Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
Installing the recent USSEP update during a playthrough supposedly breaks this mod, causing the script conflict popup. This is not actually the case and this mod does not need an update for compatibility with the latest version of USSEP.
Instead, it appears that updating USSEP (which uses third party tools to make itself a master file like the official game files) seems to do something to your load order that causes it to take priority over mods that are supposed to be loaded after it. The script conflict popup thus occurs because USSEP is overriding your mods.
It is said that going into your mod menu fixes it, or you may have to manually move USSEP back to the top. Either way, this is out of my control and seems to be due to a bug with either the update process, USSEP's nonstandard and unsupported file type or the interaction between both.
The Argonian passive for being a vampire is... Interesting? I thought it would be applied on eating a fish, not, catching a fish from the river and it still going into my inventory?
It would be nicer if it worked on eating a fish, but the existence of Survival Mode and other survival mods make changes to the fish data unviable. This is the only way it can work without conflicts.
I checked in TES5Edit and the "bug" is fixed in Sacrilege. Vampire drain no longer has the condition checking for Serana as a follower that applies a debuff to the drain.
"Bug" in quotes because the condition is clearly intentional by Bethesda, but I don't think anyone knows why Beth implemented it. Vanilla vampires aren't particularly powerful as they were; they certainly didn't need a debuff.
Anyone know of a working/compatible mod that changes sunlight effects to something similar to V Rising? Burning in sunlight, and nerfed during the day, but still able to regenerate HMS in shadows? Nothing I've tried so far has worked at all...
EDIT: The mod "Sun Affects NPC Vampires" seems to work well enough for the burning in sunlight part... "Sacrilege - Vampires can now Regenerate in sunlight" allows for HSM regeneration, which balances well enough with the previous mod. You can go from shadow to shadow, as long as you're not out in the open without cover, taking some damage along the way, but healing enough to still make progress... close enough to V Rising that I'm satisfied for now.
It only affects the player, but you can give NPCs modded abilities with SPID (Spell Perk Item Distributor). SPID INI Reworked has support for Sacrilege. You can also take the Better Vampires route. There’s a mod called Better Vampire NPCs that gives NPCs abilities from Better Vampires. Those are the options I’m aware of, I’m sure there are more.
I can't feed or interact with the summon in the mod "summon vampire catttle" when using Sacrilege ver. 2.1.0. Tested is with the mod uninstalled as well as with Sacrosanct and this mod works for those two methods.
Not sure what's causing this with Sacrilege as it should be the same as with Sacrosanct.
SSEdit also detects no conflicts so im not sure how to fix this
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Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
Discuss this mod on /r/EnaiRim or the Enairim Discord
Installing the recent USSEP update during a playthrough supposedly breaks this mod, causing the script conflict popup. This is not actually the case and this mod does not need an update for compatibility with the latest version of USSEP.
Instead, it appears that updating USSEP (which uses third party tools to make itself a master file like the official game files) seems to do something to your load order that causes it to take priority over mods that are supposed to be loaded after it. The script conflict popup thus occurs because USSEP is overriding your mods.
It is said that going into your mod menu fixes it, or you may have to manually move USSEP back to the top. Either way, this is out of my control and seems to be due to a bug with either the update process, USSEP's nonstandard and unsupported file type or the interaction between both.
This seems unintended.
"Bug" in quotes because the condition is clearly intentional by Bethesda, but I don't think anyone knows why Beth implemented it. Vanilla vampires aren't particularly powerful as they were; they certainly didn't need a debuff.
EDIT: The mod "Sun Affects NPC Vampires" seems to work well enough for the burning in sunlight part... "Sacrilege - Vampires can now Regenerate in sunlight" allows for HSM regeneration, which balances well enough with the previous mod. You can go from shadow to shadow, as long as you're not out in the open without cover, taking some damage along the way, but healing enough to still make progress... close enough to V Rising that I'm satisfied for now.
This is really important to me
Not sure what's causing this with Sacrilege as it should be the same as with Sacrosanct.
SSEdit also detects no conflicts so im not sure how to fix this