Skyrim Special Edition
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ghost

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masterofsus

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About this mod

ESP that changes ability records to give Skyrim's creatures different resistances and weaknesses. Does not affect playable races.

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I created this mod a while ago, and recently decided to update it upon noticing the lack of any mods like this. All changes are listed below.

Horker:
- 50% resistance to fire
- 75% resistance to frost
Fat insulates the creature from ice and flame.

Slaughterfish:
- +8 unarmed damage
Slaughterfish have a deadly piercing bite.

Mudcrab:
- 75% resistance to fire
- 33% weakness to shock
- 60 armor rating
The shell of a mudcrab is resilient to flame, yet they are easily electrocuted due to their wetness.

Flame Atronach:
- 100% resistance to fire
- 100% resistance to poison
- 20% weakness to frost
- 80 armor rating
A magma-like shell provides physical protection.

Frost Atronach:
- 100% resistance to frost
- 100% resistance to poison
- 20% weakness to fire
- 100 armor rating
Solid ice reduces damage taken from physical attacks.

Storm Atronach:
- 100% resistance to shock
- 50% resistance to frost
- 50% resistance to fire
- 100% resistance to poison
- 200 armor rating
Made entirely out of rock, they are resilient against all types of damage.

Dremora:
- 20% resistance to magic
- 33% resistance to fire
- 20% weakness to shock
Similar resistances to Oblivion.

Dwemer Automatons:
- 15% weakness to frost
- 75% resistance to fire
- 25% resistance to shock
- 250 armor rating
Dwarven metal is hard and tempered, deflecting physical and fire damage. Frost magic freezes Dwarven mechanisms.

Chaurus:
- 50% resistance to fire
- 75% resistance to shock
- 100% resistance to poison
- 100 armor rating
Chitin protects them from fire, and especially shock.

Chaurus Flyer:
- 20% resistance to fire
- 33% weakness to shock
- 100% resistance to poison
- 50 armor rating
It previously thick shell has been shed for more mobility.

Falmer:
- 25% resistance to frost
- 50% resistance to poison
- 15% weakness to fire
Centuries of living underground increases thermal sensitivity. They have resistance against many of their own poisons.

Frostbite Spider:
- 25% resistance to frost (75% resistance to frost for snow spiders)
- 50% resistance to poison
They wander the frozen forests of Skyrim, adapted to its frigid climate.

Giant:
- 25% resistance to magic
- 50% resistance to frost
Natives of the north, they resist the cold.

Mammoth:
- 75% resistance to frost
- 50% resistance to shock
Thick fur insulates this massive creature.

Hagraven:
- 50% resistance to magic
Primal magic protects them from spells.

Ice Wraith:
- 100% resistance to frost
- 100% resistance to poison
- 100% weakness to fire
- 100 armor rating
Beings of pure frost, they quickly melt to even the simplest fire spell.

Troll:
- 50% resistance to poison
- 50% weakness to fire
- Tripled healing
Poison may counter their regeneration, but fire is the superior weapon against a Troll.

Frost Troll:
- 50% resistance to frost
- 50% resistance to poison
- 25% weakness to fire
More resilient than the common Troll.

Spriggan:
- 75% resistance to shock
- 100% resistance to poison
- 50 armor rating (Matrons have 75 and Earth Mothers have 100)
- 33% weakness to fire (Matrons have a 15% weakness and Earth Mothers have no weakness)
Made from living wood, lightning cannot harm them, and neither can poison.

Wispmother, Wisp, Ghost:
- 50% resistance to magic
- 100% resistance to frost
- 100% weakness to shock
- 500 armor rating (Recommended to get Simple Silver Damage Overhaul or a similar mod to counter this)
Using weapons against ethereal beings is futile, yet lightning defeats their timeless form.

Draugr, Dragon Priest:
- 15% weakness to fire
- 75% resistance to frost
- 50% resistance to shock
The unliving ancient Nords are nearly immune to frost and resistant to shock, yet burn easier.

Skeleton:
- 75% resistance to fire
- 50% resistance to frost
- 25% resistance to shock
- 50 armor rating
Bone is hardy against flame, but less so to weapons and other elements.

Ash Hopper:
- 50% resistance to poison
- 75% resistance to fire
- 33% resistance to shock
- 80 armor rating
Chitin designed to survive the heat of the Red Mountain.

Ash Spawn:
- 100% resistance to fire
- 50% resistance to frost
- 50% resistance to shock
Pure ash handles well against any element, especially flame.

Ash Guardian:
- 100% resistance to poison
- 75% resistance to shock
- 50% resistance to frost
- 100% resistance to fire
- 200 armor rating
An Atronach from Nirn.

Netch:
- 100% resistance to shock
- 20% weakness to frost
- 60 armor rating
Their bodies have a capacity to absorb electricity, though they do not prefer the northern climate.

Burnt Spriggan:
- 100% resistance to fire
- 100% resistance to shock
- 20% weakness to frost
- 100% resistance to poison
- 150 armor rating
Wood that has been tempered by heat.

Seeker:
- 100% resistance to poison
- 25% resistance to magic
- 25% resistance to frost
- 33% resistance to shock
- 20% weakness to fire
- 50 armor rating
An Apocryphic creature adapted to the toxic seas of its realm, wearing robes that protect it from some sources of damage.

Lurker:
- 100% resistance to poison
- 33% resistance to fire
- 20% weakness to shock
- 100 armor rating
A truly terrifying creature to behold.

Gargoyle:
- 100% resistance to poison
- 50% resistance to fire
- 25% resistance to frost
- 75% resistance to shock
- 100 armor rating
They break most of the stone that surrounds them when attacking, the remainder greatly protects them from the elements.

Death Hound:
- 50% resistance to frost
- 50% resistance to shock
- 25% weakness to fire
Creatures from the unknown, they share similar qualities to other undead.

If there are any tweaks you do not like, simply open the plugin in SSEEdit and change the records you like.