Moon and Star is fully compatible with Skyrim: Anniversary Edition out of the box. That means you shouldn't have to alter anything to play - just install the mod like you would with SSE and you'll be all set!
Changes in the latest version - 3.2:
- Fixed a visual bug with the glowing objects in the dungeon - Fixed a potential issue with Skyrim wildlife
Changes from the previous version - 3.1
- Changed how the Bow of Shadows works. It now gives players a slight movement speed increase and will turn the player invisible whenever they start sneaking with the Bow of Shadows equipped. Not only does this fix some long reported issues, but it's more true to the original weapon's abilities!
- Fixed an issue with Chrysamere's passive bonuses. - Fixed a visual bug with the Mace of Aevar Stone-Singer's mesh - Fixed a visual bug with the Wraithguard Replica gauntlets when equipped - Removed grass textures underneath buildings to make the mod friendlier to grass mods.
Enjoy!
MODS REQUIRING PATCHES RS Children Overhaul
MODS THAT ARE INCOMPATIBLE WARZONES - Assault Attack
Question: I completed this mod built into the Nolvus modpack. In the Legacy of the Dragonborn Museum, I have all the items in their slots, except there's one slot for a ring that says "Moon and Star Ring". I've tried searching for that using the help command, but can't find anything with that name. What is it looking for? What's the name of the ring? Where do you find it?
I'm playing with Kaidan, Lucien and Caryalind. All three of them keep stopping up in different places of Little Vivec and refusing to move. Anyone else got this issue? Any idea of how to fix it? I currently can't make them leave the town.
I've got an issue, part of the city are missing, bridge, rocks, etc... I don't seem to have any mod overwriting it, checked in MO2 disabling it, nothing use it as master either... any idea?
Hey! I had a same issue, where parts of the city like bridges and rocks were missing. In my case, the problem was caused by a conflict between Little Vivec and Lake Haven. Disabling Lake Haven mod fixed everything for me. You might want to try that and see if it helps. Hope it works!
whenever i try to start up skyrim with this mod enabled it refuses to start, disabling it allows me to play as normal. anyone know why this is happening? this mod seems really interesting and it'd be a shame if my game didnt allow me to play it
Yup, when through all the motions, did all the quests and won the day only to discover i was trapped in the depths. Yup, that's right, trapped. Went to the lift and clicked the lever "it was broke on the way down" is all i get. Ugh. Now I have to uninstall yet ANOTHER worthless mod. I wish these authors had done a bit more testing. My time is valuable and I cannot waste it playing unwinable mods. Sheesh.
funny, the lever is "broken", i cannot get back to surface; ie: trigger to end the quest obviously didnt fire... you give me more credit than I deserve to imply that I chose to not have the quest fire and be forced to delete a character I've vested 60+ hours playing... rather than speak ill of me or the situation, why not offer some constructive advice for getting out of the situation -- nothing? thought not.. I apologize, the mod isn't the waste here...
If the way you entered a dungeon is blocked, some adventurers may search for a different exit before deleting their save files. It is my sincerest hope that you considered that option. If not, my heartfelt condolences - may your next character learn to look left.
Regardless, thank you for taking the time to play the mod. I hope the journey itself was enjoyable before its abrupt end.
Imagine ranting about a quest just because you were too stupid to look around for exit. Even vanilla skyrim has dungeons that block off the original entrance and force you out a different exit sometimes.
yes, there is. But the door is locked and the key is supposed to be on the titan I've killed. However in my case the titan body clipped through the floor or dissappeared some other way and I too was trapped in a room with two locked doors and no keys to open them.
If the way you entered a dungeon is blocked, some adventurers may search for a different exit before deleting their save files. It is my sincerest hope that you considered that option. If not, my heartfelt condolences - may your next character learn to look left.
Regardless, thank you for taking the time to play the mod. I hope the journey itself was enjoyable before its abrupt end.
Idk if creator of mod is still active here but there is one issue hich actrualy is not, but confusing Riddles in Kagrenar are not working as they should, despite what you put in chest (mod quest items) automations are entering arena and start to fight, leaving a clue there is no a correct answer, newerethless after fight path opening, do we doing something wrong with it or it's maybe broken somehow?
It works just fine for me - 1st riddle was the dwarfen wedding amulet, 2nd the quill and the 3rd a steel bar. Maybe you put the wrong items in the chest?
not sure if this has been answered but I am stuck looking for stuffed dogs for Albert, found two but the third near the twins house near wood block is missing, anyway to respawn it or skip the step?
649 comments
Changes in the latest version - 3.2:
- Fixed a visual bug with the glowing objects in the dungeon
- Fixed a potential issue with Skyrim wildlife
Changes from the previous version - 3.1
- Changed how the Bow of Shadows works. It now gives players a slight movement speed increase and will turn the player invisible whenever they start sneaking with the Bow of Shadows equipped. Not only does this fix some long reported issues, but it's more true to the original weapon's abilities!
- Fixed an issue with Chrysamere's passive bonuses.
- Fixed a visual bug with the Mace of Aevar Stone-Singer's mesh
- Fixed a visual bug with the Wraithguard Replica gauntlets when equipped
- Removed grass textures underneath buildings to make the mod friendlier to grass mods.
Enjoy!
MODS REQUIRING PATCHES
RS Children Overhaul
MODS THAT ARE INCOMPATIBLE
WARZONES - Assault Attack
This mod is wonderful, doesn't try to be a grand exposition of modding prowess, just has us go and help out a (very) old friend.
Nice, sweet, simple and to the point. well done.
I don't seem to have any mod overwriting it, checked in MO2 disabling it, nothing use it as master either... any idea?
Is that intended?
Regardless, thank you for taking the time to play the mod. I hope the journey itself was enjoyable before its abrupt end.
Riddles in Kagrenar are not working as they should, despite what you put in chest (mod quest items) automations are entering arena and start to fight, leaving a clue there is no a correct answer, newerethless after fight path opening, do we doing something wrong with it or it's maybe broken somehow?