Changelog - Add a second spell book for new spell "Try My Outfit [Alt]". Always use the alternate behavior (outfit equipment parts). - Support Helmets. Slot 31 (Hair) and 42 (Circlet) added to selection. - Custom tempering and enchantment applied to clone outfit only when using the alternate behavior.
I will not port to LE as I don't have a LE setup anymore (my SDD is already fill with 1.4Tb of installed Skyrim mods!) but it will help if someone do it.
The alt spell does nothing, but the normal spell works well incl. Circlet.
Edit No replacing, naked yes, set behavior need to check. Did not look into it, as spell (not alt) works well :)
FLP follower live package, but released, means not under ai control but still registered in framework. It is not a big deal. Will check tonight behaviour.
Hum! Checking... Edit When you say nothing, you mean nothing, no visual effect, not naked or without any outfit change and duplicated in inventory ? Do you get the same result with the normal spell and TMO_Behavior set to 1 ?
If left naked, your target is probably not a follower. The alternate spell works reliably only on followers and not on other NPCs. But it gives you usable equipment parts with their enhancements. If it is a follower, please identify with the follower management mod used.
Edit Most if not all NPCs have only their default outfit without anything in inventory. The game engine will not consider anything from inventory unless it is a follower and nothing is equipped (low armor value). This is why most modders will leave their followers naked (as default outfit) with their gorgeous armor in inventory. It is only revealed when recruited. The base spell replace the default outfit by your outfit, the alternate only replace the default by a naked outfit.
OK, works. need to have the NPC active in group framework and not registered as released. And I hate clothing as default outfit, it is difficult to replace. Actually, no more difficult with your mod :)
Does this actually clone the items? So if you temper the armour is the clone bit tempered? If the item is enchanted is the clone piece enchanted? Or does it just add the same armour piece loaded from the game/mod files onto an NPC?
It gets a base form (from GetWornForm), custom enchantment will no be carried over. btw, I don't know any way to replicate a custom enchantment without starting over with another equipment.
Was having a miserable time trying to get a "sell everything but the clothes off your back" spell to work without SKSE's GetWornForm(), so the thing to do seemed to be learning from prior art that has no listed requirements. Turns out that prior art either covertly requires SKSE (like this mod) or doesn't do that :D
Has anyone been able to get this working with Nethers Follower Framework?
Once the follower has the duplicated outfit I cannot figure out how to assign it to their standard, city etc.. It does not appear in their inventory, clothing storage or any of the existing outfits. I am probably overlooking something on my end. Hopefully someone has some advice. Thanks.
This is the difference between version 1.3 and 1.0. In 1.3 you get a fully built outfit that works for both NPC and Follower but can't modify (or add to NFF). In 1.0 you get equipment parts and could use them in NFF. Use that version temporally. As there is a demand for it, I will fix 1.0 to 1.3 level but keep its original behavior.
I will release a new version later today that will support both behavior (1.0 or 1.3). I use NFF also but 1.3 was not a problem. As you need to have the outfit in your inventory to create an outfit in NFF, it was easier to clone the outfit on myself (I am using PEM) than to recover it from the NPC. I really use TMO for trying the outfit on someone else.
New release 1.4 Support both Followers and NPCs on default behavior. Replaces their default outfit by the player cloned outfit. Functionally equivalent to release 1.3.
Alternate behavior for Followers as the initial mod (release 1.0) available by setting the global variable TMO_Behavior to 1. Includes release 1.3 bug fixes.
New release 1.3 Support both followers and NPCs. Replaces their default outfit by the player cloned outfit.
Change log Bug fix: Some equipment not cloned when a piece of the outfit covers multiple slots. Full fix.
The old version 1.0 is left in the optional files for compatibility. If there is a demand for it, I will fix it to 1.3 level and keep the original functionality (outfit cloned as parts to target inventory and then equipped).
45 comments
Changelog
- Add a second spell book for new spell "Try My Outfit [Alt]". Always use the alternate behavior (outfit equipment parts).
- Support Helmets. Slot 31 (Hair) and 42 (Circlet) added to selection.
- Custom tempering and enchantment applied to clone outfit only when using the alternate behavior.
We need this for LE as well
Edit
No replacing,
naked yes, set behavior need to check.
Did not look into it, as spell (not alt) works well :)
FLP follower live package, but released, means not under ai control but still registered in framework.
It is not a big deal. Will check tonight behaviour.
Edit
When you say nothing, you mean nothing, no visual effect, not naked or without any outfit change and duplicated in inventory ?
Do you get the same result with the normal spell and TMO_Behavior set to 1 ?
Edit
Most if not all NPCs have only their default outfit without anything in inventory. The game engine will not consider anything from inventory unless it is a follower and nothing is equipped (low armor value). This is why most modders will leave their followers naked (as default outfit) with their gorgeous armor in inventory. It is only revealed when recruited. The base spell replace the default outfit by your outfit, the alternate only replace the default by a naked outfit.
need to have the NPC active in group framework and not registered as released.
And I hate clothing as default outfit, it is difficult to replace.
Actually, no more difficult with your mod :)
btw, I don't know any way to replicate a custom enchantment without starting over with another equipment.
Thank you anyway though :)
Has anyone been able to get this working with Nethers Follower Framework?
Once the follower has the duplicated outfit I cannot figure out how to assign it to their standard, city etc.. It does not appear in their inventory, clothing storage or any of the existing outfits. I am probably overlooking something on my end. Hopefully someone has some advice. Thanks.
As there is a demand for it, I will fix 1.0 to 1.3 level but keep its original behavior.
BTW, PEM is a like a dream come true , great work!
Support both Followers and NPCs on default behavior. Replaces their default outfit by the player cloned outfit.
Functionally equivalent to release 1.3.
Alternate behavior for Followers as the initial mod (release 1.0) available by setting the global variable TMO_Behavior to 1.
Includes release 1.3 bug fixes.
Support both followers and NPCs. Replaces their default outfit by the player cloned outfit.
Change log
Bug fix: Some equipment not cloned when a piece of the outfit covers multiple slots. Full fix.
The old version 1.0 is left in the optional files for compatibility. If there is a demand for it, I will fix it to 1.3 level and keep the original functionality (outfit cloned as parts to target inventory and then equipped).