Skyrim Special Edition

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Sunny333456

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SUNNY333456

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98 comments

  1. GhoulSmasher
    GhoulSmasher
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    Hey sunny, I had a quick permissions request for you, but nothing major:
    Are you comfortable with me using one of your script sources to make a new source/script? 
    Specifically, I believe it's what you use in SMT_ActorCombatAutoCast.
    I wanted to use it to make a new source/compiled script for something I'm working on for Ftweaks.
    If it's not something you're ok with, no worries, it's understandable.
    Either way, thanks for the smooth updates, the changes to Linwe during the TG quest worked out very well. Thanks for all the stellar work.
    1. SUNNY333456
      SUNNY333456
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      Sure. Better ping me in discord so I can see things.
    2. GhoulSmasher
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      Can do lol.
      Thanks sunny.
  2. FolkenNexus
    FolkenNexus
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    thanks for the update
  3. SilverViperUA
    SilverViperUA
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    Suggestion: give Krosis Cyclone shout instead of Unrelenting Force while give either Unrelenting Force or Disarm shout to common dragon priests. Or maybe Unrelenting Force for common priests while Disarm for Vahlok (if for Vahlok, then I would personally combine both vanilla and your disarm effects because Vahlok is a Giga Chad). Also, there are Acolyte priests who have no shouts as well at the moment (Ahzidal, Dukaan, Zahkriisos).
    1. SUNNY333456
      SUNNY333456
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      Dragonborn contents are not supported by Requiem (bruh), so I have no intention in giving cyclone shout to any dragonpriest. The same reason apllies to the Dragonborn DPs.
  4. SilverViperUA
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    General NPC Tweaks magic effects: SMT_Effect_DPShoutScriptEffect24 has 80 delay time and SMT_Effect_DPShoutScriptEffect80 has 24
    1. SUNNY333456
      SUNNY333456
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      Fixed in next version
  5. Zorsky
    Zorsky
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    Hi, I'm relatively new to modding. Sorry if answered but I couldn't find any info about this situation.

    Alduin Redone and NPC tweaks are conflicting. Which one should overwrite?
    1. GhoulSmasher
      GhoulSmasher
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      I believe its the same script, so order won't matter in this case.
    2. SUNNY333456
      SUNNY333456
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      Yes, order doesn't matter in this case
  6. WinterSouls41
    WinterSouls41
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    Why is the description for disarm shout replacer saying "Disarm shout now does magicka and stamina damage. Affect both player and NPCs" but I also got a debuff named "Disarm" that reduces my stamina and magicka recovery by 400% over 15-30 seconds? Please change the description to fit the effects or fix the effect so that it matches the description.
    1. SUNNY333456
      SUNNY333456
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      Mod description changed.
    2. WinterSouls41
      WinterSouls41
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      Thanks
  7. SilverViperUA
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    Could you make a version of Better Forgotten Vale where falmers and chauruses in the end don't spawn by trigger but always present?
    1. SUNNY333456
      SUNNY333456
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      No, I'm not interesting in doing that. However you can do it by yourself with xEdit. Find the "Placed NPC" under 

      DLC01TempleEntryCell [CELL:02000C99] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -6,-4)
      [CELL:02000C9A] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -7,-4)
      TempleStart [CELL:02000C1D] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -7,-5)
      [CELL:02000C2B] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -8,-4)
      [CELL:02000C2C] (in DLC01FalmerValley "Forgotten Vale" [WRLD:02000BB5] at -8,-5)

      , and remove the flag "Initially Disabled" from them
  8. FantaPepsiSprite
    FantaPepsiSprite
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    first of all, I don't speak English, it's machine translation. I'm playing requiem 5.2.3 and I'm not much confused about the versions, as far as I understand "Better Forgotten Vale", "AlduinRedone" and "Knockdown tweak" I can use the latest version, but the latest versions of "general_NPC_tweaks" and "VampireCollection" are made for a newer version of requiem, so that's what versions of "general_NPC_tweaks" and "VampireCollection" should I use to make everything work as it should? thanks
    1. SUNNY333456
      SUNNY333456
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      VampireCollection: 1.3
      general_NPC_tweaks: 2.1
    2. FantaPepsiSprite
      FantaPepsiSprite
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      thank you very much
  9. xytyyy
    xytyyy
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    The vampire collection file is perhaps corrupted. Maybe a reupload?
    1. myztikrice
      myztikrice
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      +1
    2. fieldman
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      so is alduin redone. Wrong file.
    3. sergsreg
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      The latest Vamp Collection throws a Zip error :(
    4. SUNNY333456
      SUNNY333456
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      Ty. I've reuploaded both vampire collection and Alduin redone
  10. Eliian
    Eliian
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    Thanks for updating for 5.3!

    I am having an issue with the vampire collection. When I try and install via Mod Organizer I get "Extration Failed-Data Error" message.