Skyrim Special Edition
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MollyReight1010

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MollyReight1010

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About this mod

A small overhaul to vampires. Does not affect Vampire Lords.

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Most of everything that vampires have are tweaked with this mod. The most noticeable difference is a convenient staging system, similar to ESO.

Stage 1:
- 20% weakness to fire.
- 20% resistance to frost.
- Exposure to sunlight damages attributes by 20 points and reduces their regeneration by 80%.
- During the night, you are 10% harder to detect.
- During the night, you regenerate health, magicka, and stamina 10% faster.
- During the night, your unarmed attacks do 5 more damage.

Stage 2:
- 30% weakness to fire.
- 30% resistance to frost.
- Exposure to sunlight damages attributes by 30 points and reduces their regeneration by 120%.
- Vampiric Drain costs 25% less magicka to cast.
- Vampiric Seduction affects enemies who are 3 levels higher.
- During the night, you are 15% harder to detect.
- During the night, you regenerate health, magicka, and stamina 15% faster.
- During the night, your unarmed attacks do 10 more damage.

Stage 3:
- 40% weakness to fire
- 40% resistance to frost
- Exposure to sunlight damages attributes by 40 points and reduces their regeneration by 160%.
- Vampiric Drain costs 50% less magicka to cast.
- Vampiric Seduction affects enemies who are 6 levels higher.
- Vampiric Invisibility lasts 50% longer.
- During the night, you are 20% harder to detect.
- During the night, you regenerate health, magicka, and stamina 20% faster.
- During the night, your unarmed attacks do 15 more damage.

Stage 4:
- 50% weakness to fire
- 50% resistance to frost
- Exposure to sunlight damages attributes by 50 points and reduces their regeneration by 200%.
- Vampiric Drain costs 75% less magicka to cast.
- Vampiric Seduction affects enemies who are 9 levels higher.
- Vampiric Invisibility lasts 100% longer.
- During the night, you are 25% harder to detect.
- During the night, you regenerate health, magicka, and stamina 25% faster.
- During the night, your unarmed attacks do 20 more damage.

Vampire abilities have been changed, too. You are given these at any stage, but they increase in effectiveness when you are at a higher stage.

Vampiric Sight:
- Improved night vision.
Given maximum duration to act as a toggled ability.

Vampiric Drain:
- Absorb 10 points of health per second from the target.
- Costs 20 magicka per second to cast.
Cost reduces at higher stages.

Vampiric Seduction:
- People up to level 6 won't fight for 15 seconds. Allows you to feed on the target for the duration of the spell.
- Costs 50 magicka to cast.
Turned into a spell instead of a power, so it can be dual cast. Effective level increases with stage.

Vampiric Invisibility:
- Caster is invisible for 10 seconds. Activating an object or attacking will break the spell.
- Costs 100 magicka to cast.
Turned into a spell instead of a power, so it can be dual cast. Duration increases with stage.

Vampire's Servant:
- Removed.
Nothing stops a vampire from simply reading a Raise Zombie spell tome.

Some miscellaneous changes:

- Sunlight debuff is now applied between 6:00 AM and 7:00 PM to better reflect when the sun is out.
- Feeding reduces your vampirism stage by 1, meaning it requires 3 feedings to get your stage from 4 to 1.
- Feeding on someone will give you 50% increased health regeneration for 4 hours.
- People you feed on have their health reduced by 25 points for 8 hours. You cannot feed on them again while they have this effect.
- People will attack you on sight if you reach stage 4.