Hey sunny, I had a quick permissions request for you, but nothing major: Are you comfortable with me using one of your script sources to make a new source/script? Specifically, I believe it's what you use in SMT_ActorCombatAutoCast. I wanted to use it to make a new source/compiled script for something I'm working on for Ftweaks. If it's not something you're ok with, no worries, it's understandable. Either way, thanks for the smooth updates, the changes to Linwe during the TG quest worked out very well. Thanks for all the stellar work.
Suggestion: give Krosis Cyclone shout instead of Unrelenting Force while give either Unrelenting Force or Disarm shout to common dragon priests. Or maybe Unrelenting Force for common priests while Disarm for Vahlok (if for Vahlok, then I would personally combine both vanilla and your disarm effects because Vahlok is a Giga Chad). Also, there are Acolyte priests who have no shouts as well at the moment (Ahzidal, Dukaan, Zahkriisos).
Dragonborn contents are not supported by Requiem (bruh), so I have no intention in giving cyclone shout to any dragonpriest. The same reason apllies to the Dragonborn DPs.
Why is the description for disarm shout replacer saying "Disarm shout now does magicka and stamina damage. Affect both player and NPCs" but I also got a debuff named "Disarm" that reduces my stamina and magicka recovery by 400% over 15-30 seconds? Please change the description to fit the effects or fix the effect so that it matches the description.
No, I'm not interesting in doing that. However you can do it by yourself with xEdit. Find the "Placed NPC" under
DLC01TempleEntryCell [CELL:02000C99] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -6,-4) [CELL:02000C9A] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -7,-4) TempleStart [CELL:02000C1D] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -7,-5) [CELL:02000C2B] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -8,-4) [CELL:02000C2C] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -8,-5)
, and remove the flag "Initially Disabled" from them
first of all, I don't speak English, it's machine translation. I'm playing requiem 5.2.3 and I'm not much confused about the versions, as far as I understand "Better Forgotten Vale", "AlduinRedone" and "Knockdown tweak" I can use the latest version, but the latest versions of "general_NPC_tweaks" and "VampireCollection" are made for a newer version of requiem, so that's what versions of "general_NPC_tweaks" and "VampireCollection" should I use to make everything work as it should? thanks
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Are you comfortable with me using one of your script sources to make a new source/script?
Specifically, I believe it's what you use in SMT_ActorCombatAutoCast.
I wanted to use it to make a new source/compiled script for something I'm working on for Ftweaks.
If it's not something you're ok with, no worries, it's understandable.
Either way, thanks for the smooth updates, the changes to Linwe during the TG quest worked out very well. Thanks for all the stellar work.
Thanks sunny.
Alduin Redone and NPC tweaks are conflicting. Which one should overwrite?
DLC01TempleEntryCell [CELL:02000C99] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -6,-4)
[CELL:02000C9A] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -7,-4)
TempleStart [CELL:02000C1D] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -7,-5)
[CELL:02000C2B] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -8,-4)
[CELL:02000C2C] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -8,-5)
, and remove the flag "Initially Disabled" from them
general_NPC_tweaks: 2.1
I am having an issue with the vampire collection. When I try and install via Mod Organizer I get "Extration Failed-Data Error" message.