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FlyingParticle

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FlyingParticle

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  1. FlyingParticle
    FlyingParticle
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    I've added a Troubleshooting section to the main page with some common issues that have been reported. Please check there to see if you have a similar issue before posting!

    If you have an issue, please provide as much detail as you can, and be as specific as you can.
    Ideally, include steps to reproduce the issue. The more information you can give, the more likely it is for me (or anyone else) to be able to help and/or fix the issue. Screenshots and/or video clips of the issue help a lot.
    If your issue includes a crash, use Crash Logger and include your crash log.
  2. lusir30
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    please add vampire feeding like VTM Justice mechanic pretty please..hehe
  3. h0rn9ttt
    h0rn9ttt
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    any idea how to fix misallgned hand tracking in mods? my hand tracking works fine in vanilla but everything related to mods is misallgned, hand tracking is working but like its shifted 40-50 degrees to the right and offset won't  help cuz i have same problem with VRIK (can't take/put weapons from holserts)
  4. Northwall1
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    Great mod!
    1. FlyingParticle
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      thanks :)
  5. NeZoX25
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    Maybe I'm stupid, but I can't pull armor off an NPC by grabbing; it only works with gravity gloves.

    enableTwoHandedGrabbing = 1
    DisableLooting = 0
    disableGravityGlovesLooting = 0
    disableGravityGlovesLootingLiveActors = 0
    allowLootingLiveActors = 1
    allowLootingNonRagdolledActors = 1

    How should I perform the capture?
    1. FlyingParticle
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      It can be a bit tricky since if you don't pull away right away, you will just grab with two hands.
      Try moving your hand away from them as you start holding the trigger/grip, kind of like you are already pulling away when you initiate the "grab".
      You can try increasing lootToGrabLeewayTime also. That controls how long it will give you to start pulling away after you start holding the trigger/grip. Don't make it too high though, otherwise if you are trying to just grab them with two hands, you'll always be waiting before the grab actually happens.
  6. KingReptar4L
    KingReptar4L
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    How do I change my pointer offset? I have to bend my wrist really awkwardly to be able to loot. 
  7. Dexnis
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    How do you feel about implementing 'Pickable plants' into this mod?

    As in, you walk up to a plant, reach down and instead of the standard harvest activation, the associated harvest item (i.e. deathbell, mushroom, nirnroot, etc...) spawns into your hand with Higgs which you can then move into your inventory via mageVr backpack.

    This would make harvesting plants VERY immersive with the feel of actually picking it off the bush and physically moving it into another container. Asguards Wrath does this and it's a fantastic little system.

    Anyways, no pressure, just an idea :)

    Thank you for this incredible mod!
    1. FlyingParticle
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      Check out Immersive Harvesting - Cabbages and Akimbo Swords's other mods :)
    2. Dexnis
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      Thanks!
  8. Brickon
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    Hey, has the idea been thrown around before to have some kind of limitation when not two-handing a two-handed melee weapon? Less damage or more stamina cost or not being able to do power attacks or something? Seems to me like a thing that could be implemented to further incentivize using those weapons them two-handed, if there's not a major technical limitation preventing it.

    (Thanks for these mods btw ^_^)
    1. FlyingParticle
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      It is possible to do this from another mod, higgs has api functions that can be used for twohanding detection.
      I don't really want to do it within higgs because I don't want to be making too many balance decisions.
    2. Brickon
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      Gotcha-gotcha, and thanks for the reply! 
    3. Aelover
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      I do have something like that as one of the optional modules for the Attacks Cost Stamina VR mod.
    4. Brickon
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      Neat, thanks!
  9. zanda268
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    Got a dumb question for you. Are arrows not supposed to be able to be picked back up once fired? I am playing on a fresh Yggdrasil install and I can only interact with a fired arrow via the gravity gloves. I assume it is due to some mod interaction (probably Simple Realistic Archery VR) but I am brand new to modding VR. Any help would be greatly appreciated.

    EDIT: Apparently, after a period of time ~5 minutes, I can pick them back up normally. I assume some mod is flagging it as a physics object for that duration?
  10. StylishLux
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    How difficult would it be to add Half Life: Alyx style physical hands that collide with the world itself, not just dynamic objects? I'm sure someone has requested this before, and I can't see adding physical hands alone causing too many problems (not including physical weapons). Of course, I'm sure it would take a while to implement, and you may have other things on your mind.

    Also, is there a Discord associated with your mods? Would be interesting to see progress updates/be able to chat in there/ask questions about the API. I know there is the SkyrimRE server, but there isn't too much VR-related chatter in there.
    1. FlyingParticle
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      I think I want to start having a go at the hands sometime soon, just working on something else at the moment. A lot of the stuff relating to the grab with making it more physical, dealing with moving objects, etc over time was a bit of a testing ground for that. I don't think there is anything huge in the way of applying a similar thing to the hands at this point.
      I don't have a personal discord or anything like that, but I am in the RE server as Atom, feel free to message there, here, reddit, anywhere.
  11. Maplewonder
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    Quick Question... Why are there some objects that cant be pulled/grabbed to you with this? Like the Unified Potions mod isn't interactable physically for example. 
    1. FlyingParticle
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      Any moveable physics objects should be grabbable/pullable.
      Which potions are not grabbable for you? I just tried Unified Potions and they all work for me (at least the potions you start with, minor health/magicka/etc potion)
    2. Maplewonder
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      Hey FlyingParticle, thanks for answering. The mod author just updated the mod and now higgs works great with it. Not sure why it wasnt working before. Thanks for following it up.