Skyrim Special Edition

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AuraCrimson

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AuraCrimson

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10 comments

  1. Wolfmod
    Wolfmod
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    I don't get it...  I see the tiny garden to the right of the door...  I have "Cathedral mountain flowers" that turn the mountain flowers into a mass of color.  I have "more plantables": so I can plant yellow Mountain flowers of the Cathedral variety as well  This also gives me blueberries that look brilliant and Gleam blossoms that look awesome.  Now I'm not saying that others have my set-up but why didn't you do the other side of the door?  I tested the snowdrift with an disable/enable so getting rid of that would have been easy.  I could do it myself except that I don't know how to cover the stone work with a layer of soil and then place soil plot activators on it.  You obviously know how.  I'm just confused as to why you stopped half way.
    1. AuraCrimson
      AuraCrimson
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      It is how my mod set up is. I have a sitting area on the left side (looking at the door), from there it goes into a crafting area. The right side was the best possible location for a small garden.
    2. keepsyou
      keepsyou
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      Which mod adds those things?
    3. AuraCrimson
      AuraCrimson
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      Not entirely sure on the crafting area, but the small sitting area was from Towns and Villages Enhanced SSE Conversion. 
  2. mrburn101982
    mrburn101982
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    Good mod, works perfectly fine. Thanks for creating and sharing it!

    Endorsed
    1. AuraCrimson
      AuraCrimson
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      Thank you!
  3. AuraCrimson
    AuraCrimson
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    I had a patch ready for Snow City - The Great Expansion of Windhelm (Unofficial SSE Port). I am not sure why, but the mod was deleted so I am not going to worry about posting it. However, I did want to go through and explain how I made the patch so that if anyone has it in their LO (or even for a mod that I am unaware of) a patch can be made for personal use, or to post with the mod author's permission. 

    I am going to use the Snow City SSE port for the example.

    • If you see that a mod has placed flora/trees in the same spot then you can open up the console and get the ID's by clicking on them. For Snow City it was a TreePineShrub02Snow and SnowDriftL01 that was placed there. The formID's were XX02adc(Shrub) and XX024ada(Snowdrift).
    • You open up SSEEdit and can look up the formIDs and it will take you to the object. You will copy as override into a new esp, or your  patch esp. Scroll down to where the XESP-Enable Parent information is and add new reference- WindhelmPlayerHouseDecorateKitchen[Refr:000DF48D]. 
    • Set a new flag as - Set Enable State to Opposite of Parent. This will allow the Shrub and SnowDrift to be enabled as you play until you purchase the Kitchen upgrade for Hjerim. Once that is purchased the shrub and snowdrift will be disabled and my mod will be present in the game. 

    I have also post a screenshot of the files in SSEEDIT for a visual aid. I hope that this will help someone who has that mod still to enjoy both, or if there is a mod that you have ported over yourself for personal use. 

    NOTE: This really only works if it is just shrubs/trees and flora that the mod places in the same spot. If there are other items or if a new layout is there entirely, a more complex patch may/will be needed. The only one I can think of that did this was an Oldrim Mod that added a new area around that side of the Hjerim, but you never really know with all the mods available. If anyone has any questions, or if you do know of a mod that needs a patch, let me know and I will be happy to help. 

    Have fun Modding!!!
  4. AuraCrimson
    AuraCrimson
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    I noticed a potential problem when looking over the patches available and the difference in the downloads for Open Cities patches. The HjerimGarden_JKSkyrim_OpenCities patch will not add my mod to the Open Cities worldspace. It will just disable the flora and trees from the JK's Skyim and Open Cities patch (found on the JK Skyrim mod page) when the Kitchen upgrade is purchased. In order for my mod to show up, the HjerimGarden_OpenCities patch is needed, as this will place my items into that worldspace. I am sorry if I confused anyone on that or made it unclear. I have updated the descriptions on the files. Sorry again.
  5. RainstormWander
    RainstormWander
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    Oooh, that's so nice, thank you.
    1. AuraCrimson
      AuraCrimson
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      You're welcome and have fun modding! :)