In case anyone is having the issue of this mod not working, you might need to leave and re-enter the cave, or even better, reload a previous save before entering the cave or even the save when you enter it. That made the mod work for me.
Imagine having a community of modders who always fix your endless bugs... And also, imagine releasing new editions to the game without fixing sht... Just imagine.
Could I ask what this is changing? It appears to be forwarding one record that's already included in the Unofficial Patch. Is this correct? Just curious.
All this mod does is replacing the mesh 0003E495 [Effects\FXspiderWebKitCorner2.nif] with an empty model, meaning it's just "deleting" the mesh from existance, plus it adjusts some room markers, but the main thing it does is just disabling that particular mesh, if you have a mod that replaces the mesh (i.e SpiderWIP or the Particle Patch for ENB) this mod might not be needed, just go and test the cell for yourself.
To be even more precise, this doesn't replace meshes or models -- it replaces the vanilla 0003E495 base object in this dungeon's cobweb references with one without a path to FXspiderWebKitCorner2.nif That SpiderWIP thing looks interesting though.
Hi tarlazo, I just came across some interesting info which may help with this particular bug. In the .Net script framework forum on Nexus, a user had a crash in a cave (they didn't know what was causing it). I assumed it was "Chillwind depths" and so I mentioned your mod, and they installed it and it solved their problem.
When I looked through their load order in their crash log, I noticed they didn't have Enhanced Lights and FX installed. Therefore, I assume their file for "Effects\FXspiderWebKitCorner2.nif" is from vanilla, noting that ELFX has its own modified version of this file.
I've always had ELFX installed, and i don't remember Chillwind depths crashing. Thus, do you think there is something broken with the vanilla "Effects\FXspiderWebKitCorner2.nif" file, and so users who don't have ELFX installed will likely be the players who experience the crash (i'll need to check this to make sure, by going to the cave and seeing if it crashes)?
Is it possible to find out what is broken inside the vanilla mesh (I don't know much about nif files)? Could this provide an improved solution to this "Chillwind depths" bug, such that instead of an esp (which could cause conflicts), could an alternative fix be provided by creating a fixed version of FXspiderWebKitCorner2.nif?
I have ELFX, and the game won't stop crashing... Even now, that i download the mod... At first, i thought it was fixed, but then i was fighting a falmer, and it crashed again... I think i need to re-enter the cave and try my luck again.
yo kale, ive been having lots of issues with ELFX too, try luminosity lighting overhaul, it's less intense, but it makes the game look better without editing so much you have to save before opening your inventory not to CTD
Givin you a poke to check the endorse button again, or manually download and wait the 15m to be able to endorse. Sometimes it's like that, but it's definitely worth endorsing so you and others can find it again :)
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The author has locked this comment topic for the time beingImagine having a community of modders who always fix your endless bugs... And also, imagine releasing new editions to the game without fixing sht... Just imagine.
That SpiderWIP thing looks interesting though.
I just came across some interesting info which may help with this particular bug. In the .Net script framework forum on Nexus, a user had a crash in a cave (they didn't know what was causing it). I assumed it was "Chillwind depths" and so I mentioned your mod, and they installed it and it solved their problem.
When I looked through their load order in their crash log, I noticed they didn't have Enhanced Lights and FX installed. Therefore, I assume their file for "Effects\FXspiderWebKitCorner2.nif" is from vanilla, noting that ELFX has its own modified version of this file.
I've always had ELFX installed, and i don't remember Chillwind depths crashing. Thus, do you think there is something broken with the vanilla "Effects\FXspiderWebKitCorner2.nif" file, and so users who don't have ELFX installed will likely be the players who experience the crash (i'll need to check this to make sure, by going to the cave and seeing if it crashes)?
Is it possible to find out what is broken inside the vanilla mesh (I don't know much about nif files)? Could this provide an improved solution to this "Chillwind depths" bug, such that instead of an esp (which could cause conflicts), could an alternative fix be provided by creating a fixed version of FXspiderWebKitCorner2.nif?
Unless both meshes are problematic, or maybe fxspiderwebkitcorner3.nif is never actually used anywhere.
kalel* sorry didn't mean to call you a leaf
As a long time player, I dreaded the search for a fix. Imagine my joy when the first google search for "ctd chillwind depths" brought me to this mod.
Thank you, fix worked like a charm.