Skyrim Special Edition
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Parapets

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1317 comments

  1. JLRSerpent
    JLRSerpent
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    Would this mod work with Bijin and Pandorable and the new one for Males?
  2. dhowey3
    dhowey3
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    Thanks! Been using a spell to do this but have found this to work on 1170 and MO2.
  3. Hirosan8
    Hirosan8
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    From my own experience, when you change your character's face, save first > exit the game > deactivate the mod or remove the .dll from the mod > enter the game and change > after changing > save and exit > activate the mod, this will avoid causing that face bug with messy colors and possibly that invisibility bug 
  4. 1YRO
    1YRO
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    Finally, got rid of the blackface. I even deleted the mods and still had the issue. This fixes it. Thanks.
  5. Aurihazuma
    Aurihazuma
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    Thank you so much. This is the only thing which seems to work globally 1000+ mods and finally!!! no more dark face..

    Namaste...

    Au.
  6. skynorsenexus
    skynorsenexus
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    When I use this mod, it fixes the black face issue but it reverts some NPC to default vanilla look instead of their replacer. Does anyone have similar issue?
    1. HeBeeGbeeS
      HeBeeGbeeS
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      I believe that indicates a load order conflict.  Face tint is corrected but the facegen reverts to vanilla?  I'm pretty sure it is load order.
    2. Hikarusakanoue
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      What order would fix this, would you know? I'm getting the same thing where the color is fixed, but the face goes back to vanilla instead of the replacer (Pandorable)
    3. loordheysoos
      loordheysoos
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      put this one under pandorable or any npc replacer mod, that worked for me

      edit: I'm using mo2 but if you use vortex it apparently deletes some files from other mods if something gets over written maybe try reinstalling them
    4. Hikarusakanoue
      Hikarusakanoue
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      I do use Vortex, (I tried MO2 once but had some issues with it) so I'll try to reinstall them, thanks!

      edit: That didn't seem to help, but it's probably fine lol I'm just glad to not have the dark faces
    5. SirDaemon
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      Create a patch, its going to be the best way - as even if you move your npc replacers to the end you are then not going to have updates from overhauls such as ai-overhaul. This guide on nexus gives you a step by step way of doing it mannualy https://www.nexusmods.com/skyrimspecialedition/articles/1034
    6. FedoraStorm
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      no offense, but you should probably be using MO2 anyways, it is pretty much better than vortex in every way.
  7. vfr400rider
    vfr400rider
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    Just wanted to post a huge thanks to this mod author. Been hobbling together a freshly  modded skyrim and ran into (what I later learned was) the brown face bug. Struggled for quite awhile mucking around with every face/skin texture/NPC mod to no avail. Popped this baby on and blammo problem solved. No muss, no fuss.

    So thanks a ton mate, you saved this cobbled together mod monstrosity and more importantly the immersion for my next run.
    Cheers!

    P.S. running on version 1.6.640.0 if anyone is curious
  8. HjalmarSeavuulf
    HjalmarSeavuulf
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    Works for me with AE .6.1170.
    1. Zanthh
      Zanthh
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      God bless you
    2. BloodyRelight
      BloodyRelight
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      Thanks for letting us know. Appreciated.
  9. SusySashik
    SusySashik
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    I gave my friend a modpack that has this mod in it and he got an fatal error saying a new version of the mod is required. Maybe someone has any advice?
    After he had this mod not working he uninstalled all mods and reinstalled, only this mod but the error remained the same
  10. Freyr95
    Freyr95
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    Can someone port this to Fallout 4?