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This page was last updated on 27 March 2025, 2:31PM
- Changelogs
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Version 2.0
- - Added Andrealphus' Papyrus Functions as a non-optional requirement. This now allows you to poison and enchant throwable weapons and have the poison/enchantment being applied when thrown.
- - Added silver boomerang.
- - Added better lore reason as of why the objects return to their owner. (Tip: visit Calcelmo in Markarth.)
- - Changed recipes to reflect upon the lore change.
- - Changed steel chakram into silver chakram.
- - Added patch for shields added by the Creation Club content.
- - Added patch to throw the items through a power, rather than on weapon swing/block bash.
- - Added support for NPCs. (now requires SPID) They should be able to use throwable items, but it may look a bit janky/buggy.
- - Distributed throwable items through the leveled lists, so NPCs might have them on them.
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Version 1.6
- The Throwable Items were dealing too little damage, so this version aims to rectify that.
- - Edited formula to include damage from improved weapons (sharpening wheel) as well as the +0.5% damage bonus per point in the Archery skill.
- - Added globals to modify overall (non-enchantment) damage when throwing shields, weapons or torches. So you can adjust the damage yourself.
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Version 1.5.1
- - Fixed some math in the damage formula script.
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Version 1.5
- - Enchanted boomerangs/chakrams/crescents now have an enchantment amount and need to be recharged with soul gems if the charge is expired. (like other enchanted weapons)
- - All throwable items are now set as throwable by default. (You can still use the power to deactivate this, if you wish to use them as melee weapons.)
- - If you use an enchanted boomerang/chakram/crescent as a melee weapon, they will still deal extra damage from the enchantment.
- - The script calculating the damage for throwing the items has been updated to take into account your skill in archery, perks and the enemy's armor and blocking state.
- - Throwing a weapon now awards archery xp (or sneaking if used as a stealth attack).
- - Now requires po3 papyrus extender.
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Version 1.4
- - Adding spinning sound for boomerangs.
- - Changed effect:
- - Throwable Items now deal additional Area of Effect damage in a small radius near impact.
- - Affected enemies have a 50% change to be staggered.
- - Added pre-enchanted boomerangs: Fire, Frost, Shock and Sun (Wind, Earth, Water and Poison in the elemental destruction patch)
- - Boomerangs can no longer be manually enchanted. (This is temporary, until I find a way to make custom player enchantments work with them, while thrown.)
- - Added a console command to toggle automatically re-equipping a throwable item after it has returned to you. This also you to switch to another weapon the meantime.
- - Added a patch for Elemental Destruction Magic.
- - Updated Heart of Thunder patch.
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Version 1.3
- - Added more boomerangs, covering all the Vanilla materials: Wood, Iron, Ancient Nord, Steel, Orcish, Dwarven, Elven, Glass, Nordic, Ebony, Stalhrim, Daedric and Dragonbone.
- - Distributed them amongst vendors.
- - The change grip messageboxes will now always be notifications. (no more need for a patch)
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Version 1.2.3
- - Main file: change a bit of code for better compatibility.
- - Added patch that replaces the messageboxes with notifications.
- - Added patch for Heart of Thunder - Ragnarok Edition
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Version 1.2.2
- - Fixed an issue with the Change Torch Throwing Grip Power. To get it, you now only need to have a throwable torch in your inventory, rather than equipping it.
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Version 1.2.1
- Made weapons throwable from the left hand as well.
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Version 1.2
- Added Chakram, Daedric Crescent and Mjollnir as throwable items
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Version 1.1
- Added throwable torches. This can be crafted at the forge, using a normal torch and 2 leather strips.
- Made the boomerang into a shield type item.
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March 2025
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27 Mar 2025, 2:31PM | Action by: AndrealphusVIII
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08 Jan 2025, 1:54PM | Action by: AndrealphusVIII
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'Throwable Items - Throw Through Powers [version 2.0]'
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'Throwable Items [version 2.0]'
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