A new take on Alduin with completely remade textures using high poly - low poly workflow. Optional Particle Lit Eyes. Comes in 2,4,8 & 16K resolution. Eyes in 1 or 2K.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
huge thanks to all of whom have helped me with feedback, 3D help in general or even asset creation
Billyro, thanks for all your valueable input Kettlewitch, foir everthing, wouldnt have been possible without you Daralima, for your awesome help with particle lights
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Changelogs
Version 1.2
Major horn update - more detailing and better overall shapes
More refining to face
continued detailing face to make it more interesting
some cuts and scars in the face
Eye update
Neck Update - certain details removed for now, will bring them back as I progress
spec color tweak on body
added 1K eye version
Version 1.1
major face update
major wing improvement
eye update - red version will now be the supported version
overall general improvement, more details and a few eyesores fixed
separated eyes for now
Version 1.0
Initial release, flaws and all
A new take on Alduin with completely remade textures using high poly - low poly workflow. Programs used: 3ds Max, Zbrush and Substance Painter.
Credits Billyro, thanks for all your valuable input Kettlewitch, for everything, wouldn't have been possible without you Daralima, for your awesome help with particle lights