Skyrim Special Edition
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Created by

IsharaMeradin

Uploaded by

IsharaMeradin

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About this mod

WCMCW Options:
Normal - chop till max carry weight is reached.
Random 6 to Max - chop till a random even number between 6 & the # to reach max carry weight.
Stamina Driven - 70 stamina per swing, wood chopping fails & exits when not enough stamina otherwise it stops at max carry weight.

Permissions and credits
Changelogs
Donations
Wood Chopping to Max Carry Weight
WCMCW


Purpose:
To increase the quantity of firewood received during the wood chopping event. Allow followers to partake in the modifications.

Flavors:
Max Carry Weight
-- Calculations allow player to keep chopping wood till just before their max carry weight would be surpassed
-- Only this variation will be ported to SSE as this is the variation that I will use in SSE.  If desired, the other variations from the original will work as-is within SSE

On Screen Feedback:
Instead of the default "Firewood (2) Added" you will see "Firewood: X of Y" which is a running tally of how many you have gained out of the calculated possible total.

Tips:
-- The follower command interface (press and hold the activate button - E by default) can be a little tricky. I found it best to tell them to chop wood then wait for them to start before tabbing out of follower command mode. Otherwise they tended not to chop anything.

Upgrading or Switching Flavors:
-- Uninstall previous version
-- Install new version

Installation:
Your choice of mod manager
For Manual installation
1. Check for and backup any existing versions of ResourceFurnitureScript.pex found in Skyrim > Data > Scripts
2. Extract the contents of the 7z file directly to the Skyrim main directory

Uninstallation:
Your mod manager if used to install
For Manual uninstallation
Delete and restore any backups you made

Files & Folders:
Data > Scripts > ResourceFurnitureScript.pex
Data > Scripts > Source > Isharas_WCMCW > ResourceFurnitureScript.psc

Compatibility:
-- Backwards compatible with stock script and other flavors of the original mod. There are no stored values outside of the wood chopping event. There are no property changes made.
-- Not compatible with any mod that modifies the same script file(s)

Notes:
-- In the original stock script, if you kicked a follower out of the wood chopping sequence their count of firewood would not always reset. This was corrected.
-- If you or a follower exit early, the final display of "Firewood status: X of Y" will not update to have equal value.
-- If you have a follower mod or mod that allows multiple followers and the follower was not placed into the stock follower faction for current follower, then those followers will not return valid and will not receive wood.

Permissions:
This is a playable modder's resource -- use it as you wish as long as credit is given in any public release.

Disclaimer:
This product is not created by, nor associated with, Bethesda Game Studios, Bethesda Softworks, Zenimax Media, nor any of their affiliates.