So, I managed to get Modvaskr to work a few years back, but now I get an error trying to install Ruby. Apparently I have to have cygwin1.dll, however, I can't find out how to install it. I get the same error trying to install Modvaskr, as well as what this means:
An error occurred while installing curses (1.4.4), and Bundler cannot continue. Make sure that `gem install curses -v '1.4.4' --source 'https://rubygems.org/'` succeeds before bundling. In Gemfile: modsvaskr was resolved to 0.1.12, which depends on curses_menu was resolved to 0.2.0, which depends on curses E:\Modding\Modvaskr>CALL bundle binstubs modsvaskr Could not find gem 'modsvaskr x64-mingw32' in any of the gem sources listed in your Gemfile. E:\Modding\Modvaskr>ECHO.
I know this mod seems kinda dead, but it used to be really helpful! If anyones still here, I'd love some help.
EDIT I think this mod might just be out of date. I see that if you want to install a compatible Ruby version, it will try to install a version of MSYS2 that is no longer available. Rest in peace, Modvaskr, you were one of the great ones.
that was when i ran the modsvaskr install script, after installing ruby. now im working through "Unhandled exception: Illegal quoting in line 125974." after the xEdit script runs while trying to do a test. same as the people below us it seems.
Damn! Then you've gotten further than I have! Seems like my problem is the cygwin1.dll. I'm not good with stuff like that, so I have no clue if the illegal quoting is a weird output or no. I'd love to know if you manage to fix it, if I get past my issue, it seems like I will encounter yours as well haha
that website should help you. If you manage to get past the error I was experiencing let me know, I'm taking a break for now. Im thinking it may have to do with the version of Ruby.
lol chat gpt helped me figure it out, its the dumbest shit. its because SSEedit.exe was renamed at some point to SSEedit64.exe if you set it to back to "SSEedit.exe" it works lol personally i made a copy of the exe and named it "SSEedit.exe" that way I don't have to fix things in MO2
it however open sse edit with only vanilla ESPs Idk how to set the argument so it opens the correct game directory
I installed it according to the instructions in the description, then I added the specified cmd file to MO2 as an executable. When I run it, I get this:
H:\SkyrimTools\Modsvaskr>bundle exec ruby -w bin\modsvaskr The "bundle" command is either misspelled or could not be found.
H:\SkyrimTools\Modsvaskr>if 9009 NEQ 0 pause Press any key. . .
Running it not through MO2 I get no Error, instead i just get "Press Enter to exit..." So tell me, what did i miss?
Its not so bad! You will always be overwhelmed when looking at mods and requirements, just get to it.
Start by opening the pages of the required installations, install those and their requirements properly, then you are ready to install this one. They are all very easy, just install as any other modding resource like xEdit and such. AutoHotKey needs to be in Program files. I just installed everything else into a folder on a seperate drive where I have xEdit, LOOT, DynDOLOD, etc.
Anything that can be downloaded with Nexus Link is in my MO2. Its worth it
It took me more time than I care to admit, but I finally got the install to work for me. Step by step for those interested:
1. Install the requirements: AutoLoad, AutoTest, xedit, Ruby 2.6.6, SKSE. 2. Download this mod and extract it to whatever folder you want to be it's final location. 3. Rename the folder now (if you want) and **don't rename it from hereon out**. 4. Open a command prompt: windows key > R > cmd > OK 5. In the command prompt: CD <insert mod's file path> 6. In the command prompt: install.cmd (This will take a couple minutes). (Don't run install.cmd from MO2.) 7. Once Step 6 is done, minimize the command prompt (you'll need it in a minute). Go to the mod folder and open "modsvaskr.yaml" in notepad. 8. Update the file paths included in the yaml to reflect where your Skyrim, xedit, and 7zip installs are. Save and close. 9. Go back to the command prompt: modsvaskr.cmd
If you have MO2, step 9 will run but will only see your vanilla game. To "fix" that, add "modsvaskr.cmd" to your run list as you would xedit, loot, etc.
Testing Notes: With about 31 mods installed (USSEP and other bugfixes, SkyUI and its fixes), running the inside and outside tests tests took about 20min. When the game started I had to select which save to use but when it inevitably crashed and restarted, I didn't have to select my save game --it did take a minute for the program to restart the test from the main screen, though. You can view the results log (modsvaskr.log) from the command prompt, but I recommend opening it via notepad from Modsvaskr's folder. That way you can ctrl + f for "fail" and automatically pop to the failed tests.
Hello, is this mod still being maintained? If yes, then maybe someone has a clue how to fix the following:
[ 2022-10-10 23:30:43 ] - [ InGameTestsRunner ] - [ In-game testing Skyrim SE ] - 3 available in-game tests suites: npcs, locations, npcshead [ 2022-10-10 23:30:48 ] - [ InGameTestsRunner ] - [ In-game testing Skyrim SE ] - 1 tests suites have statuses changes: [ 2022-10-10 23:30:48 ] - [ InGameTestsRunner ] - [ In-game testing Skyrim SE ] * locations: [ 2022-10-10 23:30:48 ] - [ InGameTestsRunner ] - [ In-game testing Skyrim SE ] - First test to run should be locations / dlc2apocryphaworld/-2/2. [ 2022-10-10 23:30:48 ] - [ SkyrimSe ] - [ Game Skyrim SE ] - Launch game (#0) using configured launcher (skse64_loader.exe)... [ 2022-10-10 23:31:02 ] - [ Ui ] - Unhandled exception: invalid byte sequence in UTF-8 C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/game.rb:137:in `split' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/game.rb:137:in `launch' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/in_game_tests_runner.rb:151:in `block (2 levels) in run' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/in_game_tests_runner.rb:120:in `loop' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/in_game_tests_runner.rb:120:in `block in run' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/in_game_tests_runner.rb:252:in `with_auto_test_monitoring' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/in_game_tests_runner.rb:112:in `run' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/tests_runner.rb:148:in `run' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:154:in `block (7 levels) in run' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:130:in `block in initialize' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:48:in `loop' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:48:in `initialize' C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:62:in `new' etc.
The game starts after that and the tests are running, but neither does it restart after a crash nor does it check the already done tests in the Modsvaskr UI.
So It was working just fine for me earlier and my computer restarted because of an update while I was away from my computer. I tried to load it back up and now all I get is E:\Tools\Modsvaskr>bundle exec ruby -w bin\modsvaskr Press Enter to exit. So I have no idea. Nothing will load up, I even tried uninstalling and reinstalling. But nothing seems to fix it.
Hi RRTenshi, love the idea of this mod. I am facing some issues with Modsvaskr not detecting that Skyrim is running :(
Info: On latest AE update All updates ran and installed. Dependencies installed (though running it through MO2, it could not detect AutoTest.esp despite it being enabled, manually installed it)
Observed result: After running remaining tests the AutoTest completes but Modsvaskr keeps filling the log with "[ Game Skyrim SE ] - SkyrimSE.exe is not running. Wait for its startup... ". Despite the test completing nothing changed in the tests
Expected result: Launching through MO2 works, detects AutoTest.esp without manual install and it detects when the game is actually running and proceeds onto the next test once completed
71 comments
I get the same error trying to install Modvaskr, as well as what this means:
I know this mod seems kinda dead, but it used to be really helpful!
If anyones still here, I'd love some help.
EDIT
I think this mod might just be out of date. I see that if you want to install a compatible Ruby version, it will try to install a version of MSYS2 that is no longer available.
Rest in peace, Modvaskr, you were one of the great ones.
Seems like my problem is the cygwin1.dll.
I'm not good with stuff like that, so I have no clue if the illegal quoting is a weird output or no.
I'd love to know if you manage to fix it, if I get past my issue, it seems like I will encounter yours as well haha
This was my full error log from the incident:
E:\Vortex Mods\Modvaskr>bundle exec ruby -w bin\modsvaskr
[ 2023-10-18 09:51:07 ] - [ Ui ] - Launch Modsvaskr UI v0.1.12 - Logs in E:/Vortex Mods/Modvaskr/Modsvaskr.log
[ 2023-10-18 09:51:18 ] - [ TestsRunner ] - Discover tests for exterior_cell
[ 2023-10-18 10:04:08 ] - [ Ui ] - Unhandled exception: Illegal quoting in line 125974.
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:879:in `parse_quotable_robust'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:818:in `block in parse_quotable_loose'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:31:in `block in each_line'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:28:in `each_line'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:28:in `each_line'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:779:in `parse_quotable_loose'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:303:in `parse'
C:/Ruby26-x64/lib/ruby/2.6.0/csv.rb:1236:in `each'
C:/Ruby26-x64/lib/ruby/2.6.0/csv.rb:1236:in `each'
C:/Ruby26-x64/lib/ruby/2.6.0/csv.rb:1245:in `to_a'
C:/Ruby26-x64/lib/ruby/2.6.0/csv.rb:1245:in `read'
C:/Ruby26-x64/lib/ruby/2.6.0/csv.rb:685:in `parse'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/xedit.rb:60:in `parse_csv'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/tests_suites/exterior_cell.rb:30:in `discover_tests'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/tests_runner.rb:51:in `discover_tests_for'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:134:in `block (8 levels) in run'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:130:in `each_key'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:130:in `block (7 levels) in run'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.2.0/lib/curses_menu.rb:136:in `block in initialize'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.2.0/lib/curses_menu.rb:48:in `loop'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.2.0/lib/curses_menu.rb:48:in `initialize'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:62:in `new'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:62:in `block (5 levels) in run'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.2.0/lib/curses_menu.rb:136:in `block in initialize'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.2.0/lib/curses_menu.rb:48:in `loop'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.2.0/lib/curses_menu.rb:48:in `initialize'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:52:in `new'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:52:in `block (3 levels) in run'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.2.0/lib/curses_menu.rb:136:in `block in initialize'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.2.0/lib/curses_menu.rb:48:in `loop'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.2.0/lib/curses_menu.rb:48:in `initialize'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:46:in `new'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:46:in `run'
E:/Vortex Mods/Modvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/bin/modsvaskr:7:in `<top (required)>'
bin/modsvaskr:29:in `load'
bin/modsvaskr:29:in `<main>'
[ 2023-10-18 10:04:08 ] - [ Ui ] - Close Modsvaskr UI
Press Enter to exit.
personally i made a copy of the exe and named it "SSEedit.exe" that way I don't have to fix things in MO2
it however open sse edit with only vanilla ESPs Idk how to set the argument so it opens the correct game directory
When I run it, I get this:
So tell me, what did i miss?
Me now: (¬_¬)
Start by opening the pages of the required installations, install those and their requirements properly, then you are ready to install this one. They are all very easy, just install as any other modding resource like xEdit and such. AutoHotKey needs to be in Program files. I just installed everything else into a folder on a seperate drive where I have xEdit, LOOT, DynDOLOD, etc.
Anything that can be downloaded with Nexus Link is in my MO2. Its worth it
[ Ui ] - Unhandled exception: Illegal quoting in line 106116.
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:879:in `parse_quotable_robust'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:818:in `block in parse_quotable_loose'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:31:in `block in each_line'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:28:in `each_line'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:28:in `each_line'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:779:in `parse_quotable_loose'
C:/Ruby26-x64/lib/ruby/2.6.0/csv/parser.rb:303:in `parse'
C:/Ruby26-x64/lib/ruby/2.6.0/csv.rb:1236:in `each'
C:/Ruby26-x64/lib/ruby/2.6.0/csv.rb:1236:in `each'
C:/Ruby26-x64/lib/ruby/2.6.0/csv.rb:1245:in `to_a'
C:/Ruby26-x64/lib/ruby/2.6.0/csv.rb:1245:in `read'
C:/Ruby26-x64/lib/ruby/2.6.0/csv.rb:685:in `parse'
E:\Modsvaskr>bundle exec ruby -w bin\modsvaskr
[ 2022-10-04 17:09:41 ] - [ Ui ] - Launch Modsvaskr UI v0.1.12 - Logs in E:/Modsvaskr/Modsvaskr.log
[ 2022-10-04 17:09:58 ] - [ TestsRunner ] - Discover tests for exterior_cell
[ 2022-10-04 17:35:35 ] - [ Ui ] - Unhandled exception: Illegal quoting in line 109221.
C:/Ruby26/lib/ruby/2.6.0/csv/parser.rb:879:in `parse_quotable_robust'
C:/Ruby26/lib/ruby/2.6.0/csv/parser.rb:818:in `block in parse_quotable_loose'
C:/Ruby26/lib/ruby/2.6.0/csv/parser.rb:31:in `block in each_line'
C:/Ruby26/lib/ruby/2.6.0/csv/parser.rb:28:in `each_line'
C:/Ruby26/lib/ruby/2.6.0/csv/parser.rb:28:in `each_line'
C:/Ruby26/lib/ruby/2.6.0/csv/parser.rb:779:in `parse_quotable_loose'
C:/Ruby26/lib/ruby/2.6.0/csv/parser.rb:303:in `parse'
C:/Ruby26/lib/ruby/2.6.0/csv.rb:1236:in `each'
C:/Ruby26/lib/ruby/2.6.0/csv.rb:1236:in `each'
C:/Ruby26/lib/ruby/2.6.0/csv.rb:1245:in `to_a'
C:/Ruby26/lib/ruby/2.6.0/csv.rb:1245:in `read'
C:/Ruby26/lib/ruby/2.6.0/csv.rb:685:in `parse'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/xedit.rb:60:in `parse_csv'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/tests_suites/exterior_cell.rb:30:in `discover_tests'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/tests_runner.rb:51:in `discover_tests_for'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:134:in `block (8 levels) in run'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:130:in `each_key'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:130:in `block (7 levels) in run'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:130:in `block in initialize'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:48:in `loop'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:48:in `initialize'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:62:in `new'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:62:in `block (5 levels) in run'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:130:in `block in initialize'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:48:in `loop'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:48:in `initialize'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:52:in `new'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:52:in `block (3 levels) in run'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:130:in `block in initialize'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:48:in `loop'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:48:in `initialize'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:46:in `new'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:46:in `run'
E:/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/bin/modsvaskr:7:in `<top (required)>'
bin/modsvaskr:29:in `load'
bin/modsvaskr:29:in `<main>'
[ 2022-10-04 17:35:35 ] - [ Ui ] - Close Modsvaskr UI
Press Enter to exit.
1. Install the requirements: AutoLoad, AutoTest, xedit, Ruby 2.6.6, SKSE.
2. Download this mod and extract it to whatever folder you want to be it's final location.
3. Rename the folder now (if you want) and **don't rename it from hereon out**.
4. Open a command prompt: windows key > R > cmd > OK
5. In the command prompt: CD <insert mod's file path>
6. In the command prompt: install.cmd (This will take a couple minutes). (Don't run install.cmd from MO2.)
7. Once Step 6 is done, minimize the command prompt (you'll need it in a minute). Go to the mod folder and open "modsvaskr.yaml" in notepad.
8. Update the file paths included in the yaml to reflect where your Skyrim, xedit, and 7zip installs are. Save and close.
9. Go back to the command prompt: modsvaskr.cmd
If you have MO2, step 9 will run but will only see your vanilla game. To "fix" that, add "modsvaskr.cmd" to your run list as you would xedit, loot, etc.
Testing Notes:
With about 31 mods installed (USSEP and other bugfixes, SkyUI and its fixes), running the inside and outside tests tests took about 20min. When the game started I had to select which save to use but when it inevitably crashed and restarted, I didn't have to select my save game --it did take a minute for the program to restart the test from the main screen, though. You can view the results log (modsvaskr.log) from the command prompt, but I recommend opening it via notepad from Modsvaskr's folder. That way you can ctrl + f for "fail" and automatically pop to the failed tests.
is this mod still being maintained?
If yes, then maybe someone has a clue how to fix the following:
[ 2022-10-10 23:30:43 ] - [ InGameTestsRunner ] - [ In-game testing Skyrim SE ] - 3 available in-game tests suites: npcs, locations, npcshead
[ 2022-10-10 23:30:48 ] - [ InGameTestsRunner ] - [ In-game testing Skyrim SE ] - 1 tests suites have statuses changes:
[ 2022-10-10 23:30:48 ] - [ InGameTestsRunner ] - [ In-game testing Skyrim SE ] * locations:
[ 2022-10-10 23:30:48 ] - [ InGameTestsRunner ] - [ In-game testing Skyrim SE ] - First test to run should be locations / dlc2apocryphaworld/-2/2.
[ 2022-10-10 23:30:48 ] - [ SkyrimSe ] - [ Game Skyrim SE ] - Launch game (#0) using configured launcher (skse64_loader.exe)...
[ 2022-10-10 23:31:02 ] - [ Ui ] - Unhandled exception: invalid byte sequence in UTF-8
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/game.rb:137:in `split'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/game.rb:137:in `launch'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/in_game_tests_runner.rb:151:in `block (2 levels) in run'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/in_game_tests_runner.rb:120:in `loop'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/in_game_tests_runner.rb:120:in `block in run'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/in_game_tests_runner.rb:252:in `with_auto_test_monitoring'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/in_game_tests_runner.rb:112:in `run'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/tests_runner.rb:148:in `run'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:154:in `block (7 levels) in run'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:130:in `block in initialize'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:48:in `loop'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/curses_menu-0.0.5/lib/curses_menu.rb:48:in `initialize'
C:/Modding/Modsvaskr/vendor/bundle/ruby/2.6.0/gems/modsvaskr-0.1.12/lib/modsvaskr/ui.rb:62:in `new'
etc.
The game starts after that and the tests are running, but neither does it restart after a crash nor does it check the already done tests in the Modsvaskr UI.
I'm getting the same error.
E:\Tools\Modsvaskr>bundle exec ruby -w bin\modsvaskr
So I have no idea. Nothing will load up, I even tried uninstalling and reinstalling. But nothing seems to fix it.Press Enter to exit.
Having the same error :(
Edit: reboot the pc and it works :)
Info:
On latest AE update
All updates ran and installed.
Dependencies installed (though running it through MO2, it could not detect AutoTest.esp despite it being enabled, manually installed it)
Observed result:
After running remaining tests the AutoTest completes but Modsvaskr keeps filling the log with "[ Game Skyrim SE ] - SkyrimSE.exe is not running. Wait for its startup... ". Despite the test completing nothing changed in the tests
Expected result:
Launching through MO2 works, detects AutoTest.esp without manual install and it detects when the game is actually running and proceeds onto the next test once completed