OMG it works! Even exports bones too. Can be converted to an LE hkx with HKXCMD that can be previewed in HCT. At least on 1.5.97 maybe not compatible with later versions; could do with an NG compile?
command is:(At the end of the MOD description,Who knows why? ) misc::convertData\SKSE\Plugins\MiscHkxXmlConverter\output\the output file in overwrite folder,i use MO2
What version of Skyrim do you use? Telling me that misc is not found. SKSE log checking plugin MiscHkxXmlConverter.dll plugin MiscHkxXmlConverter.dll (00000000 00000000) no version data 0 (handle 0)
I see. So it is working. Hope author make an AE version. I wanted to make some animation changes, but have no proper way to import SE/AE animation on Linux platform.
For the input location "Data\SKSE\Plugins\MiscHkxXmlConverter\input\" does this go in the "main directory" for the game, or in my MO2 mod? Also, I don't see the dll plugin in the Plugins tab when I activate the mod in MO2 - is that a problem?
which one do you need, OFC I know, but not telling....
At any Mod if you delete this, be sure to download it for personal use before you deleted it ? it both has both the x86 and x64 for skyrim on it so think about convert 32 bit HKX to XML maybe add some auto play sound sfx then convert to 64 bit HKX how handy that ??
I installed the files via Vortex, and my skse64.log contains:
checking plugin MiscHkxXmlConverter.dll plugin MiscHkxXmlConverter.dll (00000000 00000000) no version data 0 (handle 0) Does this mean it installed correctly? In game, typing the command gets me an error message:
Script command "misc" not found I also do not see the MisHkxXmlConverter folder being created.
I've since learnt that message is produced when the DLL plugin is build for a (now) outdated version of the address library. So yeah, an update is necessary for it to work with the current executable.
It does not matter when you place the files into the input directory. You can also modify files and run the command as many times as you need to during one session.
21 comments
command is:(At the end of the MOD description,Who knows why? )
misc::convertData\SKSE\Plugins\MiscHkxXmlConverter\output\
the output file in overwrite folder,i use MO2SKSE log
checking plugin MiscHkxXmlConverter.dll
plugin MiscHkxXmlConverter.dll (00000000 00000000) no version data 0 (handle 0)
I would post the link but I am sure if allowed
What the hell
https://drive.google.com/drive/folders/0B8SgSQGjqypSdXBtSUNXaGY0Z2c?resourcekey=0-2g8Le3u_XRnjLumwL6JzDQ
which one do you need, OFC I know, but not telling....
At any Mod if you delete this, be sure to download it for personal use before you deleted it ? it both has both the x86 and x64 for skyrim on it so think about convert 32 bit HKX to XML maybe add some auto play sound sfx then convert to 64 bit HKX how handy that ??
checking plugin MiscHkxXmlConverter.dll
plugin MiscHkxXmlConverter.dll (00000000 00000000) no version data 0 (handle 0)
Does this mean it installed correctly? In game, typing the command gets me an error message:
Script command "misc" not found
I also do not see the MisHkxXmlConverter folder being created.