A lightweight and immersive way to hide the level of locked objects.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0.0
Initial Release
This is a very simple mod that makes all locked objects in the world show simply "Locked" rather than the difficulty of the lock.
Technical: There isn't much to it really, it only changes the GMST records for names of lock levels so it should be compatible with mods that add new doors and chests and such. No scripts were touched and no SKSE requirements. This mod was created in xEdit.
Load Order: I recommend putting this mod below any other mods that affect locks but realistically speaking it should be fine anywhere in your load order.
Console Version: I don't have the consoles necessary to test if this works but it should be fine even for PS4. So if anyone would like to repost this on Beth.net then feel free, just be sure to give credit where it is due (link to this page or something).