Each race has its own unique basic stats: Health, Magick, and Stamina. The Skill Trees were left untouched. In order to complement this, I raised the output of all the weaponry as well as the amount of healing your basic potions do. The balance is incredible in my humble opinion. It is a work in process, but I decided to release what I've got done.
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As stated in the overview, stats are now different for each race, such as HP, MP, & SP. Potions such as Healing, Magicka Restoring, and Stam Restores are all buffed to support the higher stats, and weapons have a better feel to them, doing a lot more base damage, but playing into the new stats you have. As a result, you will notice a lot smoother, realistic feeling combat experience. The armor has been left untouched. Now, critical hits are far more noticeable, and for those of you who prefer potions restoring over time, instead of simply changing them from instant potions to HoTs, I've created both (the range is still significantly higher) and the final result is that you can use both at the same time, as they are a completely different effect! Last but not least, I created a nice little surprise, a Haste Potion. It should be available in shops, but this is about where I decided to release what work I have done so far because adding things to the level list and thoroughly editing any magick as well will take time, the time I'd feel bad about not letting you all try this amazingly beautiful idea of a mod that I myself have fallen in love with, and aim to take it further until it hopefully becomes popular enough to actually have some demand for my work. Thanks for reading, and happy testing!