About this mod
Introducing the "MORDHAU" parry system to Skyrim.
Also implements feint, Accel and Drag.
Parry sound implemented.
Special attack added.
- Requirements
- Permissions and credits
- Changelogs
I'm sorry if I make a mistake.
I like the "MORDHAU" combat system.
Replacing Skyrim's defenses with Bash recreates the MORDHAU style parry.
It is lightweight because it does not use scripts.
ESP with the ESL flag.
[How to use]
・Parry
Bash replaces defense.
Enter right click.
If you bash just before the opponent's attack hits, Parry will be activated.
If the parry is successful, the target will glow white and make a metallic sound, causing stamina damage.
Parry's stamina damage to enemies now fluctuates with the current amount of stamina.
Base stamina damage is 30.
Increases damage by 1% for every 1 point of stamina.
Successful parry will increase the damage dealt for 2 seconds by 30%.
Enemies will now be resistant to parry effects for 2 seconds once they receive parry.
Only enemies that activate recoil motion can be given the parry effect.
※Humans, Draugr, Falmel etc.
If the player receives a parry, 30 points of stamina damage will be activated over 2 seconds.
Also, the timing at which parry is possible has been changed just before the attack hits.
During the attack, any attempt to parry other than that timing will fail.
※Humans, Draugr, Falmel, Giants, Dwarf Centurions only
Only after swinging a melee weapon will you be unable to parry for about 1 second.
This specification reduces bugs and adds depth to combat.
(In rare cases, vanilla has a bug that if you bash immediately after swinging a weapon, that bash will be treated as a weapon attack. This specification does not completely fix the bug, but it can mitigate it.)
Greatly reduces bash damage. (Limits the fighting method that only hits the bash repeatedly)
・Hold the shield
Can only be held if equipped with a shield.
It is now possible to unblock by entering the sheath key while performing actions other than forward while blocking.
Power bash is made possible by entering the sheath key while advancing during the block. (Requires perk)
・Feint
Right-click while swinging up the weapon to feint.
Only possible when swinging up the weapon to balance.
This is effective when you have introduced a mod that the enemy avoids. TUDM etc.
・Accel and Drag
NPCs will now randomly use Accel and Drag.
[Accel] Accelerates weapon attack speed than usual.
[Drag] Weapon attack speed is slower than usual.
The aim of this system is to change the weapon attack speed so that the player fails the timing to parry.
・Special attack
Weapon attacks when the target's stamina is 20% or less doubles the damage and definitely causes a critical.
After that, the target's stamina is fully restored. (This is necessary for balance)
Effective for NPCs and players.
[Question]
・Parry is difficult!
Please install the recommended mod.
・Can players do Accel and Drag?
NPCs aren't implemented because they aren't smart enough to react to Accel and Drag from players.
(And I don't know how to make it)
・I will hear a parry sound when loading.
I don't know the solution now.
Ignore it as it has no effect other than the sound.
[Option]
・Escape movement restrictions.esp
ESP with the ESL flag.
It moderately reduces forward movement and significantly reduces backward and lateral movement speeds to limit options other than parrying.
You will need to sheathe your weapon and show your back to the enemy to escape.
You can also sprint and escape.
For balance, it is recommended to increase the stamina cost when using it together with the avoidance mod.
Similarly, the movement speed of the sheathe is also reduced.
In vanilla, there is a specification that when recoil motion occurs, the movement speed will be the speed of the sheathe.
Because high-speed avoidance can be done using this specification.
Also, in vanilla, there is a specification that the movement speed of the first person viewpoint is applied to the movement speed of the sheathe.
[Installation]
required
- Spell Perk Item Distributor
- Attack Speed Framework
- Scrambled Bugs
Set applySpellPerkEntryPoints castSpells to true.
Please install using Mod Manager.
It is recommended to back up your saves.
[update]
Please overwrite as it is.
[Uninstall]
Please uninstall using Mod Manager.
Spell data has been distributed since version 3.
So please restore the saved data that you backed up before installing this mod.
[Compatibility]
Conflicts with anything that modifies the idle animation.
You can easily create patches using SSEEdit.
If that doesn't work, put the load order at the bottom.
[Recommended]
- Better Melee Ai
If you want NPCs to protect, please install this mod.
- Retimed Hit Frames
It's easier to determine when to parry.
- Speed and Reach Fixes
By slowing down the weapon speed, it becomes MORDHAU style and it becomes easier to parry.
・Recommendation Weapon Speed Changes
Swords 0.8
Maces 0.65
Axes 0.7
Daggers 0.9
Greatswords 0.7
warhammers 0.6
battleaxes 0.66667
- zxlice hitStop SSE - Script Free
Hit stop makes close quarters battle even more fun.
[credit]
MORDHAU
Bethesda Softworks
SSEEdit
効果音ラボ
Eskyrim
powerofthree
meh321
Kernals Egg
renketsu0
nicholas888
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