About this mod
A powerful, lore-friendly Gauldur Amulet. Requires Summermyst.
- Requirements
- Permissions and credits
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Translations
- French
- Changelogs
Out of all the Gauldur Amulet "improvements" on the Nexus, the one from Zim's Immersive Artifacts is my favorite in terms of gameplay, but is not lore-friendly at all. This mod is my attempt to spice things up a little while still remaining true to the lore, as described in Lost Legends and Daynas Valen's Notes. The amulet should now be worth all the trouble it takes to obtain it, while still not being completely overpowered.
In order to lend an air of mystery to the quest, the enchantment effects are hidden in UI. If that isn't your cup of tea, all effects are listed in the description below. Note that Summermyst by EnaiSiaion is required.
In order to lend an air of mystery to the quest, the enchantment effects are hidden in UI. If that isn't your cup of tea, all effects are listed in the description below. Note that Summermyst by EnaiSiaion is required.
Spoiler:
Yet Another Gauldur Amulet by honestiago26
Effects in brackets are hidden in UI. The amplify magnitude effects are from Summermyst; the spell absorption is from Kano's mod. Quotes are from Daynas Valen's Notes and Lost Legends.
All USSEP changes carried over.
Mikrul's Amulet Fragment:
+30 health, [+25% restoration magnitude, +50% alteration duration, +25% health regen]
Jyrik's Amulet Fragment:
+30 magicka, [+25% destruction magnitude, +75% magicka regen]
Sigdis's Amulet Fragment:
+30 stamina, [+25% illusion magnitude, +50% conjuration duration, +5% spell absorption chance]
THE GAULDUR AMULET:
[+30 health, +30 stamina, +30 magicka
+50% illusion/restoration/destruction magnitude
+100% alteration/conjuration duration
+25% spell absorption chance
+50% health regen
+150% magicka regen
Healing spells on allies are twice as effective.
Cast targeted spells at any distance.
Siphon magicka and drain magic resistance from enemies within 50 feet.
Fortify conjured minions within 80 feet.]
Show
Yet Another Gauldur Amulet by honestiago26
Effects in brackets are hidden in UI. The amplify magnitude effects are from Summermyst; the spell absorption is from Kano's mod. Quotes are from Daynas Valen's Notes and Lost Legends.
All USSEP changes carried over.
Mikrul's Amulet Fragment:
+30 health, [+25% restoration magnitude, +50% alteration duration, +25% health regen]
Jyrik's Amulet Fragment:
+30 magicka, [+25% destruction magnitude, +75% magicka regen]
Sigdis's Amulet Fragment:
+30 stamina, [+25% illusion magnitude, +50% conjuration duration, +5% spell absorption chance]
THE GAULDUR AMULET:
[+30 health, +30 stamina, +30 magicka
+50% illusion/restoration/destruction magnitude
+100% alteration/conjuration duration
+25% spell absorption chance
+50% health regen
+150% magicka regen
Healing spells on allies are twice as effective.
Cast targeted spells at any distance.
Siphon magicka and drain magic resistance from enemies within 50 feet.
Fortify conjured minions within 80 feet.]