About this mod

Beards and mustaches

Requirements
Permissions and credits
Changelogs
Donations
Please read the 0.4 changelog
This mod adds beards and mustache options to humans, elves and orcs; also comes with considerable Khajiit support - version 0.4 has 200+ options

This mod affects only the player character.
This mod is also an open resource for anyone wanting to use it for npc mods/any mod. 
Since version 0.4 onwards, the beards can be applied directly to npcs without any need of complicated adjustments, now anyone can do it.
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The beards only work with the game default sliders
To note:
Beard accessories are more susceptible to slider values. Consider moving the sliders to put the accessories back into the correct place.
Orcs are also more susceptible to this. You can  check in the creation kit and make these adjustments. Usually by receding the mouth forward or chin forward sliders to the value of 0 or below.


Fun mustaches:
The new 0.4 mustaches allow for extra creativity - you can create new mustache shapes simply by moving the nose up/down, mouth up down, wider, etc.
Look at this silly example
Spoiler:  
Show

 

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Requirements: Choose a version

Conflicts - Since 0.4 overwrite expressive facegen morphs and/or expressive facial animation - male ; this will make sure to include my newest vanilla beard edits and fixes.

Clipping - clipping is the same as vanilla, while crouching, neck twisting, etc. Some longer beards may look stiff because they are modeled to armor and clothing and not the naked body, so the chin area has a curved angle to them to avoiding clippings.

Flagged as an esl.


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Other mods for character creation and npcs.
For Argonian/Khajiit content on character creation refer to BeastHHBB
A npc replacer featuring the beards exists here (to be updated)

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How to apply to npcs - create new facegen (check the article for images)
- Extract the bsa "Beards of Power.bsa"  with a extraction tool. the files go to your data folder (meshes\actors\character\character assets\beards of power)
- launch creation kit and select Beards of Power (and whatever else or none if you wish to crerate a new esp/mod)
- select highlight the menu actors/actor (must be highlighted) - this is the npc list available
- select highlight one male npcs from the list and double-click it
- navigate to character gen parts tab - navigate the sub-menu box Base head parts - select highlight facial hair
- select below the drop-down menu with the name of the beard - navigate the beard list choose which one you want
- (optional) you can preview the head on the very bottom
- once the beard is selected click ok the the menu will close
- select highlight the "actor" menu on the left (mentioned before) - select highlight the npc - click ctrl+f4 - prompt message will appear with yes/no. Click yes.
- save the esp in the icon menu and close creation kit. (do not forget to load your new esp)
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intermediate
- feel free to combine your own beards in the CK by configuring them together as parts or main parts.
  
Color mismatch between hair and facial hair
For Khajiit there is no redemption but I included some options nonetheless
Use a retex mod like salt and wind and vhr for the models p.e. mix them with a hair color mod like natural hair colors or mild colors
Use a beard retex such as Khisartin  facial hair from ddsworkshop, its what I use.

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Roadmap:
Mod is complete. 
Hdt physics - Hard pass, from my part. You are free to do it.
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Tools
bae, nif optimizer, blender, nifskope, outfit studio, creation kit, cathedral assets optimizer for bsa, sseedit.

Credits
megapatato for helping out understanding the tri file generation process
nirouku for expressive facial animations used the malehead.tri as a reference to generate the tri files.
Letrstryagain and triptherift for the alt statue mesh found here
Thanks a lot to the beta testers SomewhatWindy and GothiOdal.



my mods