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Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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Additional optimized meshes and some fixed ones including invisible Nordic Ruins one and Windhelm vertical beam that was making Hjerim crash.
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Additional optimized meshes and some fixed ones including invisible Nordic Ruins one and Windhelm vertical beam that was making Hjerim crash.
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Bittercup Tweaks and Enhancements patch update
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Date uploaded
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File size1KB
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Unique DLs-
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Total DLs-
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Version
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Updated version of the patch to the latest version of the mod. Patch was available on my Discord but since the latest update sort of broke it I'm uploading it here before the next official update.
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Small plugin with increased night emittance brightness and saturation. Expect brighter and more colourful interior nights.
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Calling the Watchmaker updated patch
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Date uploaded
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File size1KB
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Total DLs-
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Updated patch for the new version of Calling the Watchmaker since all formIDs have been rerolled, the old patch was outdated and shouldn't be used with that new version.
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Cidhna Mine Expanded updated patch
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Date uploaded
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File size15KB
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Updated patch for Cidhna Mine Expanded latest version. Only update my patch if you already updated the original mod.
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Cleaned TGCOTN Winterhold V4 patch
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Date uploaded
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File size19KB
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Cleaned esp for the TGCOTN Winterhold V4 patch, lots of unnecessary refs had been deleted but not cleaned afterward. That version fixes it.
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Small fix to Clockwork patch, an unnecessary activator was relying on a missing marker which was the cause of an error. It has been entirely removed.
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Quickfix for the bugged dwemer mesh that was blocking Cidhna mine corridor. It'll be included in the next update, in the meanwhile you can get it from here.
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DX Crimson Blood Armor Emporium ESPFE version patch
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Date uploaded
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File size1KB
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DX Crimson Blood Armor new patch for the Emporium ESPFE version, not compatible with the FOMOD automatically installed one so use only one but not both. That patch won't be added to my FOMOD cause there's no way I can make it detect what version is used.
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DX Crimson Blood Armor patch update
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Date uploaded
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File size1KB
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Unique DLs-
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Updated DX Crimson Blood armor patch, previous one was using some wrong formID ref. I fixed it for the official plugin from the Nexus.
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I fixed the Whiterun Shack Beam 768 mesh that was causing some crashes. I'll replace it in the next main update, just use this one in the meanwhile.
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Small update with a fixed worldspace and a few translation fixes as well.
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Improved Dwemer Glass compatible meshes
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Date uploaded
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File size738KB
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Total DLs-
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Optional meshes for people using Improved Dwemer Glass, I patched two Observatory meshes so glass is using the mod's own edits. Install and overwrite.
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Interesting NPCs language quick fix
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Date uploaded
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File size89KB
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Unique DLs-
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Total DLs-
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Interesting NPCs quick fix to revert two worldspace names from french to english.
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JK's and OCW College combo fixed meshes. Overwrite mine with those.
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JK's and OCW College fixed meshes
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Date uploaded
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File size480KB
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Unique DLs-
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Total DLs-
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JK's and OCW College combo fixed meshes. Overwrite mine with those.
Update: Replaced one of the basement mesh with a fixed one -
JK's Sleeping Giant Inn updated and improved patch
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Date uploaded
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File size4KB
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This patch was a bit old as well as its vanilla counterpart so I've improved a lot JK's Sleeping Giant Inn patch lighting and most issues should be fixed now. Do not update while in interiors.
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JK's Sleeping Giant missing injected meshes
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Date uploaded
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File size438KB
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Missing meshes I'm relying on for the JK's Sleeping Giant patch, for some reasons they're now missing from the FOMOD. I'll add them back on my next update
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Legacy of the Dragonborn patch small update
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Date uploaded
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File size139KB
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Total DLs-
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Small update to LotD patch with some fixed animated water the last patch did break.
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Legacy of the Dragonborn patch small update
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Date uploaded
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File size139KB
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Total DLs-
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Version
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Small update to LotD patch with some fixed animated water the last patch did break.
(NEW) tweaked a bit the airship cabin trigger boxes. -
Re-uploaded the updated patch with compacted IDs this time. Sorry for the inconvenience.
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Polished LOTD Safehouse updated patch. Scripted light pop-in has been reduced to prevent obvious flickering at certain angles.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Small update to Lux main plugin with a few fixes in Avanchznel occlusion
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
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Lux main files and FOMOD
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Lux main plugin update with Apocrypha worldspace reworked and additional Whiterun meshes.
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Updated main plugin, minor fixes and most importantly Sleeping Giant Inn has been improved
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Patch for AHO (full credits to AgentW) - may need some testing so feel free to report anything weird.
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Patch for AHO (full credits to AgentW) - may need some testing so feel free to report anything weird.
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Lux - Arnleif and Sons Trading Company patch
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Date uploaded
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File size2KB
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Unique DLs-
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Total DLs-
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Version
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Compatibility patch for JK's Arnleif and Sons Trading Company (ESPFE). Updated: fixed floor
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UPDATE: Reworked, fixed and highly improved Bards Reborn patch. Floors have been fixed, it's now up-to-date with latest masters changes, lots of lights have been changed and highly improved, lighting is now scripted per floor level.
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Quick update of BPT patch. I removed an unwanted master (Solitude Dome Paintings).
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Lux - Breezehome by Lupus patch quick fix
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Date uploaded
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File size7KB
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Unique DLs-
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Total DLs-
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Version
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Quick fix for Breezehome by Lupus patch in case of you're using Alternate Start. Nav datas have been removed.
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Lux - CC's Be a Farmer language update
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Date uploaded
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File size2KB
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Unique DLs-
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Total DLs-
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Version
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CC's language fix
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Lux - CC's Bloodchill Manor language update
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Date uploaded
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File size4KB
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Unique DLs-
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Total DLs-
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Version
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CC language fix.
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Lux - CC's Dwarven House language update
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Date uploaded
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File size8KB
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Unique DLs-
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Total DLs-
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Version
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CC's language fix
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Lux - CC's Necrohouse language update
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Date uploaded
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File size2KB
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Unique DLs-
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Total DLs-
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Version
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CC's language fix
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Lux - CC's The Cause language update
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Date uploaded
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File size11KB
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Unique DLs-
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Total DLs-
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Version
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Cc's language fix
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Lux - CC's Tundra Homestead language update
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Date uploaded
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File size27KB
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Unique DLs-
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Total DLs-
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Version
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CC's language fix
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Lux - Distinct Interior patch slightly updated.
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Lux - Distinct JK's Arnleif and Sons patch
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Date uploaded
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File size2KB
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Unique DLs-
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Total DLs-
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Version
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Compatibility patch for JK's Arnleif and Sons Trading Company mod and Distinct Interior patch.
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Quick patch for Eli's Tiniest Shack.
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Patch for ETaC Morthal standalone version. Complete version and Orbis patches will come later.
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Lux - ETaC patches optimized meshes
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Date uploaded
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File size138KB
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Unique DLs-
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Total DLs-
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Splitted meshes for ETaC patches. Download and install so that they overwrite ETaC meshes, they have been splitted to help with some houses flickering. (Full credits to InstantKor, the mesh slayer)
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Lux - Forgotten City patch (ESPFE)
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Date uploaded
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File size10KB
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Unique DLs-
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Total DLs-
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Version
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Compacted and ESLified Forgotten City patch.
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Lux - Great Cities and minor Towns fixed update
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Date uploaded
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File size18KB
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Unique DLs-
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Total DLs-
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Version
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Quick fix for Falkreath's longhouse along with some improvements.
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Lux - Great City of Falkreath fixed Jarl's Longhouse and improvements
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Date uploaded
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File size6KB
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Unique DLs-
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Total DLs-
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Version
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Quick fix for Falkreath's longhouse along with some improvements.
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AgentW's hotfix for Helgen Reborn patch.
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AgentW's new hotfix for Helgen Reborn patch with a blank weather. It should now work better.
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Lux - JK's Arnleif and Sons Trading Company patch
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Date uploaded
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File size2KB
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Unique DLs-
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Total DLs-
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Version
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Compatibility patch for JK's Arnleif and Sons Trading Company (ESPFE). Will be included in 3.0 update but I'm adding it as an optional file before next update is ready.
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Lux - JK's Candlehearth Hall improved version
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Date uploaded
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File size4KB
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Unique DLs-
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Total DLs-
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Version
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Improved version of JK's Candlehearth Hall patch, better occlusion, performance and improved lighting. Be cautious though cause I removed persistent room markers so I prefer to let people choose if they want to use it or not mid-playthrough.
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Updated plugin for JK's College patch with compacted ID for the new well I'm using for the Hall of Attainment.
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Quick update of JK's Drunken Huntsman with fireplace fix and lots of improvements.
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Compatibility patch for JK's Haelgas Bunkhouse (ESPFE)
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Patch for JK's High Hrothgar (ESPFE)
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Patch for JK's Jorrvaskr (ESPFE)
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Patch for JK's Jorrvaskr, occlusion is now fixed in Jorrvaskr's basement (ESPFE)
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Compatibility patch for JK's Riverwood Trader (ESPFE).
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Lux - JK's Septimus Thingus patch
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Date uploaded
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File size871KB
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Unique DLs-
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Total DLs-
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Version
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Patch for JK's Septimus Thingus.
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Patch for JK's Sinderion Lab. (Updated for the compressed release version - also did a bit of cleaning)
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Patch for JK's Sinderion Lab.
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Patch for JK's Sky Haven, a more optimized mesh will come later so that Alduin Wall is working better.
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Lux - JK's Sleeping Giant fixed patch
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Date uploaded
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File size482KB
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Unique DLs-
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Total DLs-
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Version
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Not-so-quick patch for JK's Sleeping Giant patch. I forwarded all texture changes from JK's mod to Lux split meshes and I injected them into the cell with new names to prevent conflicts.If you need parallax on those you'll need to use Spongeman's script.
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Compatibility patch for JK's Temple of Dibella (ESPFE).
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Lux - JK's Temple of Kynareth patch
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Date uploaded
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File size1KB
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Unique DLs-
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Total DLs-
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Version
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Compatibility patch for JK's Temple of Kynareth (ESPFE).
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Compatibility patch for JK's Temple of Talos (ESPFE) NEW UPLOAD: final JK's final version was adding lights so I removed them to prevent conflicts.
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Compatibility patch for JK's Temple of Talos (ESPFE)
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Compatibility patch for JK's The Hag's Cure. (ESPFE)
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Lux - JK's Understone Keep Feuer Frei version
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Date uploaded
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File size5KB
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Unique DLs-
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Total DLs-
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Version
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Compatibility patch for JK's Understone Keep and my own "full fire" Understone Keep overhaul. You'll need both Lux's Understone Keep overhaul and Lux's JK Understone Keep patch to make it work. Load this patch last. JK's/Lux/Overhaul/JKPatch/FeuerFrei
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Compatibility patch for JK's Understone Keep.
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Lux - JK's Winking Skeever quick fix
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Date uploaded
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File size1KB
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Unique DLs-
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Total DLs-
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Version
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Quick fix for JK's Winking Skeever, occlusion room markers were having wrong lighting templates. Other minor fixes will be included into the next update (mostly Creation Club content)
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Lux - Legacy of the Dragonborn updated patch
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Date uploaded
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File size141KB
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Unique DLs-
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Total DLs-
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Version
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Small update to Legacy of the Dragonborn patch with fixed occlusion roombounds with imbedded lighting templates. I removed them all so lighting shouldn't revert back to vanilla in some dungeon rooms.
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Optional plugin with reduced lighting in demanding locations to help saving a few fps. (Includes Dragonsreach and Candlehearth Hall)
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Optional plugin with reduced lighting in demanding locations to help saving a few fps.
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Optional plugin with reduced lighting in demanding locations to help saving a few fps.
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Optional plugin with reduced lighting in demanding locations to help saving a few fps. (Includes Dragonsreach and Candlehearth Hall)
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Lux - Lightweight patch - JK's version
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Date uploaded
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File size1KB
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Unique DLs-
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Total DLs-
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Version
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(For JK's version only) Optional plugin with reduced lighting in demanding locations to help saving a few fps. (Includes Dragonsreach and Candlehearth Hall)
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Lux - Lightweight patch - Obscure College version
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Date uploaded
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File size1KB
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Unique DLs-
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Total DLs-
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Version
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Lightweight patch for Obscure College's Arcanaeum with less shadow casting bulbs, only the main window frame is remaining. Also works with UCOW version if loaded last.
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Optional lightweight version of UCOW patch with no Arcanaeum fake scenery, 10 more fps easily gained. May be included later in UCOW patch if needed.
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Lux - New Gnisis Cornerclub patch update
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Date uploaded
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File size3KB
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Unique DLs-
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Total DLs-
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Version
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Quick update for the latest version of JK's New Gnisis Cornerclub overhaul, new area has been reworked and the whole place has been greatly improved. It'll be included into the next Lux big update (soon)
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Ninja update: Ustengrav quick fix. Main plugin replacer with a few improvements and a complete occlusion planes removal in Ustengrav Depths. I(ve no longer experimented freezes or CTDs so tell me if it's not working for you.
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Small fix to Obscure College potentital crashes, it's disabling all occlusion to prevent shadow scene node crashes, just load it right after Lux OCW patch.
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Lux - Rayek's End patch fixes and improvements
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Date uploaded
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File size6KB
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Unique DLs-
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Total DLs-
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Version
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Occlusion fixes and improvements for Rayek's End patch. Light has also been optimized in the dock area cause meshes were really suffering.
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My own testing profile ReShade ini. Not really optimized but if you want to try it, here it is.
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Lux - Rodryk's and JK's Skyrim Dragon Bridge updated patch
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Date uploaded
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File size28KB
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Updated and fixed patch for Rodryk's & JK's Skyrim DB. I was relying on an outdated combo plugin so I fixed the master and reworked the two other cells as well.
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My own testing profile Rudy's Cathedral tweaked ini - to be used with Lux Orbis or you'll need to reduce POINTLIGHTING in exteriors. (Update: fixed default weather not being tweaked)
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My own testing profile Rudy's Cathedral tweaked ini - to be used with Lux Orbis or you'll need to reduce POINTLIGHTING in exteriors.
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My own testing profile Rudy's Cathedral tweaked ini - to be used with Lux Orbis or you'll need to reduce POINTLIGHTING in exteriors. (Updated to Rudy's Cathedral latest version)
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Quick experimental fix for the infamous vanilla Shadow scene node bug happening in Dragonsreach. I basically reworked from scratch all the occlusion, it seems to work with JK's version out of the box.
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Patch is now tagged ESL. It didn't need to compacted, only the tag was missing.
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Patch for Thogra, the orcish companion mod.
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Small update to clean UCOW patch masters, it should remove all CC content masters.
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Compatibility patch for JK's Understone Keep.
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Latest update with some important fixes.
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Updated SMIM meshes, overwrite vanilla updated meshes with these if using SMIM
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Updated vanilla meshes, including Markarth cave wall fixed one.
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Quick fix for JK's Winking Skeever, occlusion room markers were having wrong lighting templates. Other minor fixes will be included into the next update (mostly Creation Club content)
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Lux - Winterberry Chateau fixed updated and fixed
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Date uploaded
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File size7KB
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Updated and fixed version of Winterberry Chateau patch. Do not update while into this cell. Fireplaces can't be activated manually anymore cause it wasn't making much sense since I'm using scripts on all lights, which means they're always on.
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Lux cubemaps - small fix and update
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Date uploaded
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File size14.9MB
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Updated all cubemaps, the green cave one wasn't considered as a cubemap.
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Lux JK's Temple of Talos missing patch
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Date uploaded
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File size2KB
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This patch was still missing so I add it here and will include it into the main plugin later. I won't ninja update my ninja update.
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Lux main plugin (fixed and cleaned)
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Date uploaded
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File size1.1MB
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Updated and cleaned main plugin. I cleaned and removed some unnecessary navm and double sided mountain meshes. If you need some use wSkeever's fixes or dedicated mods instead !
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Small update to Lux main plugin
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Small update to Lux main plugin with a Fallowstone cave worldspace freeze fix. I also temporarily fixed a pillar messing with occlusion in Redwater Den before I have the time to rework that mesh.
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Small update to the main plugin, I fixed Avanchnzel occlusion issues that were causing crashes when going back to the first cell. May need further testing but it seemed to work fine on my side.
I also fixed the null fade values of candlelight spell -
Small update to the main plugin, I fixed Avanchnzel occlusion issues that were causing crashes when going back to the first cell. May need further testing but it seemed to work fine on my side.
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Updated Lux master plugin, I added all LODs datas back to the custom mountain meshes I'm using in Blackreach, for some reasons those were removed when being duplicated.
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Latest ninja update (Full install) with fixed texture paths for all fogs and mists. Tell me if something is still missing. Swindler's Den also has been fixed and slightly improved. No ninja has been hurt.
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Small update to Lux main plugin with small changes to BYOH basements lighting as well as fixed missing weathers. I'll also add a bunch of optimized meshes later.
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Updated main plugin with Bloated Man's grotto fix, Apocrypha world improvements and a few other things and fixes. I'll update everything to 5.1 once I can upload all patches I worked on.
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Version française complète du plugin principal pour tous les francophones souhaitant jouer ET installer le mod en VF. (un grand merci à Oaristys, à qui revient tous les honneurs).
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Several files have been made to adjust brightness for lux, interiors as well as dungeons. Everything has been done simply in SSEEdit adjusting RGB values. The first number meaning the homes and the second meaning the dungeon templates.
Check the Readme. -
Missing script for light switch lighting. It'll be included in the FOMOD on next update but in the meanwhile you need to download it here. It's basically Blue Palace Terrace script so if you already had this mod you should be fine. if not, download it !
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Fixed mesh used for Obscure College and Ultimate College. Trim that was causing Z fighting should be fixed now.
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A few Obscure College fixed meshes. Overwrite mine with those.
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Parallax High Hrothgar missing fixed mesh
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Date uploaded
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File size40KB
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Fixed mesh for parallax users, a High Hrothgar mesh was missing from my latest update so here it is.
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People of Skyrim patch (Sleeping Giant Inn update)
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Date uploaded
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File size10KB
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Updated People of Skyrim patch so that Sleeping Giant Inn is fully compatible with the new vanilla version.
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Missing cubemap for the Ragged Flagon and perhaps one or two other cells.
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Missing meshes for the Reich Corrigate patch
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SD's Table replacers quick fix3.7
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Date uploaded
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File size1.9MB
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Fixed meshes for SD's table replacers users, mapping should be fine now.
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Shadow of Meresis updated patch ((ESPFE)
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Date uploaded
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File size39KB
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Updated Shadow of Meresis patch with compacted formIDs and ESL flag.
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Updated TGC Winterhold patch for the 4.1 update. That version wasn't compatible with my old patch.
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TGCOTN Winterhold V4 patch update
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Date uploaded
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File size20KB
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Updated version of TGCOTN Winterhold V4 standalone patch for the new 4.1 version. I forwarded most TGC patch changes to that one. That patch is still a standalone, FOMOD should handle that already but do not use it along with TGC or COTN patches.
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TGCOTN Winterhold V4 patch update (fixed)
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Date uploaded
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File size20KB
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Updated version of TGCOTN Winterhold V4 standalone patch for the new 4.1 version. I also made a recent quick fix to solve wrong cell settings.
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Latest update for TNF House Remodel patch. A formID has been compacted, ESPFE should work properly now.
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New update for TNF House Remodel patch since Honeyside still seemed quite bugged. I tested it at game start and occlusion seems to work well (it has to since I moved and deactivated everything but only one roombound for the whole house).
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Occlusion planes removal for TNF player houses to fix space travel. I'll see if I can work on roombounds later.
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UCOW patch update. There's some quick pop-in in Hall of Coutenance and an annoying candlehorn but everything was working fine when I tested it.
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UCOW patch update for testing purpose (keep a backup save then). All occlusion planes have been removed and all lighting and script have been reworked from scratch in both Halls since everything else seemed to work.
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UCOW patch update for testing purpose. I didn't check scripted lights yet but I would like to solve occlusion issues first. I moved away and deactivated Halls and Arcaneum occlusion rooms and planes.
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UCOW patch update for testing purpose (keep a backup save then). Hall of Attainment scripted lighting has been fixed and tested - Everything works now.
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Fixed meshes for Ultimate College with proper collisions. Overwrite original ones with those.
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Updated 3DNPC patch with fixed injected refs most certainly caused by the mod latest updates.
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Updated patch for the latest version of Amber Guard, I also improved most cells lighting a lot cause they're poorly lit to start with, I added some additional lightsources among other things.
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Updated patch for Baba Yaga, all changes have been forwarded to the worldspace that is replacing the previous house cell. Mandatory update cause the previous patch is causing CTDs.
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Updated Cidhna Mine Expanded patch
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Date uploaded
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File size9KB
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Updated Cidhna Mine Expanded patch to the 2.1 version of the mod. Mandatory update cause some original refs have been deleted.
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Updated COTN Dawnstar patch for the 1.4 version
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Date uploaded
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File size17KB
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Updated patch for the new compacted version of the mod since all formIDs aren't compatible anymore.
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Updated COTN Morthal patch for the 1.2 version
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Date uploaded
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File size11KB
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Updated patch for the new 1.2 compacted version of the mod since all formIDs have been rerolled.
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Updated Custom Cubemap with a more consistent version (and working fine this time I hope)
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Updated Glenmoril patch with missing cells reworked and a few improvements. I never played that content so feel free to report any lighting consistency issue.
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Small update with a fixed worldspace and a few translation fixes as well. Also includes a fixed LOD issue. Creation Kit doing its thing again.
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Updated plugin with ESL tag that was missing in my 5.1 update.
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Updated JK_COTN_TGC Dawnstar patch for the new compacted combo patch
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Date uploaded
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File size4KB
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Updated patch for JK_COTN_TGC Dawnstar, mandatory update if you're using the latest combo patch update cause formIDs have been compacted, thus using an outdated patch may cause some issues.
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Updated, fixed and new vanilla meshes, nordic ruins, DLC1 castle ones. I also reworked some. There's no SMIM mesh so install SMIM ones again from Lux main archive and overwrite if needed.
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Updated Moddor Manor patch (compacted and ESLified)
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Date uploaded
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File size14KB
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I made some last minute changes to that patch but forgot about the ESL tag. Here's the compacted one with ESL flag.
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Updated Lunar Armory patch, compacted and ESLified.
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Updated Pinehelm patch, I replaced the outdated refs that were causing errors in two unused activators with null ref. Those persistent refs aren't used ingame anymore though, but I can't delete them so I just fixed both errors.
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Updated patch for Shrine of Namira with the right Editor ID that has been changed recently. Everything else looked still fine though.
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Updated Song of the Green patch to the latest mod's version
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Updated Waking Nightmare plugin with two rogue refs compacted, that ESPFE should work fine now. I'll replace the plugin in my FOMOD on the next update.
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Updated Winterhold College meshes
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Date uploaded
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File size648KB
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Updated vanilla meshes of the Winterhold College with fixed emittance so windows are glowing again.
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Overwrite all vanilla rugs meshes with those if you're using them (not using Rugnarok then). If they're all working fine I'll add them to my next update.
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Wuth Rein patch update for the 2.01 version
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Date uploaded
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File size28KB
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Mandatory update for Wuth Rein 2.01 version users since that version removed old records and thus had injected records.