Skyrim Special Edition

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doticu

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doticu

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About this mod

An in-game menu to find any NPC. You can teleport them, spawn them, mark them on the map, select them in the console, and more. Comes with powerfully fast filters to find any NPC among the thousands that exist in the game. Works with every mod that adds NPCs! Comes with an ESL flagged plugin.

Requirements
Permissions and credits
Translations
  • German
Mirrors
Changelogs
I now accept donations on my website!
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A menu for all types of NPCs!

Static Bases
These are the blueprints for each NPC in the game. You can spawn as many as you like!

Dynamic Bases
Generic NPCs use these. The game creates these on demand and deletes them when you no longer need them.

Leveled Bases
Lists of static, dynamic, and even other leveled bases. You can browse through each internal list and interact with each base as you please!

Loaded References
The actual NPCs as you see them in game. Generally, most NPCs like Aela the Huntress are always loaded. Other more dynamic NPCs load as you play. You can mark each reference on the map or select them in the console if you wish!

Spawned References
Unique to this mod. It's a list of each NPC you spawn so you can delete them later to clear up space on your save file.

Marked References
Any of the 16 NPCs you can have marked on the map at one time. You can easily unmark them here!

Features

  • An extensive filter to narrow down which NPC you're looking for.
  • The power to teleport NPCs to you, or teleport to them.
  • The ability to spawn any static, dynamic, or leveled NPC in the game.
  • Keeps track of any spawns you make, so you can delete them when you wish.
  • Mark up to 16 references on the map to easily find them.
  • A handful of useful settings for spawning NPCs.
  • It's remarkably fast and compatible!

Installation Notes
  • If installing mid-game, you may need to wait a minute or so for SkyUI to recognize the new mod. You'll usually see a message about a new menu being registered. If it doesn't show up in a timely manner, try opening the MCM menu, closing it, saving, reloading, and waiting a bit longer. If you suspect that it's still not working, try testing a new game to see if it shows up before reporting the problem. Thank you!
  • If uninstalling, any spawned references will remain in the game, but your list will be deleted.
  • When spawning and deleting references, be aware that the game will not delete them entirely until the next full-reload of the game.

FAQ

  • You can spawn any base by selecting the base in either Static Bases, Dynamic Bases, or Leveled Bases, and selecting the top-right most button "Spawn". With Leveled Bases, you can further specify which base in the leveled list you want to spawn. You can also spawn a clone of any reference by selecting the reference in either Loaded References or Spawned References and opening its Commands sub-menu and selecting "Spawn a Clone".
  • If you have trouble with the "Prioritize MCM Menu" option, after changing the setting you may need to save and restart the game. Also, if you use Ye Old MCM Settings, you may need to click "Show all MCM menus" on the "Debugging options" tab in its menu.

Thank You
  • Bethesda for Skryim, which is such an endearing masterpiece.
  • SSEEdit/TesVEdit/xEdit Team for such an amazing tool.
  • Mod Organizer 2 Team for your indispensable program.
  • SKSE Team for your extender, which has extended the life of the game itself.
  • SkyUI Team for not only the mod and the MCM menu, but also for the fairly good wiki that comes with it.
  • AreYouThere SE for the inspiration and for the benchmark against which I make this mod.
  • joelday for papyrus-lang and the excellent guide on how to use the Creation Kit with Mod Organizer 2.
  • fireundubh for your parallel papyrus compiler pyro and the wiki that goes with it.
  • Ryan-rsm-McKenzie of CommonLibSSE for decompiling useful parts of the SkyrimSE engine.
  • meh321 of Address Library for SKSE Plugins for making it easy to get the executable's offsets.
  • Creation Kit Wiki for the wealth of knowledge with which this mod was made.
  • GitHub for giving my codebase a place to live online.
  • NexusMods for such a great site, and for hosting my mod!
  • bloodstone2008 at NexusMods for the asking if a mod like this could be done, and his kindness and inspiration that led me to make it!
  • beta testers, for your interest, bug reports, and suggestions to make this mod better and better.
  • my family, for giving me the time, space, and sustenance to make this mod.
  • and every one else who has helped me directly or indirectly, if I have failed to mention you!

Last but not least, a big thank you to all who try out my mod, and to all of you who enjoy it and find value in it.