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- Antiquary - Enhanced Artifacts
Antiquary - Enhanced Artifacts
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Version2.3.2
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ElectricSparxUploaded by
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This page was last updated on 05 August 2023, 6:30PM
- Changelogs
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Version 2.3.2
- Firstblade now has an actually usable amount of charge because Bethesda apparently made the vanilla enchant cost 1 point and only gave the sword 25 charges. Nobody told me this until now. Absolutely beautiful, 10/10.
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Version 2.3.1
- Gauldur Amulet will now correctly stack its armor spell buff additively with Archmage/Miraak gloves. Always remember to check the "OR" box, kids.
- Volsung now correctly increases selling prices by 25% instead of reducing them.
- The Wooden Mask now gives a 10% increase to experience gain because honestly I felt this one should have SOMETHING to make it worth using, especially since it counts for The Dragon Cult - Priesthood. It's also clothing because, I mean, it's made of wood. That isn't armor, lol.
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Version 2.3
- Archmage set has been changed, robes now give 100 armor rating but armor rating was removed from the rest of the set. Boots now give 50 carry weight because fucking hell I should have done this sooner.
- The Gauldur Amulet no longer gives regeneration, but now has the same armor spell boosting effect that the Archmage Gloves and Miraak's Gloves do. This effect stacks additively.
- Konahrik's shout cooldown reduction was increased to 25%. If you use Stormcrown, this means your maximum shout cooldown reduction can be 75%, which is probably the highest this should ever be, honestly.
- The magic effect for shout cooldown reduction is now an injected record using the FormID 01E5A001. I don't know of any mods using this one but if one exists, let me know and I'll try to change it for compatibility.
- Acolyte masks tooltip fixed.
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Version 2.2
- Nerfed armor rating buff on Miraak's Gloves/Boots to 50.
- Removed Archmage set pieces buffing spell magnitude.
- Removed Archmage hood, gloves, and boots increasing spell cost reduction. Only the robes now reduce spell cost.
- Added new effect to Archmage gloves and Miraak's Gloves that boosts the effect of armor spells by 25%.
- Fixed erroneous deletion of the vanilla Tainted Blood of the Ancients effect. Clearly nobody else noticed this because nobody ever uses the spring lol.
- Volendrung will get updated soon-ish, I have ideas for what I want to do with this artifact that fits in better with Simonrim, just haven't had much motivation to work on this mod over the past few months.
- Added support for Inventory Interface Information Injector (I4). Dragon Priest Masks now use a custom inventory icon made by Jelidity.
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Version 2.1
- Vokun now grants you 1 additional summon at the cost of 50 less health.
- The Necromancer's Amulet's magicka buff has been increased to 100 and it now grants you 1 additional summon.
- Bloodstone Chalice changes removed from the mod. This feature didn't end up working how I had intended and Scion 2 makes the vanilla effect more useful so away it goes.
- The Ring of the Beast's health absorb on unarmed attacks will now absorb magicka and stamina with the Bloodstone Chalice active.
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Version 2.0.5
- Changed material keywords on most Dragon Priest Masks (except Konahrik and Miraak) to Dragonscale/Dragonplate. This change is to coincide with an upcoming mod.
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Version 2.0.4
- You can now convert Miraak's mask from light to heavy armor and vice versa at a forge.
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Version 2.0.3
- Slightly adjusted light armor Dragon Priest Masks' armor rating because I made them a couple points too high, they're supposed to have the same AR as Dragonscale.
- Also the Necromancer's Amulet got buffed to +100 AR and 25% spell absorb but I forgot it last changelog oops
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Version 2.0.2
- Archmage gear now gives 50 armor rating on each piece because I felt robed characters needed a little more armor rating.
- Miraak's gear now gives 100 armor rating on the robes, gloves and boots. Why is this endgame gear not protective lol
- Dragon Priest Masks' armor rating and weights (except Konahrik and Miraak) adjusted in preparation for a future mod.
- Corrected errors in both main file and the Ascension Lite patch.
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Version 2.0.1
- Acolyte masks' elemental cloak effects now actually work because I forgot to apply the perks that actually give you the cloak effects.
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Version 2.0
- Nahkriin now absorbs 10 points of Magicka from nearby enemies, but nullifies Magicka regeneration.
- Hevnoraak now increases Destruction damage by 25%.
- Krosis now buffs sneak attack damage by 2x.
- Volsung now gets a fear cloak when you're at low health.
- Otar now gives you 100 Armor Rating and 25% Magic Resist because the old effect required mods that added new spells to add proper fucking keywords and nobody does that except for Simon apparently.
- Konahrik now gets increasing regeneration rates the lower your Health, Magicka and Stamina drop, up to 200%.
- Ahzidal, Dukaan, and Zahkriisos now get an elemental cloak based on their element.
- Ahzidal's Relics have now been added to the mod.
- The Diadem of the Savant now gives you 50 Armor Rating and 15% Magic Resist.
- The White Phial has now been added to the mod, adapted from Aerin's Apothecary-esque White Phial mod (with permission, of course).
- The Bloodstone Chalice has been added to the mod. It is now a permanent buff that decreases the cost of Drain Life spells.
- Cleaned up a bit from the old days.
- Probably other stuff I forgot tbh, I've been working on this on and off for the past few months.
- The Konahrik's Accoutrements patch is no longer supported.
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Version 1.4
- Lovingly referred to as the "Gauldur Update"
- Gauldur weapons are now unleveled and can no longer be disenchanted. I consider these to be unique weapons.
- Gauldur Blackbow now absorbs Stamina.
- Jyrik's Staff renamed to Gauldur Blackstaff, now absorbs 30 points of Magicka per second from enemies, enchantment amount increased to 3000. This gives the Gauldur brothers each an appropriate attribute niche.
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Version 1.3.2
- Rebalanced weight and armor rating on Konahrik and all versions of Miraak's mask. Konahrik now weighs 9 units and has a base armor rating of 27, matching the highest level heavy armor version of Miraak's mask. Miraak's light armor mask has been reduced to weigh 4 units and have a base armor rating of 21, 23, and 25 for each leveled version.
- Rebalanced most of the KA equipment, focusing on reducing numbers to be more in line with Thaumaturgy while still keeping some interesting effects.
- Morokei's Robes' magicka regen buff at night has been replaced with a constant 50% magicka regen buff because I hated a buff that's only useful at a specific time. The glowing effect at night still exists because I thought it was neat.
- Nahkriin's Robes no longer have a random chance to give you 100% spell absorb because that was a thing, and it was lol.
- Otar's Robes give you 25% physical and magical damage resistance, with the boots getting 25% stagger reduction.
- Rahgot's Gloves got nerfed to 25% melee buff.
- Vokun's gear had the magicka regen buff reduced to 50% on the robes only, the other pieces do not buff magicka regen.
- Krosis' Gloves buff sneak attack damage because it felt better than crits.
- Hevnoraak's Robes damage reflect has been buffed from 5% to 50% so it's actually useful.
- Volsung's Illusion buff has been nerfed to be 15% on the robes and the gloves and boots add 5% each (also removed the speech buff because that was dumb).
- I did not change the Acolyte sets because I thought they were fine as-is.
- Cursed Dragon Priest gear has been removed. You now just get the actual set items from killing the respective Dragon Priests. This is much more fun and accessible IMHO.
- Abjuration scrolls have been made uncraftable and you can no longer find them in loot. You can still find them placed in specific spots throughout the world but I didn't really care enough to remove/replace them. The Abjuration Bolt power you get from the Warlord Elder Scroll still works, as I have no idea what I would replace it with.
- All in all, this should make it more viable to use the other Dragon Priest sets.
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Version 1.3.1
- Diadem of the Savant has proper keywords because apparently I forgot this ages ago.
- Flavor text in descriptions has been removed. I was starting to get tired of it, honestly. The "Boring Edition" optional file has been retired due to this.
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Version 1.3
- Rewrote magic effect descriptions to be more consistent with Thaumaturgy.
- Cleaned up a lot of descriptions.
- Removed unused content.
- Morokei now reduces spell costs by 25% and increases magicka regen by 50%.
- Nahkriin now increases spell power by 25%, has 25% spell absorption, and reduces magicka regen by 300%.
- Necromancer's Amulet Health and Stamina reduction reduced to 50%.
- Reduced Archmage Gloves magicka regen to 50%.
- Reduced Archmage Hood magicka fortification to 50.
- The Amulets of Night Power are now included. The Ring of the Erudite has gotten a slight nerf to compensate for this.
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Version 1.2.7
- Fixed typo in the magic effect description for Konahrik's spells.
- Fixed Nahkriin's buff to spell magnitude having incorrect conditions.
- Nerfs Konahrik's regeneration to 50% for better consistency with Thaumaturgy.
- KA Patch: Fixed Konahrik's Gauntlets not properly buffing Destruction spells. I have apparently never noticed that the condition checking for staves broke it.
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Version 1.2.6
- I forgot to change the name of Konahrik's spells in the magic effect description, oopsie.
- KA patch minor update because I wanted to give Konahrik's Greaves a carry weight buff.
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Version 1.2.5
- Staff of Magnus now actually works properly lmao
- Konahrik's Accoutrements patch updated for better consistency with Thaumaturgy and also because I really should have done it when I was nerfing Konahrik's stat buffs.
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Version 1.2.4
- Staff of Magnus now absorbs 40 Magicka/Health, but the enchantment is now affected by Magic Resistance. In combination with the fact that I removed the infinite charge (It now has a charge of 10000 with a cost of 500, meaning without any cost reduction, you can use it for 20 seconds before it needs recharging.), this makes it a powerful staff that isn't a boring "I win" button for mages and rewards you for investing in perks.
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Version 1.2.3
- Archmage Robes now only give 10% (15% with the hooded robes) spell effectiveness buff, for 25% with the full set in order to match Thaumaturgy's College robes effects.
- Archmage Gloves magicka regen reduced to 100%
- Ring of the Erudite's buff to Drain Life spells increased to 25%
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Version 1.2.2
- Renamed Konahrik's spells because I felt like it, honestly
- Added patch for Classical Lichdom so that liches can use Konahrik's healing spell (I've had this for a while but never really got around to uploading it)
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Version 1.2.1
- Fixes unintended effect of Hevnoraak increasing ranged weapon damage.
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Version 1.2
- Morokei's spell cost reduction has been lowered to 10%, and its magicka regen buff lowered from 200% to 100%.
- Nahkriin's spell magnitude buff has been lowered to 10%. I might remove this and buff the spell absorption while increasing the amount your magicka regen gets fucked.
- Konahrik's attribute buffs and regen buffs have been cut in half.
- Miraak's set has had its attribute buffs cut in half and its magicka regen buff lowered from 250% to 150%.
- The Gauldur Amulet and its fragments no longer buff skills, their regen buffs are lowered from 100% to 50%.
- The Staff of Magnus now has infinite charge and deletes Magic Anomalies.
- The Ring of the Erudite's magicka buff has been cut in half, and its blatantly overpowered buff to base magicka regen has been replaced with a nifty 10% boost (+magnitude, -cost) to Drain Life spells.
- The Ring of the Beast's health buff has been cut in half, and it now lets you absorb 15 points of health from unarmed attacks. This is by far my favorite effect I've added, please let me know what you think! Big thanks to Simon for helping me with the script for this one.
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Version 1.1.7
- Reduced Rejuvenation to 10 health per second for 10 seconds to account for how fucking strong this spell would get in Adamant.
- Updated the KA patch to change the effect on the unique amulet it gives you because jfc too much shout cdr is bad
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Version 1.1.6
- Removes the magnitude buffs from the Diadem of the Savant. I felt it was a bit too strong since Shalidor's Maze isn't exactly difficult to complete.
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Version 1.1.5
- Fixes an issue with the Diadem of the Savant not having a proper armor addon for elven races. Apparently nobody does Shalidor's Maze because I literally just noticed this.
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Version 1.1.4
- I MADE A MISTAKE IN THE DESCRIPTION AND ONLY JUST REALIZED AFTER UPDATING GOD DAMN IT
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Version 1.1.3
- Rewrote the flavor text for Konahrik to be more consistent with the other masks + the Konahrik's Accoutrements patch.
- KA Patch:
- Konahrik's Robes are now properly tagged as clothing, armor rating removed and weight reduced to 1 for consistency with the other Dragon Priest robes.
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Version 1.1.2
- Dragon Priest masks no longer give unintended amounts of shout cooldown reduction.
- Ghostblade's enchantment has been corrected to work as intended.
- Reverted keyword changes to Dragon Priest masks back to vanilla. I didn't really like this system much anymore and Adamant 5 is on its way with a new implementation of how you get "mage armor" perks.
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Version 1.1.1
- Bumps up the armor rating on the Savior's Hide to Glass tier.
- Renames Miraak's Sword to Firstblade, based on new lore from ESO. Also forwards USSEP updates to crit damage data.
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Version 1.1
- Ghostblade is now included in the mod.
- Dragon Priest staff changes are in testing, the effects exist but are unused.
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Version 1.0.9
- Fixes various magic effect issues.
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Version 1.0.8
- Somehow the second heavy armor variant of Miraak's mask had a missing MagicDisallowEnchanting keyword. I have no idea why, but it's fixed now. ICH patch also updated for this.
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Version 1.0.7
- Corrected a sleep-brain error in the previous update that caused perk entry points to check if the spell had all 5 skills associated with it. Remind me not to mod at 11PM after work.
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Version 1.0.6
- Corrects errors in certain perk entry points that modify spell cost/magnitude/duration in order to prevent a "Necromage effect" from occurring. Some effects may still slip through the cracks depending on what they're tagged as. If this happens, let me know and I'll fix it.
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Version 1.0.5
- Corrects an error in Rahgot's effect perk entry points that checked for the health of the spell you are casting. I clearly copied something over wrong.
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Version 1.0.4
- Corrects the insanely high cost for the enchantments on the Mace of Molag Bal and all versions of Miraak's Sword. Now you should actually be able to notice the recharging effect.
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Version 1.0.3
- Adds a missing keyword to the Archmage's Boots and Gloves that prevent the player from disenchanting these items. Somehow I missed these.
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Version 1.0.2
- Hotfix to properly package the script that handles the player getting the Archmage set. Somehow it didn't make its way in and I hadn't noticed before now.
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Version 1.0.1
- Fixes an error in the perk entries for the Diadem of the Savant and Jyrik's Fragment effects that made spells cost 10% more instead of the intended 10% less.
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Version 1.0
- Initial release.
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- Author's activity
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August 2023
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05 Aug 2023, 6:30PM | Action by: ElectricSparx
Attribute change
'Description changed.'
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03 Aug 2023, 8:22AM | Action by: ElectricSparx
Changelog added
'Change log added for version 2.3.2'
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03 Aug 2023, 8:20AM | Action by: ElectricSparx
File added
'Antiquary - Enhanced Artifacts [version 2.3.2]'
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01 Aug 2023, 7:55AM | Action by: ElectricSparx
Changelog added
'Change log added for version 2.3.1'
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01 Aug 2023, 7:52AM | Action by: ElectricSparx
Attribute change
'File \'Antiquary - ICH UCLA Patch\' category changed to Optional files.'
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01 Aug 2023, 7:52AM | Action by: ElectricSparx
File added
'Antiquary - ICH UCLA Patch [version 2.3.1]'
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01 Aug 2023, 7:50AM | Action by: ElectricSparx
File added
'Antiquary - Improved Closefaced Helmets Patch [version 2.3.1]'
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01 Aug 2023, 7:49AM | Action by: ElectricSparx
File added
'Antiquary - Classical Lichdom Ascension Lite Patch [version 2.3.1]'
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01 Aug 2023, 7:49AM | Action by: ElectricSparx
File added
'Antiquary - Enhanced Artifacts [version 2.3.1]'
July 2023
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07 Jul 2023, 6:30PM | Action by: ElectricSparx
Attribute change
'Description changed.'
June 2023
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09 Jun 2023, 6:15PM | Action by: ElectricSparx
Attribute change
'file visible to the public'
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09 Jun 2023, 6:14PM | Action by: ElectricSparx
Attribute change
'Description changed.'
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09 Jun 2023, 6:14PM | Action by: ElectricSparx
Changelog added
'Change log added for version 2.3'
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09 Jun 2023, 6:08PM | Action by: ElectricSparx
File added
'Antiquary - Enhanced Artifacts [version 2.3]'
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09 Jun 2023, 6:08PM | Action by: ElectricSparx
Attribute change
'Description changed.'
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09 Jun 2023, 6:07PM | Action by: ElectricSparx
Attribute change
'file hidden from public viewing'
March 2023
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13 Mar 2023, 7:26PM | Action by: ElectricSparx
Changelog added
'Change log added for version 2.2'
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13 Mar 2023, 7:18PM | Action by: ElectricSparx
Attribute change
'Description changed.'
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13 Mar 2023, 7:17PM | Action by: ElectricSparx
File added
'Antiquary - Enhanced Artifacts [version 2.2]'
January 2023
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17 Jan 2023, 4:17AM | Action by: ElectricSparx
Attribute change
'Description changed.'
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March 2024
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