Skyrim Special Edition

About this mod

Shalidor the Archmage was famous for his exploits in the First Era. Various tales tell of him battling Dwemer legions single-handedly, building the city of Winterhold with a whispered spell, stealing the secret of life from Akatosh, or constructing Labyrinthian himself. Find the source of his power and unveil the secrets of the Glamoril.

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Shalidor the Archmage was famous for his exploits in the First Era. Various tales tell of him battling Dwemer legions single-handedly, building the city of Winterhold with a whispered spell, stealing the secret of life from Akatosh, or constructing Labyrinthian himself. Find the source of his power and unveil the secrets of the Glamoril in this mod which will add around 1h-2h of new content.

Translations:

   





Features:

36 New spells with unique effects.
A player Home.
3 New dungeons.
5 boss fights, 3 of them with multiple phases.
An elder scroll to wear which empowers the effects of the new added spells.
A new armor piece called "The Shalidor's crown" which reduces novice and apprentice spell cost from all schools to 0.
A new sword that cuts reality on swing.
A new staff that causes temporal diversions.
2 New Spell Tomes as shields that have different effects on blocking.
2 new perk trees for each archetype introduced by the mod completely diegetic and compatible with any perk overhaul.
The maze of Labyrinthian was revisited, a new boss was made and some new foes and traps were settled to give it a "magical" appearance instead of the abandoned building you find in vanilla.



How to start
To begin the first quest simply go to the maze of labyrinthian. I recommend you to be at least level 30 ish the bosses will be at least level 40 and will scale with your level up to very high levels (the highest is 110).

 
Alteration

Novice
Arcane thievery: teleport any item from your target inventory to yours.
Teleportation: teleport to aimed location

Apprentice
Energy erasure: Erase the target's affinity to magicka. For 30 seconds the target can't cast any spell.
Time Marches On: Increase your movement speed by 50% for 20 seconds.
Chrono Trap: If target dies within 30 seconds steal 10 years of life time.
Mark: mark the place to be recalled.
Recall: teleport to marked place.

Adept
Gravity push: Create a gravity wave that pushes everything away. The force impact will deal 30 of physical damage.
Chrono Stasis: Distort the currents of time creating a wave that locks targets in time for 5 seconds. If the target has less than 10% of health it will be trapped in time for ever.

Expert
Force field: Create force field around you for 60s. Reflect damage and spells by 60% and become immune to fall damage. This spell removes any magic armor you're using.
Blur: distort your shape in mundus becoming intangible for 10s but you lose all your stamina (you can still attack or fire spells)
Absolute Ward: Create an impenetrable barrier and receive 20% less damage inside the barrier. You can dispel this effect by activating the barrier.
Gravity pull: maintain to pull objects and creatures to you.

Master
Gravity Heft: Increase the force of gravity in a 150ft area around you. Targets will be pushed to the ground and unable to move for 30 seconds.
Spatial Curtain: Create a spatial diversion around you for 60 seconds. Anyone that tries to cross the diversion will be pushed away.
CHIM: Break space-time continuum creating a distortion at your location and gaining godlike powers. After 12 seconds you go back in time but all you made remain true.
Stop Time: Snap your fingers and slow time as long as you want for half of your base magicka. Snap them again to return time to normal.



Conjuration

Novice
Dimensional Realm: Cast to teleport to your personal realm in which you have a home. Cast it again to return to mundus.

Apprentice
Dimensional Vault: Open the vault of your dimension in which you can store any items.

Adept
Dimensional Door: Open a door to travel to a created realm in which you have access to any major settlement in Skyrim. Recast over the map of Skyrim to travel to the position you're in the map.
Time Construct: restore life to the rocks and conjure a old golem. The time construct fights as a frost atronach and has it's own powers, it's resistant to magic but has less resistances to physical damage.

Expert
Chrono Prison: Trap the target in a prison inside your dimensional realm up to 8 targets. You can see the targets trapped inside when you travel to your realm. When you have trapped at least one target a new spell will be added to you to be able to release the latest target trapped.
Noemocath: A conjurable merchant. The voice was made using some dialogue from the black market merchant form the Dragonborn DLC and SKVA SYNTH



Destruction

Novice
Time shift: Deal 20 points of magic damage and steal part of the target's lifetime. If the target dies this will grant you 2 years of life time and empowers this effect by 10% for 30s

Apprentice
Wither: Speed the aging process of the target dealing 5 points of unresistable damage for 10 seconds. If the target dies from this effect you absorb 3 years of lifetime and empowers this effect by 20% for 30s.
Cosmic volt: A blast of cosmic energy that does 30 points of true damage.

Adept
Expanding bolts: Energize your target dealing 40 points of true damage, the energy surge jumps to other targets in a 20ft radius.
Chrono Mantle: for 90 seconds create a diversion around yourself that steals lifetime absorbing 10 points of health. If the target dies absorb 2 years of his life time.

Expert
Cosmic Vortex: create a vortex of cosmic energies dealing 40 magic points for second.
Reality Slash: cut reality itself dealing 75 points of magic damage.

Master
Zero Sum: Awake the target from the dream that is reality making him disappear (items will be lost). Absorb all of the target's remaining life time (maximum 100 years).



Restoration

Novice
Restore: Rewind your time to a more healthier state curing poison and diseases.

Adept
Eternity Feast: Consume cosmic energies healing yourself for 50 points. If you have stored more than 250 years you also regenerate 10% of your total magicka.

Apprentice
Pain Reminisce: Make your target relive the pain countless times. The target sufferts 50% extra damage from all sources.

Expert
Rewind: rewind time on your targets wounds healing him 15 points for 10 seconds. If the target is dead this spell will revive him with 10% of health (reviving a follower may cause to stop following you so you will have to talk again with him/her).

Master
Shalidor's Mirror: create a ward that blocks spells and physical damage. If hit by a spell you cast it back wherever you're pointing.


Lesser Powers

Reload: On cast store the spell equipped in your right hand, on recast replicate that spell. (30s of cooldown)


HOW TO GET THE SPELLS AND ITEMS:
Once you have completed the quest you will receive for free the dimensional realm spell and Time shift spell so you can get in and out the realm of the Glamoril and collect Life Time from foes killed by Time Shift. In one of the isles there's a magic circle called "Glamoril Forge" beside you will find two fountains, the left one can be used to access the new perk trees and the right one you can use it to exchange Life Time for Glamoril Fragments, use those fragments in the Glamoril forge to craft the new spells and Items of the mod, some items have to be unlocked by perks before you can craft them.

Some other spells like Wither or Chrono Trap would be better to farm more life time so try to prioritize them but there's lots of combinations with the spells in order to collect more life time from targets.
Tip 01: you can stack the Wither effect multiple times on the same foe increasing the damage caused, if the target dies with multiple effects stacked on it will give you 3 years for each stacked effect.
Tip 02: You can combine different spells for maximum effects, for example if you stop time you can concatenate more than just 10 Wither effects before finishing it with a chrono trap, a Time Shift a Chrono Mantle effect a Time Construct near the target and a Zero Sum so you can store from a single target with enough life crazy amounts of years the best I was able to get was 400ish
Tip 03: There's multiple combinations with the effects, for example you can cast Wither two or three times over a target and then freeze it with Chrono Stasis so they slowly get damaged over time while being imprisoned and you can handle different foes.
Tip 04: You can use rewind to revive a target and then keep farming Life Time from him, think of a target you reaaaaaaly hate, let's say Nazeem since everyone hates him, Trap him with Dimensional Prison, go to your Glamoril Arena, drop him inside, kill him with multiple wither effects, revive him with rewind, repeat the process until your soul is satisfied with the result.





The first main boss you will encounter is Ogrim.

A named dremora in the labyrinthian maze. This new dremora is stronger and has more health it will also spawn lvled atronachs to help him in battle (if you have mods installed that change the spawns there's a chance to spawn those atronachs, the same goes for the random encounters inside the maze) He wears the new version of the diadem of the savant


The second is the draugr overlords.
They are 3 old draugr each resistant to a specific destruction type of magic, fire, frost and shock overlords. The battle is pretty much straight forward you just have to kill them. The fire overlord is weak against frost, the frost overlord is weak against fire and the storm overlord is weak against nothing, once you defeat the three of them all the other draugr will die though I recommend you to kill some of the minions in each wave in order to not be overruned.


The third one is the ebony golem.

The fight is pretty simple, just beat him to death he's just a health pool and will behave as a giant. You can easily play with the different heights of the room in order to kill him very easily.


The forth one is the council.
They behave like hagravens, you don't have to defeat them in order to continue so you can just sneak and leave the room but if you decide to fight them be aware they will use a lot of fireballs and you will probably get hit as soon as you enter the chamber so fire or magic resistance is very recommended for this boss fight, the chamber is very big and with different heights you can play with the debris to not get overrun by all the fireballs. The chest in the center contains the shalidor's crown.


The fifth one is Master Loddmund.
This mage intended to be hard to beat he will behave as a dragon priest and will use a lot of potent fire spells (he has incineration and fireball along with wards, ebony armor and flame cloak). He also will deflect by default 50% of all damage you make to him and will have a poll of 1k to 5k of health so be warned and prepare yourself. The best way to counter him as any mage is to deplete him from their magicka poll so either use the staff of magnus or shock spells to drain his magicka. He will fase 3 times, each one teleporting to the top of the room shielding himself against any damage (he will keep firing spells from above) and summon 3 potent atronachs which you have to defeat in order to make him vulnerable again, when you defeat the atronachs he will teleport back to the center of the room and will be stunned for a few seconds unable to cast and with no resistance against any damage so be as quick as you can to beat him in this state.


The sixth one will be Sheogorath.
Sheo will not fight but will summon random minions which you will have to defeat. The minions will be hostile to you and sometimes to each other (he's here for the lolz). The worst case scenario you will have to fight only against enemies (defeat the mimics because they will have a lot of rewards in them). Foes may vary A LOT, and when i say it is for a reason there's a poll of 30 different types of enemies that may spawn in this battle but most of them will be from this mod.
The only 4 important characters you have to defeat in order to proceed with the next wave are:
Gozaru: a named scamp with dremora armor he will fire fireballs or use a staff, he behaves like a falmer
An order priest of jyggalag: which will use shock spells.
Shalidor: which will use any kind of spell and wear a random powerful destruction staff
Vivec: which will use a wide variety of spells and wear a random powerful staff



Walkthrough:
Watch the walkthrough made by my friends from System of Gaming if you have any doubts.



About compatibility:
The mod should be compatible with anything but mods that changes the labyrinthian maze, those were the only vanilla records i've touched the rest is entirely new.

Incompatible mods:
Shalidor's Migrant Portals

If you want to play with incompatible mods but have the powers of the Glamoril I provide you below a link to a stand alone version which contains only the powers.

The mod has been cleaned from the usual errors of the CK and with TES Edit.

What if I completed the labyrinthian maze early in my playthrough?: Even though I recommend you to have a clean save from the maze i included in the patch 1.0.3 a function which resets the maze if it needs to, the function triggers in the corridor at the entrance, be aware if you use "coc MazeEntrance" the function may not trigger.


If you prefer a lite version and only get the spells please visit the old Glamoril page which has been updated in 1.0.2 version of this mod:
https://www.nexusmods.com/skyrimspecialedition/mods/13089

If you like my work and want me to keep doing it please consider to




¡And don't forget to endorse!


I wanted to tell a story, but it seems I'm very bad at it. So I'll write it down here.
I've been approached by a player in my personal inbox and I've read comments like "why does chim spell does this" or "what actually does chim", ok so first I'll state the problem here.
Chim is a very abstract and weird concept made to fit a narrative with multiple endings into one single world it's really hard to create a single power that represents what breaking space-time continuum really is thus I created an entire mod with space-time continuum themed powers to represent it also I wanted to tell a story but with a very subtle narrative that I'll explain below.

In essence the whole theme of Glamoril is precisely an enlightenment, so you're achieving Chim for a second time, because lorewise it's strongly probable that we as dragonborns achieved Chim in the peak of the throat of the world when you use the scroll and defeat the world eater thus all the outcomes of the guilds of skyrim are 100% cannon like it happened in daggerfall.

If you want to play the mod with the intention to check details do not click on the spoiler below
Spoiler:  
Show

So, the whole idea of the last update i made in "glamoril the maze of labyrinthian" was to revisit the original idea I envisioned when i made the first version of the mod, that "glamoril"="chim" and it's represented by an elder scroll that describes how the world was created, something like a blueprint of the very world itself. Then let the player walk his way to the very top of existence from being a demigod to an actual god. The chim ability you find in the spell pack only represents your ability to break space time continuum at will, but you have actually achieved chim the moment you "unlock" the glamoril.
 
If you read the actual descriptions of the dragon words you're using they're the somehow the same power as the skeleton key, the idea not only to open locks but unlock abilities within you that are closed, let me go a bit metaphorical here.
Bex: means "opening" the act of being open
Orbex: means "to open again" or "to open" the actual verb like "open a gate"
Staadnau: means "unbound" as a noun it's the quality or state of being unbound and free, but not free like "Vomir" which means unallied or independant (you probably remember that because the dragons say "MU LOS VOMIR" when the dragonborn returns from Sovngarde.
 
So when shouting and then activating the elder scroll what your dragonborn is telling to the world blueprints is:
"I'm here at the top of the tower, "open" to change, "open the door" in front of me, "release me" from the chains of reality"

Then your character basically becomes one with the world mantling the power an elder scroll has, thus gaining all the abilities you can craft in the Glamoril forge.


I hope this answer satisfies you, knowing that your character has probably already become the peak of existence while developing his skills with the Glamoril at the very top of mundus, over the sun.

For Loremasters out there I know glamoril is not chim, they seem to be different concepts, I just wanted to explore this option and created the mod I wished.

Ah btw the whole fight with Sheogorath is not there by chance, it's because two reasons:
  • Everything sounds like crazy when reaching this kind of abstract philosophical thingy
  • Sheogorath tempted Shalidor with the floium discognitum https://elderscrolls...ium_Discognitum
  • Uncle Sheo is fun
I know they're 3 reasons, isn't it crazy? like the wishes you have for a genie.



Credits:
* The model for the Shalidor's Crown is from KD Circlets made by kafeid
* Most of the new creatures are from Vicn Creature pack
* The model for the time construct comes from Rock atronachs by mihailmods
* The model for Noemocath comes from Watchers by mihailmods
* The model for the new sword comes from Custom Sword Modders Ressource by Standalone09
* The model for the new staff comes from Crescent Moon Staff based on a Roman Guro’s concept art and made by magiccc
* The model for the books comes from magic book made by JOM in Sketchfab