Skyrim Special Edition
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timmi3131

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13 comments

  1. sorry123
    sorry123
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    Are you able to update this to also include the mod's name in the spell name? I would like that so I know which mod's spells I frequently use. If the names get too long, maybe make it an optional thing?
    1. thecoon101
      thecoon101
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      +1 to this
      i have many spell mods installed and seeing from which mod the spell is would be very useful
    2. huhwhat23921
      huhwhat23921
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      +1 i have tried looking at the .js file but it is way outside my skill level
  2. GTAFYFE
    GTAFYFE
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    I have an issue where some spells are called  "Novice" "Novice" ! 

    Like spell name novice novice instead of spell name novice !

    Did anyone have this issue before? i don't know what caused the duplication!

    EDIT: okay if anyone has this issue simply delete "Display Spell Tome Level - Magic Mod Add-ons" mod.
    and re run your patcher.
  3. mfvicli
    mfvicli
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    FINALLY. You have no idea how much I hate making patches for all the magic mods on the nexus. My hands thank you. Is there something like this script thingy for this module for large load orders? It's something that you load in xEdit which scans your load order and creates a plugin which selects all the plugins that zEdit would patch.
    1. timmi3131
      timmi3131
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      Thanks for bringing the Loader Generator to my attention, Makes my life a whole lot easier.
      It was very easy reuse one of that pages scripts to catch books :)
    2. mfvicli
      mfvicli
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      There seems to be an issue. It gives me an error in xEdit after creating the file due to an unknown master 'Engarde.esp'. Which I do not have.
    3. timmi3131
      timmi3131
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      should be fixed now, check the newest uplaod
    4. mfvicli
      mfvicli
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      That issue is gone now. Thanks. But the script isn't selecting most of my magic mods, like Arcanum or Apocalypse. These are the masters it chooses. However when I load a specific set of plugins in zEdit with your module, it patches those mods fine.
    5. timmi3131
      timmi3131
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      must be on your end. There is literally no reason for the script not to function if all prequisites are properly installed, so check those. I use this with my load order and it adds all my magic mods just fine, including arcanum and apocalpse
    6. mfvicli
      mfvicli
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      It's all good. I have no idea why it isn't working, since my other zEdit patches work just fine, but I figured out a counter by just using 'help "spell tome" 4' in the console, then manually adding the plugins for the tomes that are shown in my game for the patcher to fix and that works just fine. Thanks for all your hard work.
  4. djmikemoore
    djmikemoore
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    Never triedzEdit till now so I am a noob so forgive me. I tried to use it but it said that I exceeded 254 mods so it didn't work.
    1. timmi3131
      timmi3131
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      Yeap, an unfortunate limitation of zedit is that its still bound to the 255 plugin limit. Workarund is just loading your mods that add spell tomes