Hello there, would it be possible to have an update for this mod, please ? If you are still active on Nexus, I think some people ( me included ) would glady appreciate it :)
Yes it does, some characters will have facegen issues if you use it like it actually is. ( from a personnal experience ) You have to use the High poly npc's plugin until the author updates it. But you won't have the voices though. But it is better than CTD or npc's face going away from their body xD
In case anyone is looking for the original High Poly NPC mod for that will use this patch this link takes you to the google drive with the mods from High Poly NPCs High Poly NPCs
Are you getting the ESM/BSA mismatch warning? I checked this esp in XEdit, it seems pretty straightforward-I can't figure out how to update it to the latest High Poly NPC mod to get rid of that warning. It seems like it doesn't need updating, as the esp names didn't change. I am sure I'm missing something.
Edit: Ok, I kludged a fix for now, maybe. I just added Vigilant Voiced.esp to the original NPC mod.
I don't use the High Poly plugin separately anymore, so I don't know if I'll be able to do anything with it. Anyone can make one, though; just pop open the High Poly Vigilant plugin and the English Voices plugin in xEdit and make sure that the Voice data from the English Voices plugin is carried over to the High Poly Vigilant plugin.
This ESP was missing a whole bunch of NPCs for me so I had a lot of dark face bugs. Instead of letting it overwrite the ESP from the High Poly NPC page, I simply renamed this one and let it load after the original. Everything seems to be working right after that.
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Thank you for your patch, could you please explain the fix since the original mod is deleted? (I still have copies of it luckily)
I'll endorse this mod ASAP.
I checked this esp in XEdit, it seems pretty straightforward-I can't figure out how to update it to the latest High Poly NPC mod to get rid of that warning. It seems like it doesn't need updating, as the esp names didn't change.
I am sure I'm missing something.
Edit: Ok, I kludged a fix for now, maybe. I just added Vigilant Voiced.esp to the original NPC mod.