This mod changes the balance of the level increase rate. At the beginning of the game, pumping is slower than in the vanilla game, but at higher levels it is faster
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I allow myself to upload this mod to Gamer Mods
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Change-log: 1.1 Added new option 1.0 Release
At the beginning of the game, pumping is slower than in the vanilla game, but at higher levels it is faster Balance levels by formula in mod: 200 + (<Current level> * 10) Vanilla Formula: 75 + (<Current Level> * 25) We get the amount of experience required to increase the level. The experience gained can be found like this: Any skill is taken, for example alchemy. With an increase in alchemy from 15 to 16, 16 experience is given, from 17 to 18, 18 experience is given. It's simple. Level increase graph (The X-axis is the level, and the Y-axis the XP; green line (top graph) - like in vanilla game, yellow (bottom graph) - like in mod):
Added a second option specifically for Ranum. Its formula is 350 + (<Current Level> * 24). The increase in the level at the beginning is 2-3 times slower, and then tends to vanilla. Here is a graph for this option: