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tarlazo

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tarlazo

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  1. KalelSniper
    KalelSniper
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    In case anyone is having the issue of this mod not working, you might need to leave and re-enter the cave, or even better, reload a previous save before entering the cave or even the save when you enter it. That made the mod work for me.

    Imagine having a community of modders who always fix your endless bugs... And also, imagine releasing new editions to the game without fixing sht... Just imagine.
  2. deleted74338003
    deleted74338003
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    Could I ask what this is changing? It appears to be forwarding one record that's already included in the Unofficial Patch. Is this correct? Just curious.
    1. tarlazo
      tarlazo
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      Xedit is your friend.
    2. MOPOP
      MOPOP
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      All this mod does is replacing the mesh 0003E495 [Effects\FXspiderWebKitCorner2.nif] with an empty model, meaning it's just "deleting" the mesh from existance, plus it adjusts some room markers, but the main thing it does is just disabling that particular mesh, if you have a mod that replaces the mesh (i.e SpiderWIP or the Particle Patch for ENB) this mod might not be needed, just go and test the cell for yourself.
    3. tarlazo
      tarlazo
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      To be even more precise, this doesn't replace meshes or models -- it replaces the vanilla 0003E495 base object in this dungeon's cobweb references with one without a path to FXspiderWebKitCorner2.nif
      That SpiderWIP thing looks interesting though.
  3. boogod
    boogod
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    thank you so much
  4. Alvoltz
    Alvoltz
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    Shut up and take my endorsement.  :)
  5. dvk
    dvk
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    I find it quite ridiculous that this game is so buggy as to warrant a mod just to fix CTDs in one specific cell... but it works, so kudos!
    1. tarlazo
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  6. tatnala
    tatnala
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    Works for me, on my save inside Chillwind, thanks very much tarlazo !
  7. 20011229
    20011229
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    Thanks a lot. I could kiss you right now full homo
    1. tarlazo
      tarlazo
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      Er... well... maybe it's high time to delete this mod.
  8. tattwood
    tattwood
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    Hi tarlazo,
    I just came across some interesting info which may help with this particular bug. In the .Net script framework forum on Nexus, a user had a crash in a cave (they didn't know what was causing it). I assumed it was "Chillwind depths" and so I mentioned your mod, and they installed it and it solved their problem.

    When I looked through their load order in their crash log, I noticed they didn't have Enhanced Lights and FX installed. Therefore, I assume their file for "Effects\FXspiderWebKitCorner2.nif" is from vanilla, noting that ELFX has its own modified version of this file. 

    I've always had ELFX installed, and i don't remember Chillwind depths crashing. Thus, do you think there is something broken with the vanilla "Effects\FXspiderWebKitCorner2.nif" file, and so users who don't have ELFX installed will likely be the players who experience the crash (i'll need to check this to make sure, by going to the cave and seeing if it crashes)?

    Is it possible to find out what is broken inside the vanilla mesh (I don't know much about nif files)? Could this provide an improved solution to this "Chillwind depths" bug, such that instead of an esp (which could cause conflicts), could an alternative fix be provided by creating a fixed version of FXspiderWebKitCorner2.nif?
    1. tarlazo
      tarlazo
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      do you think there is something broken with the vanilla file
      I wouldn't be surprised -- it wouldn't certainly be the first broken thing in this game.
      Is it possible to find out what is broken inside the vanilla mesh
      I guess so. There are many mesh experts out there -- I'm not one of them.
    2. Daemonjax
      Daemonjax
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      I highly doubt it, since it's _identical_ to fxspiderwebkitcorner3.nif except slightly rotated and some string names (which don't matter).

      Unless both meshes are problematic, or maybe fxspiderwebkitcorner3.nif is never actually used anywhere.
    3. KalelSniper
      KalelSniper
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      I have ELFX, and the game won't stop crashing... Even now, that i download the mod... At first, i thought it was fixed, but then i was fighting a falmer, and it crashed again... I think i need to re-enter the cave and try my luck again.
    4. KalelSniper
      KalelSniper
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      Just had to reload a previous save (when i enter the cave), and it worked. :)
    5. SgtFunBun
      SgtFunBun
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      yo kale, ive been having lots of issues with ELFX too, try luminosity lighting overhaul, it's less intense, but it makes the game look better without editing so much you have to save before opening your inventory not to CTD

      kalel* sorry didn't mean to call you a leaf
  9. Hyrulianwhovian
    Hyrulianwhovian
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    I really thought my playthrough was over, you saved me! Thank you so much!
  10. Tyler799
    Tyler799
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    Could you explain exactly what this mod does? What was broken in vanilla that caused the CTD?
    1. tarlazo
      tarlazo
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      Already answered; please peruse previous posts.
  11. TeofaTsavo
    TeofaTsavo
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    This CTD issue suddenly popped up.  Happened 2x times exactly the same spot.

    As a long time player, I dreaded the search for a fix.  Imagine my joy when the first google search for "ctd chillwind depths" brought me to this mod.

    Thank you, fix worked like a charm.
    1. tarlazo
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      Indeed I try to give search-friendly titles to the "fix" mods -- and no-one-will-ever-find-this to the other ones :D
    2. PolarBroOmega
      PolarBroOmega
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      Givin you a poke to check the endorse button again, or manually download and wait the 15m to be able to endorse. Sometimes it's like that, but it's definitely worth endorsing so you and others can find it again :)