I've added a Troubleshooting section to the main page with some common issues that have been reported. Please check there to see if you have a similar issue before posting!
If you have an issue, please provide as much detail as you can, and be as specific as you can. Ideally, include steps to reproduce the issue. The more information you can give, the more likely it is for me (or anyone else) to be able to help and/or fix the issue. Screenshots and/or video clips of the issue help a lot. If your issue includes a crash, use Crash Logger and include your crash log.
That's strange. `disableGravityGlovesLooting = 1` works for me on the latest version. Unless you mean to disable the gravity gloves completely, for that I would set FarCastDistance and FarCastRadius to 0. disableGravityGlovesLooting is specifically for looting corpses.
I know you probably get request all the time but it would make a HUGE difference if there could be a feature added to this mod (or maybe a new mod) the STOP ACCIDENTAL SLAPPING, im really tired of accidentally hitting NPCs when I simply move my arm slightly, turn my body, or NPC walks by me. THE SOLUTION: simply make it so a punch requires grip and trigger to be held down for an attack to be allowed. Basically YOU MUST MAKE A FIST TO PUNCH so that "slapping" an NPC is not allowed. This could be an INI setting even. If you could add this to HIGGS that would be a life saver, I would make this mod myself but I cannot get my SKSE project setup properly (issues with VCpkg).
and yes im aware there is a "sheathe" button but when do you sheath your fists in real life??? not to mention a punch is registered by the slightest of arm movements and yes I changed my ini setting that does not fix the issue, simply it should be that making a fist is required for unarmed attack, and possibly a setting for weapons to have the same rule. Would love to se this some day in Skyrim VR untill then it feels uncomfortable walking around worring one wrong arm movement can agro the whole town!!!!
I assume you're using planck? In the base game you have some larger collision areas around your hands that are pretty big, and so you end up hitting things on accident a lot. But with planck the collision is very tight around your hands, so you should only be hitting someone if you actually are touching them.
In order to actually hit someone, planck does require a small amount of roomspace velocity which means you do actually need to be moving your hands, simply snap turning or turning your character while your hands are stationary in real life shouldn't count as a hit with your hands or weapons even if they collide at a high speed in-game.
In general I have thought about the sheathing issue. I don't think the sheathing mechanic makes a lot of sense in VR. IMO if your hands are empty, you should automatically be sheathed, and if you have something equipped in a hand, you should automatically be unsheathed. And for punches, yeah you could temporarily unsheathe when holding the trigger or grip, or something like that. But planck does actually have different behavior whether you are sheathed or not. If you are sheathed, then hitting someone with your hand will "shove" them, which is an aggressive action but not enough to make them go hostile, and doesn't do any actual damage. When you are unsheathed, then it's a normal punch attack. But this sheathing discussion is kind of not relevant to accidentally hitting people.
I am using plank but accidental hits still happen all the time (not snap turning just turning my body, I assume turning my real body counts as "swinging my arms"), the tighter collision from plank does help, but accidental hitts still happen very often. example im in front of an npc and I move my arms up to adjust my headset and they get slapped. plank doesnt stop the swing from happening just makes it less likely to collide. I know what you mean about the differant behaviors in plank but it would make sense to just have open hands shove the NPC and closed hands count as a punch, my idea word work perfect with this plank feature, if your hand is open a shove could happen, if the hand is closed (trigger and grip held) and then you swing it will count as a punch (maybe It would be petter to make this a plank feature) to be a bit more clear im saying each individual hand should behave the same way it does when sheathed unless you are making a fist, then attacks can actually register. open hand slaps should not be an attack but it can shove an npc
i noticed an issue i start having after updating, when i use grab button to make an object fly to me so i can grab it's just doesn't work right most of the time the object won't move like is ignoring me and if it does fly towards me i can't grab it it just falls to the ground
i feel like i cant use the grabbing anymore and also when i want to add something to my inventory with shoulder it just falls
i don't know what happened maybe it's because i have fps issue? it feels like the indication is barely responding to my actions
If you think it's a framerate issue, have you tried the second step in the troubleshooting section? What is your framerate?
I'm not sure why the dropping at the shoulders wouldn't be working, are you feeling the constant haptics when you put something over your shoulder? If you the controllers are vibrating at your shoulder then dropping should really be working to add it to your inventory.
You say it only happened after updating? Between which versions? Does swapping to the old version fix it?
The "The higgs esp exists, but is not active" error in my case occurs when I exceed skyrimvr 255 plugins limit. I think reminder of that limit existence should be added to the troubleshooting section.
Flying Particle amazing modder. Do you think it will be possible to do somethig simar of higgs in Oblivion remastered? Or it's imposible for the engine?
any idea how to fix misallgned hand tracking in mods? my hand tracking works fine in vanilla but everything related to mods is misallgned, hand tracking is working but like its shifted 40-50 degrees to the right and offset won't help cuz i have same problem with VRIK (can't take/put weapons from holserts)
It can be a bit tricky since if you don't pull away right away, you will just grab with two hands. Try moving your hand away from them as you start holding the trigger/grip, kind of like you are already pulling away when you initiate the "grab". You can try increasing lootToGrabLeewayTime also. That controls how long it will give you to start pulling away after you start holding the trigger/grip. Don't make it too high though, otherwise if you are trying to just grab them with two hands, you'll always be waiting before the grab actually happens.
1764 comments
If you have an issue, please provide as much detail as you can, and be as specific as you can.
Ideally, include steps to reproduce the issue. The more information you can give, the more likely it is for me (or anyone else) to be able to help and/or fix the issue. Screenshots and/or video clips of the issue help a lot.
If your issue includes a crash, use Crash Logger and include your crash log.
edit: fixed with help from FlyingParticle see below
Unless you mean to disable the gravity gloves completely, for that I would set FarCastDistance and FarCastRadius to 0.
disableGravityGlovesLooting is specifically for looting corpses.
and yes im aware there is a "sheathe" button but when do you sheath your fists in real life??? not to mention a punch is registered by the slightest of arm movements and yes I changed my ini setting that does not fix the issue, simply it should be that making a fist is required for unarmed attack, and possibly a setting for weapons to have the same rule. Would love to se this some day in Skyrim VR untill then it feels uncomfortable walking around worring one wrong arm movement can agro the whole town!!!!
In order to actually hit someone, planck does require a small amount of roomspace velocity which means you do actually need to be moving your hands, simply snap turning or turning your character while your hands are stationary in real life shouldn't count as a hit with your hands or weapons even if they collide at a high speed in-game.
In general I have thought about the sheathing issue. I don't think the sheathing mechanic makes a lot of sense in VR. IMO if your hands are empty, you should automatically be sheathed, and if you have something equipped in a hand, you should automatically be unsheathed. And for punches, yeah you could temporarily unsheathe when holding the trigger or grip, or something like that.
But planck does actually have different behavior whether you are sheathed or not. If you are sheathed, then hitting someone with your hand will "shove" them, which is an aggressive action but not enough to make them go hostile, and doesn't do any actual damage. When you are unsheathed, then it's a normal punch attack. But this sheathing discussion is kind of not relevant to accidentally hitting people.
plank doesnt stop the swing from happening just makes it less likely to collide. I know what you mean about the differant behaviors in plank but it would make sense to just have open hands shove the NPC and closed hands count as a punch, my idea word work perfect with this plank feature, if your hand is open a shove could happen, if the hand is closed (trigger and grip held) and then you swing it will count as a punch (maybe It would be petter to make this a plank feature) to be a bit more clear im saying each individual hand should behave the same way it does when sheathed unless you are making a fist, then attacks can actually register. open hand slaps should not be an attack but it can shove an npc
i feel like i cant use the grabbing anymore and also when i want to add something to my inventory with shoulder it just falls
i don't know what happened maybe it's because i have fps issue? it feels like the indication is barely responding to my actions
I'm not sure why the dropping at the shoulders wouldn't be working, are you feeling the constant haptics when you put something over your shoulder? If you the controllers are vibrating at your shoulder then dropping should really be working to add it to your inventory.
You say it only happened after updating? Between which versions? Does swapping to the old version fix it?
May help:
https://www.nexusmods.com/skyrimspecialedition/mods/75657
https://www.reddit.com/r/skyrimmods/comments/17unx0x/found_somewhat_of_a_workaround_for_skyrim_vrs/
Do you think it will be possible to do somethig simar of higgs in Oblivion remastered?
Or it's imposible for the engine?
enableTwoHandedGrabbing = 1
DisableLooting = 0
disableGravityGlovesLooting = 0
disableGravityGlovesLootingLiveActors = 0
allowLootingLiveActors = 1
allowLootingNonRagdolledActors = 1
How should I perform the capture?
Try moving your hand away from them as you start holding the trigger/grip, kind of like you are already pulling away when you initiate the "grab".
You can try increasing lootToGrabLeewayTime also. That controls how long it will give you to start pulling away after you start holding the trigger/grip. Don't make it too high though, otherwise if you are trying to just grab them with two hands, you'll always be waiting before the grab actually happens.