Skyrim Special Edition
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JanusForbeare and AsaRuth

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About this mod

A complex voiced companion inspired by Companion Vilja for Oblivion. Atvir Dres is the last known son of House Dres, one of the former Great Houses of Morrowind. In many ways, he is the Dunmer nation personified - and his fate is deeply and irrevocably tied to the destiny of his people.

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“What do you think, fetcher? You think the baby-eaters would ever allow a son of Dres to return to his people?
No, my name is known to those in power. Should I cross that border today, I forfeit my life.
When I return, it will be at the head of a merciless host that will cleanse Morrowind with fire and sword!
Until that day comes, I will continue to be a native exile.”
-Atvir Dres
4E 201


Atvir Dres: The Last Prince of Tear was inspired by Emma's earth-shattering Oblivion mod, Companion Vilja. Like many of you, Janus (the author) was floored by the level of detail that had gone into the pretty young alchemist from Solstheim, and when Skyrim's release was announced, he became determined to follow in Emma's footsteps by bringing a new and vibrant personality into the world of Tamriel.

Atvir was inspired by Vilja and has some familiar mechanics - but the similarities end there. The last prince of Tear is an embittered young Dunmer rogue who has spent his life on the streets of Windhelm's Grey Quarter, and his experiences have taught him to distrust anyone but other Dark Elves. His prejudices against Argonians are especially strong: he blames them for the destruction of his homeland, and the loss of his birthright as a son of Dres. Nevertheless, patient players may find that beneath this tough and angry veneer lies a deep sensitivity... which may yet save his soul.

If you're new to The Elder Scrolls series and/or never had the opportunity to try Companion Vilja, then all you need to know is that Atvir is, when compared to the Vanilla followers, much more flexible, with a deeper backstory and a more complex personality. He is an attempt to bring the feeling of "party dynamics" that make games such as Dragon Age, Mass Effect, or the Ultima series so wildly popular to Skyrim.

Click here to visit Atvir's official website...


AD contains a number of unique follower mechanics, including:
  • Hundreds of lines of fully-voiced dialogue (and counting!)
  • Full companion functionality (wait, follow, favour state, plus a couple of extra options)
  • Separate from Vanilla follower factions and scripts, reducing the chance of mod conflicts
  • Atvir does not contribute to follower count
  • Tracking quest to keep tabs on Atvir
  • "Call Atvir" spell to summon him to your side
  • Summonable, mountable steed (named Bellekynd, or "Thundering Sky" in old Ayleid) for Atvir
  • Dialogue-driven "Set Home" and "Set hangout" (morning, afternoon, and evening) options
  • Dialogue-driven outfit override, allowing Atvir to equip any armour you give him


Project A.D. is currently looking for anyone willing to iron out the fairly buggy state he is in. If you are skilled in the use of scripting, dialogue, quests, and really just the CK, and have a passion for bug stomping, please feel free to continue development at your liesure. You have permission to upload it to the Nexus. I lack the skills needed to tackle the mod proper. I saw the requests for a port and did that much, at least. I hopefully gave you a decent head start through porting.

No pressure though! I'm content having it ported for people who missed this (flawed yet still) wonderful gem, or wanted it on SE too. :)


AD is not subject to ESRB ratings, however, if it were, it would without question be rated M (17+).

My intention in writing this mod has been to develop a vibrant, living character who is a product of his environment; a companion with the potential for enormous character growth. I firmly believe that a character whose flaws overshadow his strengths is not only more interesting to the observer, but also more relatable. As a result, you will find Atvir to be an embittered, foul-mouthed, prejudiced Dark Elf, who doesn't pull any punches when it comes to his beliefs - however controversial they may be.

~JanusForbeare, author

Provided as is. This isn't like when I maintained Interesting NPCs.
I don't know how to fix any of the bugs this time around. And I'm sorry in advanced for that.

But I know how to port, bugs and all, properly over to SE in most cases. So that's what I'm doing. Thanks to the efforts of AsaRuth, fixing many of the bugs prior through their lovely patch, he's more workable than ever. So I went ahead and got permission to port it over. You will NEED to import him into your follower framework to get him working correctly. I'll add more info to a pinned post. 

I'm hoping Atvir will find new love on SE, and someone will give it some more polish. Even if not, him getting some use was worth porting him. :)

~KaptainCnucklz, an optimistic idiot who can port things