Totally love this mod! It definitely lets my steam train heart beat higher, and my inner geek revel in the beauty of it.
Would be nice to have a fire going underneath the roasting spit in the player home LOL It looks a little as if it was a forgotten item added later on.
Just FYI: Dwemer Pipework Reworked doesn't go well with some of the undiscovered points (started at Alftand) and causes, together with this mod, CTD's. Simply deactivating the mod for as long as it needs to rebuild the rails has worked fine. No issues since.
Please let me know if it fixes the crashes. I have a stable v.1.5.97.0 SSE build right now with about 600 mods, so checking compatibility before jumping on this one. Thanks =)
Has anyone else received the error below when running dyndolod? I did ESMify this mod before installing the update. I haven't ESMified this verison yet. It doesn't seem like an error that would be caused by that.
DynDOLOD [Main Instruction] Error: Assertion failure (G:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19406) while processing Skyrim.esm [REFR:00023FAC] (places BlackreachEPillar06 [STAT:0009218B] in GRUP Cell Temporary Children of [CELL:000237DD] (in Blackreach "Blackreach" [WRLD:0001EE62] at 0,2)) [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [OK] [Exit DynDOLOD] [Footer]
Hello, just curious if I need to run dyndolod before I install this. Has anyone tried it? Railroad looks like a great mod, but I have a good v.1.5.97.0 SSE build right now with 600 mods, and haven't downloaded or run dyndolod in the past 8 months or so. Thanks in advance.
Question, is this the same as whats downloadable on bethesda, as the Blackreach Railroad: Off the Rails Edition?? if not, then how soon will we see that version on Nexus??
You have to take the sphere from silent ruins topside to manufacture a locomotive powercube, then trudge back down to blackreach in order to use the train. This detour is somewhat tedious because there is no anvil in blackreach as far as I know.
Suggestion: Put an anvil and all required components for the powercube somewhere in blackreach to save this round trip.
337 comments
Would be nice to have a fire going underneath the roasting spit in the player home LOL It looks a little as if it was a forgotten item added later on.
Just FYI: Dwemer Pipework Reworked doesn't go well with some of the undiscovered points (started at Alftand) and causes, together with this mod, CTD's. Simply deactivating the mod for as long as it needs to rebuild the rails has worked fine. No issues since.
https://www.nexusmods.com/skyrimspecialedition/mods/53120
Please let me know if it fixes the crashes. I have a stable v.1.5.97.0 SSE build right now with about 600 mods, so checking compatibility before jumping on this one. Thanks =)
DynDOLOD
[Main Instruction]
Error: Assertion failure (G:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19406) while processing Skyrim.esm [REFR:00023FAC] (places BlackreachEPillar06 [STAT:0009218B] in GRUP Cell Temporary Children of [CELL:000237DD] (in Blackreach "Blackreach" [WRLD:0001EE62] at 0,2))
[Content]
Click on this link for additional explanations and help for this message
For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.
[OK] [Exit DynDOLOD]
[Footer]
This mod adds a railroad and that mod adds a summoning circle
Suggestion: Put an anvil and all required components for the powercube somewhere in blackreach to save this round trip.
if someone else makes one I can host it.
I keep getting a crash in the area.