Mod articles
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Most settings in this mod are available to modify via both the MCM and the Spellcrafting Journal item, whichever you prefer. This article lists all global variables that correspond to mod settings. If you'd like to set a variable to a value outside of the MCM range, or the variable you want isn't available in the menu, perhaps this list will help.
To change a global variable value, you can run in the console:
set aaSimpleVarVariableName to 0
To see the current value of a particular variable, you can run:
help "aaSimpleVarVariableName"
To see the current value of all variables associated with this mod, you can run:
help "aaSimpleVar"
(Why "aaSimpleVar"? The original working name of this mod was something along the lines of Simple ... -
These are the versions of spell mods that premade patches were created for. Please note that patches will still work with other versions, as long as spell/tome/staff/scroll record IDs remain the same.
I don't use all of these mods regularly, so it's very possible I've made mistakes in putting together these patches. If you see an inconsistency, missing spells, or any other issues, please do let me know in the comments and I can take a look.
I would be happy to add patches you've made to the downloads page; feel free to leave a comment or PM me if you have a patch and/or updated CSV file you're willing to share.
Patches included with the FOMOD:
- Apocalypse - 9.45.0
- Arcanum v3 - 3.8.2
- Arcanum v4 - 4.0.1
- You m... -
Each spell is assigned a single category for three properties (Delivery, Method, and Level) and one or more principles.
Properties
Delivery is how a spell finds its target.
Aimed spells fire a projectile, a directional short-range stream or effect, or target an NPC. These include spells like fireball, heal other, and flames. In Creation Kit terms, these are Target Type "Aimed" or "Target Actor".
Location spells place an effect on a targeted surface of the map (rune spells, most summoning spells). CK-wise, these are Target Type "Target Location".
Self spells apply an effect directly to the player (Oakflesh, Close Wounds, Detect Life) or apply to enemies within a range of the player (Mass Paralysis, Mayhem). CK-wise, these are Target T... -
A very long-winded version of the patching instructions. Maybe it'll be helpful if you want to do something unusual with a custom patch.
If you'd like to make a patch in the same style as my premade patches (so you can have multiple patches, one for each spell mod), you can do so by making a copy of the blank base patch (Blank Base Patch\DinoSpellDiscovery - Blank Additive Patch.esp), renaming it appropriately (e.g. DinoSpellDiscovery - SomeSpellMod Patch.esp) and using this for the patch file name in step 4a.
1) Wherever you have SSEEdit.exe, there should be an "Edit Scripts" folder in the same directory; put _aaDinoSpellDiscoveryPatcher.pas and _aaDinoSpellDiscoveryPatcher.csv there.
2) Load DinoSpellDiscovery.esp and all mods containing spells, ...