Skyrim Special Edition

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Sunny333456

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SUNNY333456

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About this mod

The mods are used to enhance your Requiem experience. Currently here have five mods : knockdown tweak, general_NPC_tweaks, VampireCollection, Alduin redone and Better forgotten vale.

Requirements
Permissions and credits
Changelogs
Requiem - Knockdown tweak

Enhance the Knockdown system in Requiem. In vanilla Requiem, enemies' Knockdown abilities cannot be effectively resisted and are highly inconsistent. Random roadside Sabrecats can lock down your character with Knockdown abilities, against which you have no defense. Giant Dwemer centurions, on the other hand, fail to tip your balance even slightly.
With Requiem - Knockdown installed, enemies' Knockdown abilities can be blocked, allowing for a more balanced gameplay experience. Additionally, most giant enemies will possess Knockdown abilities, making them more consistent.

-The creatures have the knockdown ability : Dragon, Giant, Dwemer centurion, Frost atronach, Bear, Sabrecat, Troll, Giant spider, Lurker. 
-With the level 100 perk in block, you can hold your ground against the unrelenting force shout by blocking.
-Astrid's paralyzing attack can be defended by blocking, warding, or the enchantment stamina II.
-The paralyzing attack from the perk "stunning precision" can be defended by blocking with a shield, warding, or the stamina II enchantment.

requirement : Requiem 

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Requiem - general NPC tweaks


(The previous Requiem - NPC Statefix)

Some npc in requiem didn't have proper perks and equipment. This mod aim to make some specific NPCs be more consistent with their story. For example, The Vaermina's acolytes said they were overwhelmed by the orcish invaders, but what you see in requiem is that the acolytes slaughter all the invaders; Redeagle is capable of killing a thousand imperial soldiers in the skyrim lore, while he is only a normal draugr boss who can barely kill ten soldiers.
It isn't a pure fix mod, but it adds some feature I want. A few custom enchanted stuffs for example .

Highly recommend this mod to fix dragonpriests behaviour

If you are using 3Tweaks, get the patch here.

Feature enemy have been tweaked:
Spoiler:  
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-Orc invader
-Thief(random encounter)
-Skooma dealer(random encounter)
-Red eagle
-Companion ghost
-Orc chiefs
-Umana and Sulla
-Alva
-Forsworn spies inside Markath city
-Haldyn
-Arondil
-Curalmil
-Bashnag
-Corrupted shade in kilkreath ruins
-venomous dragon
-Members of PenitusOculatus
-Members of Dark Brotherhood
-Gauldur brothers
-Giant chaurus
-Warlord Gathrik
-Olaf One-Eye
-Halldir
-Elite Silverhands
-Isran
-The wolf spirits of werewolfs
-The guardian spirits in the quest "Kyne's sacred trial"
-Old orc
-Forsworns
-Tullius, Rikke, Ulfric, and Galmar
-Mercer Frey
-Fjola
-Stig Salt-Plank
-Reaper
-Thalmors
-Hagraven
-Durnehviir
-Orc hunters
-Malkoren's shade
-Dragon cultist ghosts
-Hags and witches
-Elemental atronachs
-Yngol
-Kvenel
-Falmers
-Boethiah's cultists
-Jaree-Ra and Deeja
-Dark brotherhood's assasin
-Charus
-Dogs
-Armor trolls
-Flame/Frost/Storm atronachs
-Summoned dremoras
-First-mate
-The Butcher
-The Caller
-Lu'ah Al-Skaven
-Valerica
-Dragon priests
-Orchendor
-Summerset Shadow
-Dawnguards
-Rulindil



Merchants:
    Merchant changes were moved to my another mod:
    Requiem - Vendor tweaks at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)


Allies:
Spoiler:  
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-Mercenary followers
-Erandur
-Mjoll
-Uthgerd
-Kharjo
-non-circle Companions
-Serana
-Athar
-Annekke Crag-Jumper
-Adelaisa Vendicci
-J'zargo (The only leveling follower in this mod)
-Benor
-Housecarl followers
-Borgakh the Steel Heart
-Ghorbash the Iron Hand
-Lob
-Ugor
-Ogol
-Anska
-Delphine
-Cosnach
-Roggi
-Farkas
-Vilkas
-Aela
-Ireleth
-Misc citizens


The followers are capable at:
Spoiler:  
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-Marcurio
Adept: Destruction(Lightning), Restoration
Apprentice: Conjuration, Alteration
Novice: One-hand, Evasion/Light Armor

-Vorstag
Expert: One-hand(Waraxe)
Adept: Two-hand(No specialization), Marksman, Heavy armor, Block
Apprentice: Sword, Mace

-Belrand
Adept: Destruction(Frost), One-hand(Waraxe), Evasion
Apprentice: Restoration
Novice: Alteration, Conjuration

-Jenassa
Expert: Evasion
Adept: One-hand(Sword, Dagger), Sneak, Block, Marksman
Novice: Lockpicking

-Stenvar
Expert: Two-hand(Great sword)
Adept: Heavy armor
Apprentice: One-hand(No specialization), Block, Marksman, Warhammer, Battleaxe

-Erandur
Expert: Restoration
Adept: Destruction(Lightning)
Novice: One-hand

-Mjoll
Expert: Two-hand(Great sword, Better than Stenvar and Uthgerd)
Adept: Block, Heavy armor, Warhammer
Apprentice: One-hand(No specialization), Marksman

-Uthgerd
Expert: Two-hand(Great sword)
Adept: One-hand(Sword), Block, Heavy armor
Apprentice: Marksman, Waraxe, Battleaxe, Mace, Warhammer

-Kharjo
Adept: One-hand(Mace), Heavy armor, Marksman
Apprentice: Block, Two-hand(No specialization)

-Njada
Expert: Block, Evasion
Adept: One-hand(Sword), Two-hand(No specialization)

-Athis
Expert: One-hand(Sword, Dagger, Duel-wielding)
Adept: Heavy armor, Evasion
Apprentice: Mace, Waraxe. Marksman, Block
Novice: Two-hand

-Torvar
Adept: Two-hand(Battleaxe, Warhammer), Heavy armor
Apprentice: One-hand(No specialization), Great sword, Marksman, Block, Evasion

-Ria
Adept: One-hand(No specialization), Heavy armor, Marksman
Apprentice: Sword, Two-hand(No specialization), Block

-Serana
Expert: Necromancy, Sneak, One-hand(Dagger), Evasion
Apprentice: Destruction(Frost, Lightning), Alteration
Novice: Two-hand, Block, Marksman, Heavy armor

-Athar
Adept: One-hand(No specialization)
Apprentice: Two-hand(No specialization), Block, Heavy armor, Marksman

-Annekke
Adept: Evasion
Apprentice: One-hand(No specialization), Block, Marksman, Sneak
Novice: Lockpicking

-Adelaisa
Adept: One-hand(Sword), Heavy armor
Apprentice: Block, Marksman

-Benor
Apprentice: Two-hand(No specialization), Block, Heavy armor
Novice: Marksman

-Borgakh the Steel Heart
Adept: Heavy armor, One-hand(Sword)
Apprentice: Mace, Waraxe, Dagger, Sneak, Marksman, Block
Novice: Evasion

-Ghorbash the Iron Hand
Expert: Heavy armor
Adept: One-hand(Waraxe), Block
Apprentice: Sword, Mace, Dagger, Marksman, Two-hand(No specialization)

-Lob
Adept: Evasion
Apprentice: Marksman, Block, One-hand(Waraxe), Sneak

-Ugor
Expert: Evasion
Adept: Marksman, One-hand(Sword), Block, Sneak
Apprentice: Waraxe, Mace

-Ogol
Adept: Heavy armor, One-hand(Waraxe)
Novice: Marksman, Block, Sneak, Evasion

-Cosnach
Novice: One-hand, Two-hand, Block, Haevy armor, Evasion, Marksman

-Roggi
Adept: Block
Novice: One-hand, Heavy armor, Evasion

-Illia
Adept: Restoration
Apprentice: Destruction
Novice: Conjuration

-Farkas
Master: Two-hand(Great sword), Heavy armor
Apprentice: Block
Novice: One-hand

-Vilkas
Expert: Two-hand(All weapons), One-hand(All weapons), Block, Heavy armor
Novice: Marksman




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Requiem - VampireCollection

The mid-end game in Requiem always lacks proper enemies to fight. While vampires are ideal threat as mid-end game content, they are not well tweaked by Requiem as Bandits. This mod aims to create more NPC vampire variations, makes them more balanced, and overhaul the vampires relates to Dawnguard quest line. With this mod, you'll find them like high level adventurer like you. It is an NPC vampire mod, so you can use this mod with other player vampire mods.

Significant changes:
1. Add a lot of NPC vampire variations. More vampire races (ie: Khajit vampire), More vampire classes (ie: vampire with sword and shield).
2. To solve the problem that the dawnguard quest line being boring, its difficulty becomes more smooth. It will start easier, but end harder. Also there will no longer has ebony vampire shows up in the first quest of Dawnguard, so player can start the dawnguard first before being a demi-god. (For those who never played Requiem, ebony vampires are one of the hardest enemy in the game.)
3. The chance of spawning an ebony vampire is reduced to 10% (from 25% in Requiem)
4. Enchantment "Fortify health II" reduces vampire/gargoyle drain by 75% (from 100% in Requiem)
5. Special vampire bosses (ie: Harkon) are way harder than before. They have proper power now.


If you are using 3Tweaks, get the patch here.

Load order :
Requiem.esp
-
Requiem - Immersive Divine Blessings.esp by snbcj
-
Requiem - VampireCollection.esp
-
Requiem for the indifference.esp

Thanks to Schofida in for the scripting work.
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Requiem - Alduin redone
The design of Alduin is kind of strange in Requiem. Even as king of dragons, his strength isn't stronger than other dragons in Requiem, but Requiem gives him very powerful summoning ability instead. The summoning ability doesn't make sense, nor creates fun fight for some builds, and that is the reason why I want to make this mod. This mod aims to make Alduin like a true king of dragons, and also make the battle less tedious but still keep the difficulty.

Significant changes:
-Alduin will not summon the undeads from soul cairn anymore. Instead, he will summon his ally and cultists.
-The summoning ability is given a proper CD time, which makes defensive builds have chance against him. Eliminating his minions is viable for most build.
-Alduin's shouts are more powerful than other dragons, and his shouts are unique to the others.

requirement : Requiem
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Requiem - Better Forgotten Vale

If you've finished the Dawnguard questline once in Requiem, you may find that the forgotten vale content is really underwhelm. Especially this location is placed after soulcairn, so all you get in this map are good views and boredoms. This mod will provide you better adventure feeling in forgotten vale, and some epic battles will happen there. Even so, to keep it lore-friendly, forgotten vale is still not a hyper end game area like soulcairn. No super daedra like slighted. No powerful undead like mistmen.

Highly recommend playing this mod with NPC_statefix and VampireCollection in the same page for full experience. The two mods provide some enemy NPC records which can be used in this mod.

Note 1: Because I put a lot of NPCs in a certain area, you will have performance drop. It's about 10~20 fps in my test.
Note 2: This mod is designed to make forgotten vale harder. I add a lot of enemies there, so you only install this mod if you want some spicy stuff at the end of dawnguard questline.

requirement : Requiem