Praise from Caesar; thanks! Feel 100% free to roll into the hub/fomod at your discretion I could care less about downloads. Only downside would be a long txt document of the changes.
Honestly I'd go in to X-Edit and scrape out the orphaned references. Not sure how having recipes for items which don't exist (the stormcloak variant gear, etc.) would effect your game. Most will be obvious (basically Stormcloak gear) then a check for errors in X-Edit should get the rest. Hopefully the forms weren't renumbered for whatever reason when the non-minimal stuff was cut away. Feel free to release it if you go to the trouble.
Yes certainly. Would not use the CCOR without the WACCF since the recipes are balanced to the updates in the WACCF patch. They're only separate because some use WACCF but not CCOR. perfectly fine to merge either with: - Merge plugins standalone or - Z-Merge, or - just open both patches in X-Edit: 1. Hit * with the WACCF patch highlighted to expand all the sections 2. highlight all the base records (the lowest level) with Ctrl-A 3. right click then select "Copy as Override" (*NOT* with overwriting) then select the CCOR patch 4. take a quick look at the top record in each section (e.g. "Armor" and "Weapon") to make sure the stuff carried over then you'll have a single plugin if you prefer, which is more in line with the official Kyrptopyr patches where the CCOR patch usually includes all the WACCF edits as well (these are ESL flagged so don't take up a slot as is). I'm only keeping them separate to make it a bit easier for advanced users to strip out the CCOR conditions if they just want to repurpose the recipes.
- Update CCOR's replica recipes to point to Tullius/Ulfric armors from GAR - [eventually] create a synergy patch with Stormcloak Battle Armor Replacer to sprinkle in those assets
The ones on kryptopyr's Patch Hub are updated versions of these patches. The WACCF patch includes a handful of minor consistency/typo fixes, while the CCOR patch also incorporates the WACCF patch so you only need one file.
my dawnstar guards are all naked and are wearing a piece of armor called throwing knives bandolier of dawnstar. i dont know if its connected to this mod but its worth a shot. any help?
You need to resolve your mod conflicts. Best is https://tes5edit.github.io/docs/6-themethod.html, second best is Wrye Bash for leveled lists & containers only or Mator Smash. Bandoliers additionally may be presenting this (fixable) issue: https://www.nexusmods.com/skyrimspecialedition/mods/33625
Thanks so much! I really appreciate the detail you've gone to in describing the changes you've made and your thought process. It's nice to know exactly what I'm installing, and makes it easier to make edits/tweaks as well. I wish all patch creators were like you.
17 comments
- Merge plugins standalone or
- Z-Merge, or
- just open both patches in X-Edit:
1. Hit * with the WACCF patch highlighted to expand all the sections
2. highlight all the base records (the lowest level) with Ctrl-A
3. right click then select "Copy as Override" (*NOT* with overwriting) then select the CCOR patch
4. take a quick look at the top record in each section (e.g. "Armor" and "Weapon") to make sure the stuff carried over
then you'll have a single plugin if you prefer, which is more in line with the official Kyrptopyr patches where the CCOR patch usually includes all the WACCF edits as well (these are ESL flagged so don't take up a slot as is). I'm only keeping them separate to make it a bit easier for advanced users to strip out the CCOR conditions if they just want to repurpose the recipes.
- Update CCOR's replica recipes to point to Tullius/Ulfric armors from GAR
- [eventually] create a synergy patch with Stormcloak Battle Armor Replacer to sprinkle in those assets
Should we overwrite this mod with the WACCF patch already hosted on the GAR mod page?