Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Belisaurus

Uploaded by

Belisauron

Virus scan

Safe to use

Tags for this mod

About this mod

Adds most of the Summermyst Enchantments to specific locations around Skyrim and Solstheim. Perfect if you want to have a character with some extremely rare Summermyst Enchants, or if you have mods decreasing the chance of random loot, or if you have too many leveled list mods and you just can't find the item on which your whole build depends.

Requirements
Permissions and credits
Changelogs
Adds most of the Summermyst Enchantments to specific locations around Skyrim and Solstheim. Perfect if you want to have a character with some extremely rare Summermyst Enchants, or if you have mods decreasing the chance of random loot, or if you have too many leveled list mods and you just can't find the item, on which your whole build depends.


            





This little mod adds almost every single Summermyst enchantment into the world in a way that is neither cheaty, nor intrusive. Items are located mainly in locations associated with major questlines, deadric quests and in the locations designed by Beth as huge sandboxes of hidden treasure hunts (like Forgotten Vale and Blackrech). I made them fitting the theme of a questline or location, so sneak and poison related items will be found in locations related to Dark Brotherhod quests, Magicka and spell casting items in those related to College of Winterhold, and so on, and so forth.

Some of the most powerful (Power Surge FTW) are scattered across Dragonborn Questline loctions. Deadric Sword of Power Surge, for example, awaits you in the place of your final confrontation with Miraak.

The Gyldenhul Barrow (that place you reach at the end of Deathbrand treasure hunt in Solstheim) has a whole set of them.

Most added items are excluded from havok via vanilla script, so they should stay in place, even if you need to cast many fireballs around them.

The file is marked as esl. I never done this before, so it would be nice to get a confirmation if it works. I think it does. Worst case scenario, an esp. version wil be available in downloads page, in the OLD section.


Full list of iems and their locations in spoilers below.

Spoiler:  
Show

Leak Stamina was omited. It is not applied to any specific item in Summermyst esp. and atm I am not even sure if it is obtainable in Summermyst.
Beconbound (except for High Hrothgar one) was also ignored. I think these are extremely situational and would be most fitting as quest rewards.
Finally, the two Clock Spinning enchantments were also omitted. Is there any use for them, anyway?


REQUIREMENTS:
Obviously, this mod needs Summermyst - Enchantments of Skyrim to function.

CONFLICTS:
Theoreticaly, this mod alters quite a few cells, so some conflicts may happen. In practice, the changes are so minute (just the placement of a few small items), I don't expect it to conflict with anything, unless you completely overhauled all the dungeons.

Go visit my Skyrim Youtube Channel. I have cool builds.