A complex voiced companion inspired by Companion Vilja for Oblivion. Atvir Dres is the last known son of House Dres, one of the former Great Houses of Morrowind. In many ways, he is the Dunmer nation personified - and his fate is deeply and irrevocably tied to the destiny of his people.
Strongly recommended, if you don't want to use the console. Otherwise, after buying Atvir flin, enter "setstage jfaddialogueintrostandard 10" into console.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If you'd like to continue development on this mod, feel free. Just credit. Wanted the permissions to stay as more or less like what Janus had in mind in his parting message.
Proof of permissions:
File credits
JanusForbeare for Atvir Dres - The Last Prince of Tear. https://www.nexusmods.com/skyrim/mods/19348
AsaRuth for Atvir Dres - updated by AsaRuth. https://www.nexusmods.com/skyrim/mods/51915
Blackread and KoKauH97 for ESMifyer Addon - Set unique NPCs persistent (I used their combined script). https://www.nexusmods.com/skyrimspecialedition/mods/40260
ElminsterAU and the xEdit team for SSEEdit. https://www.nexusmods.com/skyrimspecialedition/mods/164
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.296
Initial SE release.
- Resaved plugin in the CK64 and reexported facegen.
- Removed (what seemed like) a wild edit to Mikael.
- ESMified the plugin, to avoid contributing to the engine's reference handle cap.
- Ran the files in Cathedral Assets Optimizer as a precaution.
- Provided a "patch" for mods that edit the merchant chest of the New Gnisis Cornerclub. Will enforce an ITM to avoid breaking Atvir's initial encounter.
Version 0.295.1
Update by AsaRuth to fix various bugs.
- Cleaned dirty edits in TES5Edit.
- Fixed Artvir's facegen, fixing the grey face bug.
- Gave Artvir a SEQ file, so the game won't periodically reset his dialogue and player interactions.
Version 0.295
Last official update by JanusForbeare.
- Gave Atvir a 15% chance to brawl with any non-hostile Argonian he meets. This combat is non-lethal.
- Added two new dialogue commands that activate and deactivate Armor Swap Mode. When armor swap mode is active, Atvir will always equip the armor he has been given most recently.
“What do you think, fetcher? You think the baby-eaters would ever allow a son of Dres to return to his people? No, my name is known to those in power. Should I cross that border today, I forfeit my life. When I return, it will be at the head of a merciless host that will cleanse Morrowind with fire and sword! Until that day comes, I will continue to be a native exile.”
-Atvir Dres 4E 201
DESCRIPTION
Atvir Dres: The Last Prince of Tear was inspired by Emma's earth-shattering Oblivion mod, Companion Vilja. Like many of you, Janus (the author) was floored by the level of detail that had gone into the pretty young alchemist from Solstheim, and when Skyrim's release was announced, he became determined to follow in Emma's footsteps by bringing a new and vibrant personality into the world of Tamriel.
Atvir was inspired by Vilja and has some familiar mechanics - but the similarities end there. The last prince of Tear is an embittered young Dunmer rogue who has spent his life on the streets of Windhelm's Grey Quarter, and his experiences have taught him to distrust anyone but other Dark Elves. His prejudices against Argonians are especially strong: he blames them for the destruction of his homeland, and the loss of his birthright as a son of Dres. Nevertheless, patient players may find that beneath this tough and angry veneer lies a deep sensitivity... which may yet save his soul.
If you're new to The Elder Scrolls series and/or never had the opportunity to try Companion Vilja, then all you need to know is that Atvir is, when compared to the Vanilla followers, much more flexible, with a deeper backstory and a more complex personality. He is an attempt to bring the feeling of "party dynamics" that make games such as Dragon Age, Mass Effect, or the Ultima series so wildly popular to Skyrim.
AD contains a number of unique follower mechanics, including:
Hundreds of lines of fully-voiced dialogue (and counting!)
Full companion functionality (wait, follow, favour state, plus a couple of extra options)
Separate from Vanilla follower factions and scripts, reducing the chance of mod conflicts
Atvir does not contribute to follower count
Tracking quest to keep tabs on Atvir
"Call Atvir" spell to summon him to your side
Summonable, mountable steed (named Bellekynd, or "Thundering Sky" in old Ayleid) for Atvir
Dialogue-driven "Set Home" and "Set hangout" (morning, afternoon, and evening) options
Dialogue-driven outfit override, allowing Atvir to equip any armour you give him
PROJECT A.D. WANTS YOU!
Project A.D. is currently looking for anyone willing to iron out the fairly buggy state he is in. If you are skilled in the use of scripting, dialogue, quests, and really just the CK, and have a passion for bug stomping, please feel free to continue development at your liesure. You have permission to upload it to the Nexus. I lack the skills needed to tackle the mod proper. I saw the requests for a port and did that much, at least. I hopefully gave you a decent head start through porting.
No pressure though! I'm content having it ported for people who missed this (flawed yet still) wonderful gem, or wanted it on SE too. :)