFBO and since some people wanted to have some help converting their favorite followers' body type into another one, more appropriate for their specific game setup. I never thought the application would be so "big" at the end, but it has some very cool features now, and I'm really happy with the current version's features :)

The software is available in both in English and french.
L'application est disponible en français ainsi qu'en anglais.

Bodies supported:
MFBOPC almost fully supports these body types, in their few latest versions:
CBBE 3BBB.
CBBE SMP (3BBB).
BHUNP (UUNP Next Generation) SSE.

Links:
Mitsuriou's Follower Bodies Overhaul.
I am currently writing a full guide and tutorials document. You can check it at this Google Docs URL address.
Permanent link to the latest available stable version.
Source code on GitHub.com.
Source code on GitLab.com.

Installation guide by "Games & Tech":


Credits
I used and bundled assets from the mods listed below. All copyrights go to their full owner.
XP32 Maximum Skeleton Special Extended - XPMSSE.
CBBE 3BBB.
CBBE SMP (3BBB).
BHUNP (UUNP Next Generation) SSE.

HELP! I FOUND A BUG!
Please report the bug(s) you found either on this page, under the "POSTS" section or on GitHub. I will try to correct them as fast as possible ;)